{"id":86341,"date":"2026-07-28T13:16:26","date_gmt":"2026-07-28T05:16:26","guid":{"rendered":"https:\/\/www.wsisp.com\/helps\/86341.html"},"modified":"2026-07-28T13:16:26","modified_gmt":"2026-07-28T05:16:26","slug":"babylon-js-8-x-%e4%b8%ad%e6%96%87%e6%96%87%e6%a1%a3%e6%95%b4%e7%90%86-scene%e7%af%87-%e4%b8%8a","status":"publish","type":"post","link":"https:\/\/www.wsisp.com\/helps\/86341.html","title":{"rendered":"Babylon.js 8.x \u4e2d\u6587\u6587\u6863\u6574\u7406\u2014\u2014Scene\u7bc7 (\u4e0a)"},"content":{"rendered":"<h3><\/h3>\n<p>\u7531\u4e8e Scene \u6db5\u76d6\u7684\u5185\u5bb9\u592a\u5e9e\u5927&#xff0c;\u6240\u4ee5\u5c06Scene \u7cfb\u5217\u5171\u5206\u4e3a\u4e09\u7bc7&#xff1a;<\/p>\n<p>&#8211; \u4e0a\u7bc7&#xff1a;API \u53c2\u8003 &#xff0c;\u7cfb\u7edf\u6574\u7406 Scene \u7684\u6784\u9020\u51fd\u6570\u3001\u914d\u7f6e\u9879\u3001\u5b9e\u4f8b\u5c5e\u6027\u3001\u5b9e\u4f8b\u65b9\u6cd5\u4ee5\u53ca\u4e8b\u4ef6\u4e0e\u751f\u547d\u5468\u671f&#xff1b;<\/p>\n<p>&#8211; \u4e2d\u7bc7&#xff1a;\u57fa\u7840\u6982\u5ff5 &#xff0c;\u4ece\u6574\u4f53\u89d2\u5ea6\u4ecb\u7ecd Scene \u4e2d\u6d89\u53ca\u7684\u57fa\u7840\u6982\u5ff5\u4e0e\u76f8\u5173\u7684\u57fa\u7840\u7c7b&#xff0c;\u6709\u52a9\u4e8e\u5efa\u7acb\u5b8c\u6574\u7684 Scene \u77e5\u8bc6\u4f53\u7cfb&#xff1b;<\/p>\n<p>&#8211; \u4e0b\u7bc7&#xff1a;\u5b9e\u8df5\u603b\u7ed3 &#xff0c;\u603b\u7ed3 Scene \u76f8\u5173\u7684\u5e38\u7528\u529f\u80fd\u5b9e\u73b0\u3001\u5f00\u53d1\u7ecf\u9a8c\u3001\u6027\u80fd\u4f18\u5316\u601d\u8def\u4ee5\u53ca\u5e38\u89c1\u95ee\u9898\u4e0e\u8e29\u5751\u8bb0\u5f55&#xff1b;<\/p>\n<h4 style=\"background-color:transparent\">Part 1 Scene\u7c7b<\/h4>\n<h6>1. \u6982\u8ff0<\/h6>\n<p>Scene \u662f Babylon.js \u4e2d\u6700\u6838\u5fc3\u7684\u573a\u666f\u5bf9\u8c61&#xff0c;\u4e5f\u662f\u6240\u6709\u4e09\u7ef4\u5bf9\u8c61\u7684\u5bb9\u5668\u3002\u4e00\u4e2a Scene \u5305\u542b\u4e86\u6444\u50cf\u673aCamera\u3001\u5149\u6e90Light\u3001\u6a21\u578bMesh\u3001\u6750\u8d28Material\u3001\u7eb9\u7406Texture\u3001\u7c92\u5b50\u7cfb\u7edfParticleSystem\u3001\u52a8\u753bAnimation\u7b49\u51e0\u4e4e\u6240\u6709\u8fd0\u884c\u65f6\u5bf9\u8c61\u3002\u7b80\u5355\u6765\u8bf4&#xff0c;Engine \u8d1f\u8d23\u6e32\u67d3&#xff0c;\u800c Scene \u8d1f\u8d23\u7ec4\u7ec7\u6574\u4e2a\u4e09\u7ef4\u4e16\u754c\u3002<\/p>\n<p>Engine<br \/>\n \u00a0 \u2502<br \/>\n \u00a0 \u2514\u2500\u2500 Scene<br \/>\n \u00a0 \u00a0 \u00a0 \u00a0  \u2502<br \/>\n \u00a0 \u00a0 \u00a0 \u00a0  \u251c\u2500\u2500 Camera<br \/>\n \u00a0 \u00a0 \u00a0 \u00a0  \u251c\u2500\u2500 Light<br \/>\n \u00a0 \u00a0 \u00a0 \u00a0  \u251c\u2500\u2500 Mesh<br \/>\n \u00a0 \u00a0 \u00a0 \u00a0  \u251c\u2500\u2500 Material<br \/>\n \u00a0 \u00a0 \u00a0 \u00a0  \u251c\u2500\u2500 Texture<br \/>\n \u00a0 \u00a0 \u00a0 \u00a0  \u251c\u2500\u2500 Animation<br \/>\n \u00a0 \u00a0 \u00a0 \u00a0  \u251c\u2500\u2500 Environment<br \/>\n \u00a0 \u00a0 \u00a0 \u00a0  \u2514\u2500\u2500 Particle<\/p>\n<h6>2. \u6784\u9020\u51fd\u6570<\/h6>\n<p>new Scene(<br \/>\n \u00a0 \u00a0engine: AbstractEngine, \/\/\u5fc5\u586b&#xff0c;engine\u5b9e\u4f8b<br \/>\n \u00a0 \u00a0options?: SceneOptions  \/\/\u914d\u7f6e\u9879\u53c2\u6570&#xff0c;\u5728part 2\u8be6\u7ec6\u8bf4\u660e<br \/>\n)<\/p>\n<h6>3. \u6ce8\u610f\u4e8b\u9879<\/h6>\n<ul>\n<li>\n<p>Scene \u4e00\u822c\u5fc5\u987b\u5b58\u5728 activeCamera&#xff0c;\u5426\u5219\u4ec0\u4e48\u4e5f\u770b\u4e0d\u5230&#xff1b;<\/p>\n<\/li>\n<li>\n<p>Scene \u4e0d\u5efa\u8bae\u9891\u7e41\u521b\u5efa&#xff1b;<\/p>\n<\/li>\n<li>\n<p>\u591a\u4e2aScene\u53ef\u4ee5\u5171\u7528\u4e00\u4e2aEngine&#xff0c;\u907f\u514d\u9891\u7e41\u521b\u5efa\u548c\u9500\u6bc1\u5e95\u5c42\u56fe\u5f62\u4e0a\u4e0b\u6587&#xff1b;<\/p>\n<\/li>\n<\/ul>\n<h4 style=\"background-color:transparent\">Part 2 Scene\u914d\u7f6e\u9879<\/h4>\n<table>\n<tr>\u53c2\u6570\u540d\u79f0\u53c2\u6570\u503c\u7c7b\u578b\/\u9ed8\u8ba4\u503c\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>useGeometryUniqueIdsMap<\/td>\n<td>boolean\u3010false\u3011<\/td>\n<td>\u662f\u5426\u4e3a Geometry \u5efa\u7acb\u552f\u4e00 ID \u7d22\u5f15\u6620\u5c04<\/td>\n<\/tr>\n<tr>\n<td>useMaterialMeshMap<\/td>\n<td>boolean\u3010false\u3011<\/td>\n<td>\u662f\u5426\u7ef4\u62a4 Material \u4e0e Mesh \u7684\u5173\u8054\u6620\u5c04<\/td>\n<\/tr>\n<tr>\n<td>useClonedMeshMap<\/td>\n<td>boolean\u3010false\u3011<\/td>\n<td>\u662f\u5426\u7ef4\u62a4 Mesh Clone \u7684\u6620\u5c04\u5173\u7cfb<\/td>\n<\/tr>\n<tr>\n<td>virtual<\/td>\n<td>boolean\u3010false\u3011<\/td>\n<td>\u662f\u5426\u521b\u5efa Virtual Scene<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h4 style=\"background-color:transparent\">Part 3 Scene\u5b9e\u4f8b\u5c5e\u6027<\/h4>\n<h6>1. \u573a\u666f\u57fa\u7840\u76f8\u5173<\/h6>\n<table>\n<tr>\u5c5e\u6027\u540d\u79f0\u5c5e\u6027\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>engine<\/td>\n<td>AbstractEngine<\/td>\n<td>\u5f53\u524d Scene \u6240\u5c5e Engine&#xff08;\u53ea\u8bfb&#xff09;<\/td>\n<\/tr>\n<tr>\n<td>uid<\/td>\n<td>string<\/td>\n<td>Scene \u552f\u4e00\u6807\u8bc6<\/td>\n<\/tr>\n<tr>\n<td>metadata<\/td>\n<td>any<\/td>\n<td>\u7528\u6237\u81ea\u5b9a\u4e49\u6570\u636e<\/td>\n<\/tr>\n<tr>\n<td>reservedDataStore<\/td>\n<td>any<\/td>\n<td>Babylon \u5185\u90e8\u4fdd\u7559\u6570\u636e<\/td>\n<\/tr>\n<tr>\n<td>isDisposed<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5df2\u91ca\u653e<\/td>\n<\/tr>\n<tr>\n<td>activeCamera<\/td>\n<td>Camera | null<\/td>\n<td>\u5f53\u524d\u6fc0\u6d3b\u6444\u50cf\u673a<\/td>\n<\/tr>\n<tr>\n<td>activeCameras<\/td>\n<td>Camera[]<\/td>\n<td>\u591a\u6444\u50cf\u673a\u6e32\u67d3\u5217\u8868<\/td>\n<\/tr>\n<tr>\n<td>cameraToUseForPointers<\/td>\n<td>Camera<\/td>\n<td>Pointer Picking \u4f7f\u7528\u7684 Camera<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>2. \u573a\u666f\u5bf9\u8c61\u96c6\u5408<\/h6>\n<p>\u8fd9\u662f Scene \u6700\u91cd\u8981\u7684\u4e00\u7ec4\u6210\u5458&#xff0c;\u51e0\u4e4e\u6240\u6709\u8d44\u6e90\u90fd\u4f1a\u6ce8\u518c\u5230\u8fd9\u91cc\u3002<\/p>\n<table>\n<tr>\u5c5e\u6027\u540d\u79f0\u5c5e\u6027\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>rootNodes<\/td>\n<td>Node[]<\/td>\n<td>\u5f53\u524dScene \u6839\u8282\u70b9\u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>meshes<\/td>\n<td>AbstractMesh[]<\/td>\n<td>\u5f53\u524dScene\u4e2d\u6240\u6709 Mesh<\/td>\n<\/tr>\n<tr>\n<td>transformNodes<\/td>\n<td>TransformNode[]<\/td>\n<td>\u5f53\u524dScene\u4e2d\u6240\u6709 TransformNode<\/td>\n<\/tr>\n<tr>\n<td>lights<\/td>\n<td>Light[]<\/td>\n<td>\u5f53\u524dScene\u4e2d\u6240\u6709 Light<\/td>\n<\/tr>\n<tr>\n<td>cameras<\/td>\n<td>Camera[]<\/td>\n<td>\u5f53\u524dScene\u4e2d\u6240\u6709 Camera<\/td>\n<\/tr>\n<tr>\n<td>materials<\/td>\n<td>Material[]<\/td>\n<td>\u5f53\u524dScene\u4e2d\u6240\u6709 Material<\/td>\n<\/tr>\n<tr>\n<td>multiMaterials<\/td>\n<td>MultiMaterial[]<\/td>\n<td>\u5f53\u524dScene\u4e2d\u6240\u6709 MultiMaterial<\/td>\n<\/tr>\n<tr>\n<td>textures<\/td>\n<td>BaseTexture[]<\/td>\n<td>\u5f53\u524dScene\u4e2d\u6240\u6709 Texture<\/td>\n<\/tr>\n<tr>\n<td>actionManagers<\/td>\n<td>AbstractActionManager[]<\/td>\n<td>\u5f53\u524dScene\u4e2d ActionManager \u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>effectLayers<\/td>\n<td>EffectLayer[]<\/td>\n<td>\u5f53\u524dScene\u4e2d EffectLayer \u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>layers<\/td>\n<td>Layer[]<\/td>\n<td>\u5f53\u524dScene\u4e2d Layer \u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>sounds<\/td>\n<td>Sound[]<\/td>\n<td>\u5f53\u524dScene\u4e2d Sound \u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>lensFlareSystems<\/td>\n<td>LensFlareSystem[]<\/td>\n<td>\u5f53\u524dScene\u4e2d LensFlareSystem \u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>proceduralTextures<\/td>\n<td>ProceduralTexture[]<\/td>\n<td>\u5f53\u524dScene\u4e2d ProceduralTexture \u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>frameGraphs<\/td>\n<td>FrameGraph[]<\/td>\n<td>\u5f53\u524dScene\u4e2d FrameGraph \u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>geometries<\/td>\n<td>Geometry[]<\/td>\n<td>\u5f53\u524dScene\u4e2d\u6240\u6709 Geometry<\/td>\n<\/tr>\n<tr>\n<td>morphTargetManagers<\/td>\n<td>MorphTargetManager[]<\/td>\n<td>\u5f53\u524dScene\u4e2dMorphTargetManager\u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>skeletons<\/td>\n<td>Skeleton[]<\/td>\n<td>\u5f53\u524dScene\u4e2dSkeleton\u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>animations<\/td>\n<td>Animation[]<\/td>\n<td>\u5f53\u524dScene\u4e2dAnimation\u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>animationGroups<\/td>\n<td>AnimationGroup[]<\/td>\n<td>\u5f53\u524dScene\u4e2dAnimationGroup\u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>particleSystems<\/td>\n<td>IParticleSystem[]<\/td>\n<td>\u5f53\u524dScene\u4e2dParticleSystem\u7c92\u5b50\u7cfb\u7edf\u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>spriteManagers<\/td>\n<td>SpriteManager[]<\/td>\n<td>\u5f53\u524dScene\u4e2dSpriteManager\u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>reflectionProbes<\/td>\n<td>ReflectionProbe[]<\/td>\n<td>\u5f53\u524dScene\u4e2dReflectionProbe\u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>postProcesses<\/td>\n<td>PostProcess[]<\/td>\n<td>\u5f53\u524dScene\u4e2dPostProcess\u96c6\u5408<\/td>\n<\/tr>\n<tr>\n<td>importedMeshesFiles<\/td>\n<td>string[]<\/td>\n<td>\u5df2\u5bfc\u5165 Mesh \u6587\u4ef6\u5217\u8868<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>3. Environment\/Rendering\u76f8\u5173<\/h6>\n<table>\n<tr>\u5c5e\u6027\u540d\u79f0\u5c5e\u6027\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>clearColor<\/td>\n<td>Color4<\/td>\n<td>Scene\u7684\u80cc\u666f\u8272<\/td>\n<\/tr>\n<tr>\n<td>ambientColor<\/td>\n<td>Color3<\/td>\n<td>Scene\u7684\u73af\u5883\u5149\u989c\u8272<\/td>\n<\/tr>\n<tr>\n<td>environmentTexture<\/td>\n<td>BaseTexture<\/td>\n<td>Scene\u7684\u73af\u5883\u8d34\u56fe<\/td>\n<\/tr>\n<tr>\n<td>environmentBRDFTexture<\/td>\n<td>BaseTexture<\/td>\n<td>Scene\u7684 BRDF LUT \u7eb9\u7406<\/td>\n<\/tr>\n<tr>\n<td>environmentIntensity<\/td>\n<td>number<\/td>\n<td>Scene\u7684\u73af\u5883\u5149\u5f3a\u5ea6<\/td>\n<\/tr>\n<tr>\n<td>iblIntensity<\/td>\n<td>number<\/td>\n<td>Scene\u7684 IBL \u5149\u7167\u5f3a\u5ea6<\/td>\n<\/tr>\n<tr>\n<td>clipPlane ~ clipPlane6<\/td>\n<td>Plane | null<\/td>\n<td>\u5168\u5c40\u88c1\u526a\u9762 1 ~ 6<\/td>\n<\/tr>\n<tr>\n<td>defaultMaterial<\/td>\n<td>Material<\/td>\n<td>Scene\u7684\u9ed8\u8ba4\u6750\u8d28<\/td>\n<\/tr>\n<tr>\n<td>imageProcessingConfiguration<\/td>\n<td>ImageProcessingConfiguration<\/td>\n<td>Scene\u56fe\u50cf\u540e\u5904\u7406\u914d\u7f6e<\/td>\n<\/tr>\n<tr>\n<td>performancePriority<\/td>\n<td>ScenePerformancePriority<\/td>\n<td>\u6027\u80fd\u7b56\u7565<\/td>\n<\/tr>\n<tr>\n<td>autoClear<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u81ea\u52a8\u6e05\u9664\u989c\u8272\u7f13\u51b2<\/td>\n<\/tr>\n<tr>\n<td>autoClearDepthAndStencil<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u81ea\u52a8\u6e05\u9664\u6df1\u5ea6\/\u6a21\u677f\u7f13\u51b2<\/td>\n<\/tr>\n<tr>\n<td>useRightHandedSystem<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u662f\u5426\u4f7f\u7528\u53f3\u624b\u5750\u6807\u7cfb<\/td>\n<\/tr>\n<tr>\n<td>postProcessManager<\/td>\n<td>PostProcessManager<\/td>\n<td>\u540e\u5904\u7406\u7ba1\u7406\u5668<\/td>\n<\/tr>\n<tr>\n<td>dumpNextRenderTargets<\/td>\n<td>boolean<\/td>\n<td>\u4e0b\u4e00\u5e27\u5bfc\u51fa RenderTarget<\/td>\n<\/tr>\n<tr>\n<td>customRenderTargets<\/td>\n<td>RenderTargetTexture[]<\/td>\n<td>\u81ea\u5b9a\u4e49 RenderTarget<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>4. \u529f\u80fd\u5f00\u5173\u76f8\u5173<\/h6>\n<table>\n<tr>\u5c5e\u6027\u540d\u79f0\u5c5e\u6027\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>lightsEnabled<\/td>\n<td>boolean<\/td>\n<td>\u5149\u7167\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>texturesEnabled<\/td>\n<td>boolean<\/td>\n<td>\u7eb9\u7406\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>particlesEnabled<\/td>\n<td>boolean<\/td>\n<td>\u7c92\u5b50\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>spritesEnabled<\/td>\n<td>boolean<\/td>\n<td>Sprite \u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>shadowsEnabled<\/td>\n<td>boolean<\/td>\n<td>\u9634\u5f71\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>fogEnabled<\/td>\n<td>boolean<\/td>\n<td>\u96fe\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>collisionsEnabled<\/td>\n<td>boolean<\/td>\n<td>\u78b0\u649e\u68c0\u6d4b\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>physicsEnabled<\/td>\n<td>boolean<\/td>\n<td>\u7269\u7406\u7cfb\u7edf\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>probesEnabled<\/td>\n<td>boolean<\/td>\n<td>Reflection Probe \u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>audioEnabled<\/td>\n<td>boolean<\/td>\n<td>\u97f3\u9891\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>skeletonsEnabled<\/td>\n<td>boolean<\/td>\n<td>\u9aa8\u9abc\u52a8\u753b\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>postProcessesEnabled<\/td>\n<td>boolean<\/td>\n<td>\u540e\u5904\u7406\u5f00\u5173<\/td>\n<\/tr>\n<tr>\n<td>renderTargetsEnabled<\/td>\n<td>boolean<\/td>\n<td>RenderTarget \u5f00\u5173<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>5. \u96fe\u6548\u679c\u76f8\u5173<\/h6>\n<table>\n<tr>\u5c5e\u6027\u540d\u79f0\u5c5e\u6027\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>fogMode<\/td>\n<td>number<\/td>\n<td>\u96fe\u6a21\u5f0f<\/td>\n<\/tr>\n<tr>\n<td>fogColor<\/td>\n<td>Color3<\/td>\n<td>\u96fe\u989c\u8272<\/td>\n<\/tr>\n<tr>\n<td>fogDensity<\/td>\n<td>number<\/td>\n<td>\u96fe\u5bc6\u5ea6<\/td>\n<\/tr>\n<tr>\n<td>fogStart<\/td>\n<td>number<\/td>\n<td>Linear Fog \u8d77\u70b9<\/td>\n<\/tr>\n<tr>\n<td>fogEnd<\/td>\n<td>number<\/td>\n<td>Linear Fog \u7ec8\u70b9<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>6. Picking\u76f8\u5173<\/h6>\n<table>\n<tr>\u5c5e\u6027\u540d\u79f0\u5c5e\u6027\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>pointerX<\/td>\n<td>number<\/td>\n<td>\u5f53\u524dPointer X&#xff08;\u5c4f\u5e55\u5750\u6807&#xff09;<\/td>\n<\/tr>\n<tr>\n<td>pointerY<\/td>\n<td>number<\/td>\n<td>\u5f53\u524dPointer Y&#xff08;\u5c4f\u5e55\u5750\u6807&#xff09;<\/td>\n<\/tr>\n<tr>\n<td>unTranslatedPointer<\/td>\n<td>Vector2<\/td>\n<td>\u539f\u59cb Pointer \u5750\u6807<\/td>\n<\/tr>\n<tr>\n<td>meshUnderPointer<\/td>\n<td>AbstractMesh<\/td>\n<td>\u5f53\u524d Pointer \u4e0b Mesh<\/td>\n<\/tr>\n<tr>\n<td>defaultCursor<\/td>\n<td>string<\/td>\n<td>\u9ed8\u8ba4\u9f20\u6807\u6837\u5f0f<\/td>\n<\/tr>\n<tr>\n<td>hoverCursor<\/td>\n<td>string<\/td>\n<td>Hover Cursor\u7c7b\u578b<\/td>\n<\/tr>\n<tr>\n<td>doNotHandleCursors<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u7981\u7528 Cursor \u7ba1\u7406<\/td>\n<\/tr>\n<tr>\n<td>constantlyUpdateMeshUnderPointer<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u6301\u7eed\u66f4\u65b0 Hover Mesh<\/td>\n<\/tr>\n<tr>\n<td>skipPointerMovePicking<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u8df3\u8fc7 Move Picking<\/td>\n<\/tr>\n<tr>\n<td>pointerMoveFastCheck<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5f00\u542fMove Fast Check<\/td>\n<\/tr>\n<tr>\n<td>pointerDownFastCheck<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5f00\u542fDown Fast Check<\/td>\n<\/tr>\n<tr>\n<td>pointerUpFastCheck<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5f00\u542fUp Fast Check<\/td>\n<\/tr>\n<tr>\n<td>pointerDoubleTapFastCheck<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5f00\u542fDoubleTap Fast Check<\/td>\n<\/tr>\n<tr>\n<td>preventDefaultOnPointerDown<\/td>\n<td>boolean<\/td>\n<td>PointerDown \u662f\u5426\u963b\u6b62\u9ed8\u8ba4\u4e8b\u4ef6<\/td>\n<\/tr>\n<tr>\n<td>preventDefaultOnPointerUp<\/td>\n<td>boolean<\/td>\n<td>PointerUp \u662f\u5426\u963b\u6b62\u9ed8\u8ba4\u4e8b\u4ef6<\/td>\n<\/tr>\n<tr>\n<td>pointerMoveTrianglePredicate<\/td>\n<td>TrianglePickingPredicate<\/td>\n<td>Move Picking \u4e09\u89d2\u9762\u8fc7\u6ee4<\/td>\n<\/tr>\n<tr>\n<td>pointerDownTrianglePredicate<\/td>\n<td>TrianglePickingPredicate<\/td>\n<td>Down Picking \u4e09\u89d2\u9762\u8fc7\u6ee4<\/td>\n<\/tr>\n<tr>\n<td>pointerUpTrianglePredicate<\/td>\n<td>TrianglePickingPredicate<\/td>\n<td>Up Picking \u4e09\u89d2\u9762\u8fc7\u6ee4<\/td>\n<\/tr>\n<tr>\n<td>unTranslatedPointer<\/td>\n<td>Vector2<\/td>\n<td>\u672a\u7ecf\u8fc7 viewport \u8f6c\u6362\u7684 Pointer \u5750\u6807<\/td>\n<\/tr>\n<tr>\n<td>DragMovementThreshold<\/td>\n<td>number<\/td>\n<td>\u62d6\u62fd\u9608\u503c<\/td>\n<\/tr>\n<tr>\n<td>LongPressDelay<\/td>\n<td>number<\/td>\n<td>\u957f\u6309\u5224\u5b9a\u65f6\u95f4<\/td>\n<\/tr>\n<tr>\n<td>DoubleClickDelay<\/td>\n<td>number<\/td>\n<td>\u53cc\u51fb\u5224\u5b9a\u65f6\u95f4<\/td>\n<\/tr>\n<tr>\n<td>ExclusiveDoubleClickMode<\/td>\n<td>boolean<\/td>\n<td>\u72ec\u5360\u53cc\u51fb\u6a21\u5f0f<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>7. Debug\/Cache\/Performance\u76f8\u5173<\/h6>\n<table>\n<tr>\u5c5e\u6027\u540d\u79f0\u5c5e\u6027\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>debugLayer<\/td>\n<td>DebugLayer<\/td>\n<td>DebugLayer \u7ba1\u7406\u5668<\/td>\n<\/tr>\n<tr>\n<td>instrumentation<\/td>\n<td>SceneInstrumentation<\/td>\n<td>\u573a\u666f\u6027\u80fd\u7edf\u8ba1<\/td>\n<\/tr>\n<tr>\n<td>loadingPluginName<\/td>\n<td>string<\/td>\n<td>\u5f53\u524d\u8d44\u6e90\u52a0\u8f7d\u63d2\u4ef6\u540d\u79f0<\/td>\n<\/tr>\n<tr>\n<td>disableOfflineSupportExceptionRules<\/td>\n<td>RegExp[]<\/td>\n<td>\u79bb\u7ebf\u7f13\u5b58\u4f8b\u5916\u89c4\u5219<\/td>\n<\/tr>\n<tr>\n<td>totalVerticesPerfCounter<\/td>\n<td>PerfCounter<\/td>\n<td>\u5f53\u524d Scene \u4e2d\u9876\u70b9\u7edf\u8ba1<\/td>\n<\/tr>\n<tr>\n<td>blockMaterialDirtyMechanism<\/td>\n<td>boolean<\/td>\n<td>\u7981\u6b62 Material Dirty \u66f4\u65b0<\/td>\n<\/tr>\n<tr>\n<td>dispatchAllSubMeshesOfActiveMeshes<\/td>\n<td>boolean<\/td>\n<td>ActiveMesh \u8c03\u5ea6\u7b56\u7565<\/td>\n<\/tr>\n<tr>\n<td>forceShowBoundingBoxes<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5f3a\u5236\u663e\u793a BoundingBox<\/td>\n<\/tr>\n<tr>\n<td>forceWireframe<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5f3a\u5236\u7ebf\u6846\u6a21\u5f0f<\/td>\n<\/tr>\n<tr>\n<td>forcePointsCloud<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5f3a\u5236\u70b9\u4e91\u6a21\u5f0f<\/td>\n<\/tr>\n<tr>\n<td>skipFrustumClipping<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u8df3\u8fc7\u89c6\u9525\u88c1\u526a<\/td>\n<\/tr>\n<tr>\n<td>skipPointerMovePicking<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u8df3\u8fc7 Move Picking<\/td>\n<\/tr>\n<tr>\n<td>useDelayedTextureLoading<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5ef6\u8fdf\u7eb9\u7406\u52a0\u8f7d<\/td>\n<\/tr>\n<tr>\n<td>deltaTime<\/td>\n<td>number<\/td>\n<td>\u5f53\u524d\u5e27\u8017\u65f6<\/td>\n<\/tr>\n<tr>\n<td>animationTimeScale<\/td>\n<td>number<\/td>\n<td>\u52a8\u753b\u65f6\u95f4\u500d\u7387<\/td>\n<\/tr>\n<tr>\n<td>useConstantAnimationDeltaTime<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u56fa\u5b9a\u52a8\u753b\u65f6\u95f4\u6b65\u957f<\/td>\n<\/tr>\n<tr>\n<td>activeMeshes<\/td>\n<td>SmartArray&lt;AbstractMesh&gt;<\/td>\n<td>\u5f53\u524d Active Mesh<\/td>\n<\/tr>\n<tr>\n<td>activeParticles<\/td>\n<td>number<\/td>\n<td>\u5f53\u524d\u6d3b\u8dc3\u7c92\u5b50\u6570<\/td>\n<\/tr>\n<tr>\n<td>activeBones<\/td>\n<td>number<\/td>\n<td>\u5f53\u524d\u6d3b\u8dc3\u9aa8\u9abc\u6570<\/td>\n<\/tr>\n<tr>\n<td>database<\/td>\n<td>Database<\/td>\n<td>\u79bb\u7ebf\u6570\u636e\u5e93<\/td>\n<\/tr>\n<tr>\n<td>offlineProvider<\/td>\n<td>IOfflineProvider<\/td>\n<td>\u79bb\u7ebf\u7f13\u5b58\u63d0\u4f9b\u8005<\/td>\n<\/tr>\n<tr>\n<td>getCachedMaterial<\/td>\n<td>Material<\/td>\n<td>\u5f53\u524d\u7f13\u5b58 Material<\/td>\n<\/tr>\n<tr>\n<td>getCachedEffect<\/td>\n<td>Effect<\/td>\n<td>\u5f53\u524d\u7f13\u5b58 Effect<\/td>\n<\/tr>\n<tr>\n<td>getCachedVisibility<\/td>\n<td>number<\/td>\n<td>\u5f53\u524d\u7f13\u5b58 Visibility<\/td>\n<\/tr>\n<tr>\n<td>isCachedMaterialInvalid<\/td>\n<td>boolean<\/td>\n<td>Material Cache \u662f\u5426\u5931\u6548<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>8. Physics\u76f8\u5173<\/h6>\n<table>\n<tr>\u5c5e\u6027\u540d\u79f0\u5c5e\u6027\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>gravity<\/td>\n<td>Vector3<\/td>\n<td>\u5f53\u524d Scene\u91cd\u529b\u65b9\u5411<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h4 style=\"background-color:transparent\">Part 4 Scene\u5b9e\u4f8b\u65b9\u6cd5<\/h4>\n<h6>1. \u573a\u666f\u57fa\u7840\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>render(updateCameras?: boolean, ignoreAnimations?: boolean)<\/td>\n<td>void<\/td>\n<td>\u89e6\u53d1\u4e00\u6b21\u5b8c\u6574\u6e32\u67d3\u6d41\u7a0b&#xff0c;\u540c\u65f6\u4f1a\u89e6\u53d1\u5404\u9636\u6bb5 Observable<\/td>\n<\/tr>\n<tr>\n<td>dispose()<\/td>\n<td>void<\/td>\n<td>\u9500\u6bc1\u5f53\u524d Scene<\/td>\n<\/tr>\n<tr>\n<td>incrementRenderId()<\/td>\n<td>void<\/td>\n<td>\u66f4\u65b0\u5f53\u524d RenderId<\/td>\n<\/tr>\n<tr>\n<td>resetCachedMaterial()<\/td>\n<td>void<\/td>\n<td>\u91cd\u7f6e\u5f53\u524d\u6750\u8d28\u7f13\u5b58<\/td>\n<\/tr>\n<tr>\n<td>attachControl(attachUp?: boolean, attachDown?: boolean, attachMove?: boolean)<\/td>\n<td>void<\/td>\n<td>\u7ed1\u5b9a Pointer \u8f93\u5165\u63a7\u5236<\/td>\n<\/tr>\n<tr>\n<td>detachControl()<\/td>\n<td>void<\/td>\n<td>\u89e3\u9664 Pointer \u8f93\u5165\u63a7\u5236<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>2. Camera\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addCamera(newCamera: Camera)<\/td>\n<td>Camera<\/td>\n<td>\u6dfb\u52a0 Camera\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeCamera(toRemove: Camera)<\/td>\n<td>boolean<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664 Camera<\/td>\n<\/tr>\n<tr>\n<td>switchActiveCamera(newCamera: Camera, attachControl?: boolean)<\/td>\n<td>boolean<\/td>\n<td>\u5207\u6362\u5f53\u524d\u6fc0\u6d3b Camera<\/td>\n<\/tr>\n<tr>\n<td>setActiveCameraById(id: string)<\/td>\n<td>Camera | null<\/td>\n<td>\u6839\u636e ID \u8bbe\u7f6e\u5f53\u524d Camera<\/td>\n<\/tr>\n<tr>\n<td>setActiveCameraByName(name: string)<\/td>\n<td>Camera |null<\/td>\n<td>\u6839\u636e\u540d\u79f0\u8bbe\u7f6e\u5f53\u524d Camera<\/td>\n<\/tr>\n<tr>\n<td>getCameraById(id: string)<\/td>\n<td>Camera |null<\/td>\n<td>\u6839\u636e ID \u67e5\u8be2 Camera<\/td>\n<\/tr>\n<tr>\n<td>getCameraByUniqueId(uniqueId: number)<\/td>\n<td>Camera |null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 Camera<\/td>\n<\/tr>\n<tr>\n<td>getCameraByName(name: string)<\/td>\n<td>Camera |null<\/td>\n<td>\u6839\u636e\u540d\u79f0\u67e5\u8be2 Camera<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>3. Mesh\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addMesh(newMesh: AbstractMesh, recursive?: boolean)<\/td>\n<td>AbstractMesh<\/td>\n<td>\u6dfb\u52a0 Mesh\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeMesh(toRemove: AbstractMesh, recursive?: boolean)<\/td>\n<td>boolean<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664Mesh<\/td>\n<\/tr>\n<tr>\n<td>getMeshById(id: string)<\/td>\n<td>AbstractMesh | null<\/td>\n<td>\u6839\u636e ID \u67e5\u8be2 Mesh<\/td>\n<\/tr>\n<tr>\n<td>getMeshByUniqueId(uniqueId: number)<\/td>\n<td>AbstractMesh | null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 Mesh<\/td>\n<\/tr>\n<tr>\n<td>getMeshByName(name: string)<\/td>\n<td>AbstractMesh |null<\/td>\n<td>\u6839\u636e Name \u67e5\u8be2 Mesh<\/td>\n<\/tr>\n<tr>\n<td>getMeshesById(id: string)<\/td>\n<td>AbstractMesh[]<\/td>\n<td>\u67e5\u8be2\u6240\u6709\u5339\u914d ID \u7684 Mesh<\/td>\n<\/tr>\n<tr>\n<td>getLastMeshById(id: string)<\/td>\n<td>AbstractMesh | null<\/td>\n<td>\u83b7\u53d6\u6700\u540e\u4e00\u4e2a\u5339\u914d ID \u7684 Mesh<\/td>\n<\/tr>\n<tr>\n<td>getLastMeshByName(name: string)<\/td>\n<td>AbstractMesh | null<\/td>\n<td>\u83b7\u53d6\u6700\u540e\u4e00\u4e2a\u5339\u914dName\u7684 Mesh<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>4. TransformNode\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addTransformNode(node: TransformNode)<\/td>\n<td>TransformNode<\/td>\n<td>\u6dfb\u52a0 TransformNode\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeTransformNode(node: TransformNode)<\/td>\n<td>boolean<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664TransformNode<\/td>\n<\/tr>\n<tr>\n<td>getTransformNodeById(id: string)<\/td>\n<td>TransformNode | null<\/td>\n<td>\u6839\u636e ID \u67e5\u8be2 TransformNode<\/td>\n<\/tr>\n<tr>\n<td>getTransformNodeByUniqueId(uniqueId: number)<\/td>\n<td>TransformNode | null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 TransformNode<\/td>\n<\/tr>\n<tr>\n<td>getTransformNodeByName(name: string)<\/td>\n<td>TransformNode | null<\/td>\n<td>\u6839\u636e Name \u67e5\u8be2 TransformNode<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>5. Light\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addLight(newLight: Light)<\/td>\n<td>Light<\/td>\n<td>\u6dfb\u52a0 Light\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeLight(toRemove: Light)<\/td>\n<td>boolean<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664Light<\/td>\n<\/tr>\n<tr>\n<td>getLightById(id: string)<\/td>\n<td>Light | null<\/td>\n<td>\u6839\u636e ID \u67e5\u8be2 Light<\/td>\n<\/tr>\n<tr>\n<td>getLightByUniqueId(uniqueId: number)<\/td>\n<td>Light | null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 Light<\/td>\n<\/tr>\n<tr>\n<td>getLightByName(name: string)<\/td>\n<td>Light | null<\/td>\n<td>\u6839\u636e Name \u67e5\u8be2 Light<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>6. Material\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addMaterial(material: Material)<\/td>\n<td>Material<\/td>\n<td>\u6dfb\u52a0 Material\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeMaterial(material: Material)<\/td>\n<td>boolean<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664Material<\/td>\n<\/tr>\n<tr>\n<td>getMaterialById(id: string)<\/td>\n<td>Material | null<\/td>\n<td>\u6839\u636e ID \u67e5\u8be2 Material<\/td>\n<\/tr>\n<tr>\n<td>getMaterialByUniqueId(uniqueId: number)<\/td>\n<td>Material | null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 Material<\/td>\n<\/tr>\n<tr>\n<td>getMaterialByName(name: string)<\/td>\n<td>Material | null<\/td>\n<td>\u6839\u636e Name \u67e5\u8be2 Material<\/td>\n<\/tr>\n<tr>\n<td>getLastMaterialById(id: string)<\/td>\n<td>Material |null<\/td>\n<td>\u83b7\u53d6\u6700\u540e\u4e00\u4e2a\u5339\u914d ID \u7684 Material<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>7. Texture\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addTexture(texture: BaseTexture)<\/td>\n<td>void<\/td>\n<td>\u6dfb\u52a0 Texture\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeTexture(texture: BaseTexture)<\/td>\n<td>void<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664Texture<\/td>\n<\/tr>\n<tr>\n<td>getTextureByUniqueId(uniqueId: number)<\/td>\n<td>BaseTexture | null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 Texture<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>8. Geometry\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>pushGeometry(geometry: Geometry, force?: boolean)<\/td>\n<td>boolean<\/td>\n<td>\u6dfb\u52a0 Geometry\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeGeometry(geometry: Geometry)<\/td>\n<td>boolean<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664Geometry<\/td>\n<\/tr>\n<tr>\n<td>getGeometryById(id: string)<\/td>\n<td>Geometry | null<\/td>\n<td>\u6839\u636e ID \u67e5\u8be2 Geometry<\/td>\n<\/tr>\n<tr>\n<td>getGeometryByUniqueId(uniqueId: number)<\/td>\n<td>Geometry |null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 Geometry<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>9. Animation\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>beginAnimation(target: any, from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: Nullable&lt;() &#061;&gt; void&gt;, animatable?: Animatable, stopCurrent?: boolean, targetMask?: (target: any) &#061;&gt; boolean)<\/td>\n<td>Animatable<\/td>\n<td>\u64ad\u653e\u52a8\u753b<\/td>\n<\/tr>\n<tr>\n<td>beginDirectAnimation(target: any, animations: Animation[], from: number, to: number, loop?: boolean, speedRatio?: number, onAnimationEnd?: Nullable&lt;() &#061;&gt; void&gt;, animatable?: Animatable)<\/td>\n<td>Animatable<\/td>\n<td>\u64ad\u653e\u76f4\u63a5\u52a8\u753b<\/td>\n<\/tr>\n<tr>\n<td>beginWeightedAnimation(target: any, from: number, to: number, weight: number, loop?: boolean, speedRatio?: number)<\/td>\n<td>Animatable<\/td>\n<td>\u64ad\u653e\u6743\u91cd\u52a8\u753b<\/td>\n<\/tr>\n<tr>\n<td>stopAnimation(target: any, animationName?: string, targetMask?: (target: any) &#061;&gt; boolean)<\/td>\n<td>void<\/td>\n<td>\u505c\u6b62\u6307\u5b9a\u52a8\u753b<\/td>\n<\/tr>\n<tr>\n<td>stopAllAnimations()<\/td>\n<td>void<\/td>\n<td>\u505c\u6b62\u6240\u6709\u52a8\u753b<\/td>\n<\/tr>\n<tr>\n<td>getAnimatableByTarget(target: any)<\/td>\n<td>Animatable | null<\/td>\n<td>\u83b7\u53d6\u76ee\u6807\u52a8\u753b\u63a7\u5236\u5668<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>10. Picking\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>pick(x: number, y: number, predicate?: MeshPredicate, fastCheck?: boolean, camera?: Camera, trianglePredicate?: TrianglePickingPredicate)<\/td>\n<td>PickingInfo<\/td>\n<td>\u5c4f\u5e55\u5750\u6807\u62fe\u53d6<\/td>\n<\/tr>\n<tr>\n<td>pickWithBoundingInfo(x: number, y: number, predicate?: MeshPredicate, fastCheck?: boolean, camera?: Camera)<\/td>\n<td>PickingInfo<\/td>\n<td>\u4f7f\u7528 BoundingInfo \u8fdb\u884c\u5feb\u901f\u62fe\u53d6<\/td>\n<\/tr>\n<tr>\n<td>pickWithRay(ray: Ray, predicate?: MeshPredicate, fastCheck?: boolean, trianglePredicate?: TrianglePickingPredicate)<\/td>\n<td>PickingInfo<\/td>\n<td>Ray \u62fe\u53d6<\/td>\n<\/tr>\n<tr>\n<td>multiPick(x: number, y: number, predicate?: MeshPredicate, camera?: Camera, trianglePredicate?: TrianglePickingPredicate)<\/td>\n<td>PickingInfo[] | null<\/td>\n<td>\u591a\u5bf9\u8c61\u62fe\u53d6<\/td>\n<\/tr>\n<tr>\n<td>multiPickWithRay(ray: Ray, predicate?: MeshPredicate, trianglePredicate?: TrianglePickingPredicate)<\/td>\n<td>PickingInfo[] |null<\/td>\n<td>Ray \u591a\u5bf9\u8c61\u62fe\u53d6<\/td>\n<\/tr>\n<tr>\n<td>createPickingRay(x: number, y: number, world?: Matrix, camera?: Camera, cameraViewSpace?: boolean)<\/td>\n<td>Ray<\/td>\n<td>\u521b\u5efa Picking Ray<\/td>\n<\/tr>\n<tr>\n<td>createPickingRayToRef(x: number, y: number, world: Matrix, result: Ray, camera?: Camera, cameraViewSpace?: boolean)<\/td>\n<td>Scene<\/td>\n<td>\u521b\u5efa Picking Ray&#xff08;ToRef&#xff09;<\/td>\n<\/tr>\n<tr>\n<td>createPickingRayInCameraSpace(x: number, y: number, camera?: Camera)<\/td>\n<td>Ray<\/td>\n<td>\u521b\u5efa Camera \u7a7a\u95f4 Picking Ray<\/td>\n<\/tr>\n<tr>\n<td>createPickingRayInCameraSpaceToRef(x: number, y: number, result: Ray, camera?: Camera)<\/td>\n<td>Scene<\/td>\n<td>\u521b\u5efa Camera \u7a7a\u95f4 Picking Ray&#xff08;ToRef&#xff09;<\/td>\n<\/tr>\n<tr>\n<td>getPointerOverMesh()<\/td>\n<td>AbstractMesh | null<\/td>\n<td>\u83b7\u53d6\u5f53\u524d Pointer \u4e0b\u7684 Mesh<\/td>\n<\/tr>\n<tr>\n<td>setPointerOverMesh(mesh: Nullable&lt;AbstractMesh&gt;, pointerId?: number, pickResult?: PickingInfo)<\/td>\n<td>void<\/td>\n<td>\u8bbe\u7f6e Pointer \u5f53\u524d\u60ac\u505c\u7684 Mesh<\/td>\n<\/tr>\n<tr>\n<td>simulatePointerMove(pickResult: PickingInfo, pointerEventInit?: PointerEventInit)<\/td>\n<td>void<\/td>\n<td>\u6a21\u62df PointerMove \u4e8b\u4ef6<\/td>\n<\/tr>\n<tr>\n<td>simulatePointerDown(pickResult: PickingInfo, pointerEventInit?: PointerEventInit)<\/td>\n<td>void<\/td>\n<td>\u6a21\u62df PointerDown \u4e8b\u4ef6<\/td>\n<\/tr>\n<tr>\n<td>simulatePointerUp(pickResult: PickingInfo, pointerEventInit?: PointerEventInit)<\/td>\n<td>void<\/td>\n<td>\u6a21\u62df PointerUp \u4e8b\u4ef6<\/td>\n<\/tr>\n<tr>\n<td>isPointerCaptured(pointerId?: number)<\/td>\n<td>boolean<\/td>\n<td>\u5224\u65ad Pointer \u662f\u5426\u5df2\u88ab\u5f53\u524d Scene \u6355\u83b7<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>11. Environment\/Rendering\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>createDefaultEnvironment(options?: IEnvironmentHelperOptions)<\/td>\n<td>EnvironmentHelper | null<\/td>\n<td>\u521b\u5efa\u9ed8\u8ba4\u73af\u5883<\/td>\n<\/tr>\n<tr>\n<td>createDefaultSkybox(environmentTexture: BaseTexture, pbr?: boolean, scale?: number, blur?: number, setGlobalEnvTexture?: boolean)<\/td>\n<td>Mesh | null<\/td>\n<td>\u521b\u5efa\u9ed8\u8ba4\u5929\u7a7a\u76d2<\/td>\n<\/tr>\n<tr>\n<td>createDefaultCamera(createArcRotateCamera?: boolean,replace?: boolean,attachCameraControls?: boolean)<\/td>\n<td>void<\/td>\n<td>\u521b\u5efa\u9ed8\u8ba4\u76f8\u673a<\/td>\n<\/tr>\n<tr>\n<td>createDefaultLight(replace?: boolean)<\/td>\n<td>void<\/td>\n<td>\u521b\u5efa\u9ed8\u8ba4\u706f\u5149<\/td>\n<\/tr>\n<tr>\n<td>createDefaultCameraOrLight(createArcRotateCamera?: boolean,replace?: boolean,attachCameraControls?: boolean,)<\/td>\n<td>void<\/td>\n<td>\u521b\u5efa\u9ed8\u8ba4\u76f8\u673a\u4e0e\u706f\u5149<\/td>\n<\/tr>\n<tr>\n<td>setRenderingOrder(renderingGroupId: number, opaqueSortCompareFn?: Nullable&lt;(a: SubMesh, b: SubMesh) &#061;&gt; number&gt;, alphaTestSortCompareFn?: Nullable&lt;(a: SubMesh, b: SubMesh) &#061;&gt; number&gt;, transparentSortCompareFn?: Nullable&lt;(a: SubMesh, b: SubMesh) &#061;&gt; number&gt;)<\/td>\n<td>void<\/td>\n<td>\u8bbe\u7f6e\u6307\u5b9a RenderingGroup \u7684\u6e32\u67d3\u987a\u5e8f<\/td>\n<\/tr>\n<tr>\n<td>setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean, depth?: boolean, stencil?: boolean)<\/td>\n<td>void<\/td>\n<td>\u8bbe\u7f6e RenderingGroup \u662f\u5426\u81ea\u52a8\u6e05\u9664 Depth \/ Stencil<\/td>\n<\/tr>\n<tr>\n<td>markAllMaterialsAsDirty(flag: number, predicate?: (mat: Material) &#061;&gt; boolean)<\/td>\n<td>void<\/td>\n<td>\u5c06\u7b26\u5408\u6761\u4ef6\u7684\u6750\u8d28\u6807\u8bb0\u4e3a Dirty&#xff0c;\u89e6\u53d1\u91cd\u65b0\u7f16\u8bd1\u6216\u66f4\u65b0<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>12. Node\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>getNodeById(id: string)<\/td>\n<td>Node | null<\/td>\n<td>\u6839\u636e ID \u67e5\u8be2 Node<\/td>\n<\/tr>\n<tr>\n<td>getNodeByUniqueId(uniqueId: number)<\/td>\n<td>Node | null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 Node<\/td>\n<\/tr>\n<tr>\n<td>getNodeByName(name: string)<\/td>\n<td>Node | null<\/td>\n<td>\u6839\u636e Name \u67e5\u8be2 Node<\/td>\n<\/tr>\n<tr>\n<td>getLastEntryById(id: string)<\/td>\n<td>Node | null<\/td>\n<td>\u83b7\u53d6\u6700\u540e\u4e00\u4e2a\u5339\u914d ID \u7684\u5bf9\u8c61<\/td>\n<\/tr>\n<tr>\n<td>getLastEntryByName(name: string)<\/td>\n<td>Node |null<\/td>\n<td>\u83b7\u53d6\u6700\u540e\u4e00\u4e2a\u5339\u914d Name \u7684\u5bf9\u8c61<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>13. Skeleton\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addSkeleton(newSkeleton: Skeleton)<\/td>\n<td>Skeleton | null<\/td>\n<td>\u6dfb\u52a0 Skeleton\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeSkeleton(toRemove: Skeleton)<\/td>\n<td>boolean<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664Skeleton<\/td>\n<\/tr>\n<tr>\n<td>getSkeletonByUniqueId(uniqueId: number)<\/td>\n<td>Skeleton | null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 Skeleton<\/td>\n<\/tr>\n<tr>\n<td>getBoneById(id: string)<\/td>\n<td>Bone | null<\/td>\n<td>\u6839\u636e ID \u67e5\u8be2 Bone<\/td>\n<\/tr>\n<tr>\n<td>getBoneByName(name: string)<\/td>\n<td>Bone |null<\/td>\n<td>\u6839\u636e Name \u67e5\u8be2 Bone<\/td>\n<\/tr>\n<tr>\n<td>getLastSkeletonById(id: string)<\/td>\n<td>Skeleton | null<\/td>\n<td>\u83b7\u53d6\u6700\u540e\u4e00\u4e2a\u5339\u914d Skeleton<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>14. EffectLayer\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addEffectLayer(effectLayer: EffectLayer)<\/td>\n<td>void<\/td>\n<td>\u6dfb\u52a0 EffectLayer\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeEffectLayer(effectLayer: EffectLayer)<\/td>\n<td>void<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664EffectLayer<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>15. ParticleSystem\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addParticleSystem(ps: IParticleSystem)<\/td>\n<td>void<\/td>\n<td>\u6dfb\u52a0 ParticleSystem\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeParticleSystem(ps: IParticleSystem)<\/td>\n<td>void<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664ParticleSystem<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>16. ActionManager\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>removeActionManager(actionManager: AbstractActionManager)<\/td>\n<td>void<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664ActionManager<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>17. PostProcess\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>removePostProcess(postProcess: PostProcess)<\/td>\n<td>void<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664PostProcess<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>18. ExternalData\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addExternalData&lt;T&gt;(key: string, data: T)<\/td>\n<td>void<\/td>\n<td>\u6dfb\u52a0\u5916\u90e8\u6570\u636e<\/td>\n<\/tr>\n<tr>\n<td>getExternalData&lt;T&gt;(key: string)<\/td>\n<td>T | null<\/td>\n<td>\u83b7\u53d6\u5916\u90e8\u6570\u636e<\/td>\n<\/tr>\n<tr>\n<td>removeExternalData(key: string)<\/td>\n<td>boolean<\/td>\n<td>\u79fb\u9664\u5916\u90e8\u6570\u636e<\/td>\n<\/tr>\n<tr>\n<td>getOrAddExternalDataWithFactory&lt;T&gt;(key: string, factory: (k: string) &#061;&gt; T)<\/td>\n<td>T<\/td>\n<td>\u83b7\u53d6\u6307\u5b9a Key \u7684\u5916\u90e8\u6570\u636e&#xff0c;\u4e0d\u5b58\u5728\u65f6\u901a\u8fc7 Factory \u521b\u5efa\u5e76\u4fdd\u5b58<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>19. Debug\/Cache\/Performance\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>getTotalVertices()<\/td>\n<td>number<\/td>\n<td>\u83b7\u53d6\u603b\u9876\u70b9\u6570<\/td>\n<\/tr>\n<tr>\n<td>getActiveIndices()<\/td>\n<td>number<\/td>\n<td>\u83b7\u53d6\u5f53\u524d\u6e32\u67d3 Indices<\/td>\n<\/tr>\n<tr>\n<td>getActiveParticles()<\/td>\n<td>number<\/td>\n<td>\u83b7\u53d6\u5f53\u524d\u6d3b\u8dc3\u7c92\u5b50\u6570<\/td>\n<\/tr>\n<tr>\n<td>getActiveBones()<\/td>\n<td>number<\/td>\n<td>\u83b7\u53d6\u5f53\u524d\u6d3b\u8dc3\u9aa8\u9abc\u6570<\/td>\n<\/tr>\n<tr>\n<td>getActiveMeshes()<\/td>\n<td>SmartArray&lt;AbstractMesh&gt;<\/td>\n<td>\u83b7\u53d6 Active Mesh<\/td>\n<\/tr>\n<tr>\n<td>getAnimationRatio()<\/td>\n<td>number<\/td>\n<td>\u83b7\u53d6\u52a8\u753b\u500d\u7387<\/td>\n<\/tr>\n<tr>\n<td>getRenderId()<\/td>\n<td>number<\/td>\n<td>\u5f53\u524d RenderId<\/td>\n<\/tr>\n<tr>\n<td>getFrameId()<\/td>\n<td>number<\/td>\n<td>\u5f53\u524d FrameId<\/td>\n<\/tr>\n<tr>\n<td>freeProcessedMaterials()<\/td>\n<td>void<\/td>\n<td>\u91ca\u653e\u5df2\u5904\u7406\u6750\u8d28\u7f13\u5b58<\/td>\n<\/tr>\n<tr>\n<td>freeActiveMeshes()<\/td>\n<td>void<\/td>\n<td>\u6e05\u7a7a ActiveMesh \u7f13\u5b58<\/td>\n<\/tr>\n<tr>\n<td>freeRenderingGroups()<\/td>\n<td>void<\/td>\n<td>\u91ca\u653e RenderingGroup<\/td>\n<\/tr>\n<tr>\n<td>freezeMaterials()<\/td>\n<td>void<\/td>\n<td>\u51bb\u7ed3\u5168\u90e8\u6750\u8d28<\/td>\n<\/tr>\n<tr>\n<td>unfreezeMaterials()<\/td>\n<td>void<\/td>\n<td>\u89e3\u51bb\u5168\u90e8\u6750\u8d28<\/td>\n<\/tr>\n<tr>\n<td>freezeActiveMeshes(skipEvaluateActiveMeshes?: boolean, onSuccess?: () &#061;&gt; void, onError?: (message: string) &#061;&gt; void)<\/td>\n<td>void<\/td>\n<td>\u51bb\u7ed3 ActiveMesh<\/td>\n<\/tr>\n<tr>\n<td>unfreezeActiveMeshes()<\/td>\n<td>void<\/td>\n<td>\u89e3\u51bb ActiveMesh<\/td>\n<\/tr>\n<tr>\n<td>clearCachedVertexData()<\/td>\n<td>void<\/td>\n<td>\u6e05\u7406\u9876\u70b9\u7f13\u5b58<\/td>\n<\/tr>\n<tr>\n<td>cleanCachedTextureBuffer()<\/td>\n<td>void<\/td>\n<td>\u6e05\u7406\u7eb9\u7406\u7f13\u5b58<\/td>\n<\/tr>\n<tr>\n<td>resetDrawCache(passId?: number)<\/td>\n<td>void<\/td>\n<td>\u91cd\u7f6e Draw Cache<\/td>\n<\/tr>\n<tr>\n<td>getSceneUniformBuffer()<\/td>\n<td>UniformBuffer<\/td>\n<td>\u83b7\u53d6\u573a\u666f UniformBuffer<\/td>\n<\/tr>\n<tr>\n<td>createSceneUniformBuffer(name?: string)<\/td>\n<td>UniformBuffer<\/td>\n<td>\u521b\u5efa Scene UniformBuffer<\/td>\n<\/tr>\n<tr>\n<td>setSceneUniformBuffer(buffer: UniformBuffer)<\/td>\n<td>void<\/td>\n<td>\u8bbe\u7f6e Scene UniformBuffer<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>20. Matrix\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>getWorldExtends(filterPredicate?: (mesh: AbstractMesh) &#061;&gt; boolean)<\/td>\n<td>{ min: Vector3; max: Vector3 }<\/td>\n<td>\u83b7\u53d6 Scene \u4e16\u754c\u5305\u56f4\u76d2\u8303\u56f4<\/td>\n<\/tr>\n<tr>\n<td>getViewMatrix()<\/td>\n<td>Matrix<\/td>\n<td>\u83b7\u53d6 View Matrix<\/td>\n<\/tr>\n<tr>\n<td>getProjectionMatrix()<\/td>\n<td>Matrix<\/td>\n<td>\u83b7\u53d6 Projection Matrix<\/td>\n<\/tr>\n<tr>\n<td>getTransformMatrix()<\/td>\n<td>Matrix<\/td>\n<td>\u83b7\u53d6 VP Matrix<\/td>\n<\/tr>\n<tr>\n<td>setTransformMatrix(view: Matrix, projection: Matrix)<\/td>\n<td>void<\/td>\n<td>\u8bbe\u7f6e View \/ Projection Matrix<\/td>\n<\/tr>\n<tr>\n<td>updateTransformMatrix(force?: boolean)<\/td>\n<td>void<\/td>\n<td>\u66f4\u65b0 Transform Matrix<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>21. Tags\u67e5\u8be2\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>getMeshesByTags(tagsQuery: string)<\/td>\n<td>AbstractMesh[]<\/td>\n<td>\u6839\u636e Tag \u67e5\u8be2 Mesh<\/td>\n<\/tr>\n<tr>\n<td>getCamerasByTags(tagsQuery: string)<\/td>\n<td>Camera[]<\/td>\n<td>\u6839\u636e Tag \u67e5\u8be2 Camera<\/td>\n<\/tr>\n<tr>\n<td>getLightsByTags(tagsQuery: string)<\/td>\n<td>Light[]<\/td>\n<td>\u6839\u636e Tag \u67e5\u8be2 Light<\/td>\n<\/tr>\n<tr>\n<td>getMaterialByTags(tagsQuery: string)<\/td>\n<td>Material[]<\/td>\n<td>\u6839\u636e Tag \u67e5\u8be2 Material<\/td>\n<\/tr>\n<tr>\n<td>getTransformNodesByTags(tagsQuery: string)<\/td>\n<td>TransformNode[]<\/td>\n<td>\u6839\u636e Tag \u67e5\u8be2 TransformNode<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>22. MorphTarget\u7ba1\u7406\u76f8\u5173<\/h6>\n<table>\n<tr>\u65b9\u6cd5\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>addMorphTargetManager(manager: MorphTargetManager)<\/td>\n<td>MorphTargetManager<\/td>\n<td>\u6dfb\u52a0 MorphTargetManager\u81f3Scene<\/td>\n<\/tr>\n<tr>\n<td>removeMorphTargetManager(manager: MorphTargetManager)<\/td>\n<td>boolean<\/td>\n<td>\u4eceScene\u4e2d\u79fb\u9664MorphTargetManager<\/td>\n<\/tr>\n<tr>\n<td>getMorphTargetManagerById(id: string)<\/td>\n<td>MorphTargetManager | null<\/td>\n<td>\u6839\u636e ID \u67e5\u8be2 MorphTargetManager<\/td>\n<\/tr>\n<tr>\n<td>getMorphTargetManagerByName(name: string)<\/td>\n<td>MorphTargetManager | null<\/td>\n<td>\u6839\u636e Name \u67e5\u8be2 MorphTargetManager<\/td>\n<\/tr>\n<tr>\n<td>getMorphTargetManagerByUniqueId(uniqueId: number)<\/td>\n<td>MorphTargetManager | null<\/td>\n<td>\u6839\u636e UniqueId \u67e5\u8be2 MorphTargetManager<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h4 style=\"background-color:transparent\">Part 5 Scene\u4e8b\u4ef6\u4e0e\u751f\u547d\u5468\u671f<\/h4>\n<h6>1. Callback\u65b9\u5f0f<\/h6>\n<table>\n<tr>\u5c5e\u6027\/\u65b9\u6cd5\u540d\u79f0\u5c5e\u6027\u503c\/\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>isReady(checkRenderTargets?: boolean): boolean<\/td>\n<td>boolean<\/td>\n<td>\u5224\u65ad Scene \u662f\u5426\u5df2\u5b8c\u6210\u521d\u59cb\u5316&#xff0c;\u53ef\u5f00\u59cb\u6e32\u67d3<\/td>\n<\/tr>\n<tr>\n<td>isLoading<\/td>\n<td>boolean<\/td>\n<td>\u5f53\u524d Scene \u662f\u5426\u4ecd\u5904\u4e8e\u8d44\u6e90\u52a0\u8f7d\u9636\u6bb5<\/td>\n<\/tr>\n<tr>\n<td>isDisposed<\/td>\n<td>boolean<\/td>\n<td>\u5f53\u524d Scene \u662f\u5426\u5df2\u7ecf\u91ca\u653e<\/td>\n<\/tr>\n<tr>\n<td>executeWhenReady(func: () &#061;&gt; void, checkRenderTargets?: boolean)<\/td>\n<td>void<\/td>\n<td>Scene Ready \u540e\u6267\u884c<\/td>\n<\/tr>\n<tr>\n<td>executeOnceBeforeRender(func: () &#061;&gt; void, timeout?: number)<\/td>\n<td>void<\/td>\n<td>\u4e0b\u4e00\u5e27\u6e32\u67d3\u524d\u6267\u884c\u4e00\u6b21<\/td>\n<\/tr>\n<tr>\n<td>onPointerMove<\/td>\n<td>(evt: PointerEvent, pickInfo: PickingInfo, type: PointerEventTypes) &#061;&gt; void<\/td>\n<td>Pointer \u79fb\u52a8\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>onPointerDown<\/td>\n<td>(evt: PointerEvent, pickInfo: PickingInfo, type: PointerEventTypes) &#061;&gt; void<\/td>\n<td>Pointer \u6309\u4e0b\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>onPointerUp<\/td>\n<td>(evt: PointerEvent, pickInfo: PickingInfo, type: PointerEventTypes) &#061;&gt; void<\/td>\n<td>Pointer \u62ac\u8d77\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>onPointerPick<\/td>\n<td>(evt: PointerEvent, pickInfo: PickingInfo) &#061;&gt; void<\/td>\n<td>Pointer Pick \u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>onActiveCameraChanged<\/td>\n<td>Camera<\/td>\n<td>ActiveCamera \u53d1\u751f\u53d8\u5316<\/td>\n<\/tr>\n<tr>\n<td>onActiveCamerasChanged<\/td>\n<td>Camera[]<\/td>\n<td>ActiveCameras \u53d1\u751f\u53d8\u5316<\/td>\n<\/tr>\n<tr>\n<td>beforeRender(callback: Nullable&lt;() &#061;&gt; void&gt;)<\/td>\n<td>void<\/td>\n<td>\u6bcf\u5e27\u6e32\u67d3\u524d\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>afterRender(callback: Nullable&lt;() &#061;&gt; void&gt;)<\/td>\n<td>void<\/td>\n<td>\u6bcf\u5e27\u6e32\u67d3\u540e\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>beforeCameraRender(callback: Nullable&lt;(camera: Camera) &#061;&gt; void&gt;)<\/td>\n<td>void<\/td>\n<td>Camera \u6e32\u67d3\u524d<\/td>\n<\/tr>\n<tr>\n<td>afterCameraRender(callback: Nullable&lt;(camera: Camera) &#061;&gt; void&gt;)<\/td>\n<td>void<\/td>\n<td>Camera \u6e32\u67d3\u540e<\/td>\n<\/tr>\n<tr>\n<td>onDispose(callback: Nullable&lt;() &#061;&gt; void&gt;)<\/td>\n<td>void<\/td>\n<td>Scene \u9500\u6bc1\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>registerBeforeRender(func: () &#061;&gt; void)<\/td>\n<td>void<\/td>\n<td>\u6ce8\u518c\u6e32\u67d3\u524d\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>unregisterBeforeRender(func: () &#061;&gt; void)<\/td>\n<td>void<\/td>\n<td>\u6ce8\u9500\u6e32\u67d3\u524d\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>registerAfterRender(func: () &#061;&gt; void)<\/td>\n<td>void<\/td>\n<td>\u6ce8\u518c\u6e32\u67d3\u540e\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>unregisterAfterRender(func: () &#061;&gt; void)<\/td>\n<td>void<\/td>\n<td>\u6ce8\u9500\u6e32\u67d3\u540e\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>whenReadyAsync(checkRenderTargets?: boolean)<\/td>\n<td>Promise<\/td>\n<td>Promise \u65b9\u5f0f\u7b49\u5f85 Scene Ready<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6>2. Observable\u65b9\u5f0f<\/h6>\n<table>\n<tr>Observable\u6cdb\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>onReadyObservable<\/td>\n<td>Scene<\/td>\n<td>Scene \u521d\u59cb\u5316\u5b8c\u6210<\/td>\n<\/tr>\n<tr>\n<td>onDisposeObservable<\/td>\n<td>Scene<\/td>\n<td>Scene \u5373\u5c06\u91ca\u653e<\/td>\n<\/tr>\n<tr>\n<td>onBeforeRenderObservable<\/td>\n<td>Scene<\/td>\n<td>\u6bcf\u5e27\u6e32\u67d3\u5f00\u59cb\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterRenderObservable<\/td>\n<td>Scene<\/td>\n<td>\u6bcf\u5e27\u6e32\u67d3\u7ed3\u675f\u540e<\/td>\n<\/tr>\n<tr>\n<td>onBeforeAnimationsObservable<\/td>\n<td>Scene<\/td>\n<td>\u52a8\u753b\u66f4\u65b0\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterAnimationsObservable<\/td>\n<td>Scene<\/td>\n<td>\u52a8\u753b\u66f4\u65b0\u540e<\/td>\n<\/tr>\n<tr>\n<td>onBeforeDrawPhaseObservable<\/td>\n<td>Scene<\/td>\n<td>Draw Phase \u5f00\u59cb\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterDrawPhaseObservable<\/td>\n<td>Scene<\/td>\n<td>Draw Phase \u7ed3\u675f\u540e<\/td>\n<\/tr>\n<tr>\n<td>onBeforeActiveMeshesEvaluationObservable<\/td>\n<td>Scene<\/td>\n<td>ActiveMesh \u8ba1\u7b97\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterActiveMeshesEvaluationObservable<\/td>\n<td>Scene<\/td>\n<td>ActiveMesh \u8ba1\u7b97\u540e<\/td>\n<\/tr>\n<tr>\n<td>onBeforeRenderingGroupObservable<\/td>\n<td>RenderingGroupInfo<\/td>\n<td>RenderingGroup \u6e32\u67d3\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterRenderingGroupObservable<\/td>\n<td>RenderingGroupInfo<\/td>\n<td>RenderingGroup \u6e32\u67d3\u540e<\/td>\n<\/tr>\n<tr>\n<td>onBeforeRenderingMeshObservable<\/td>\n<td>AbstractMesh<\/td>\n<td>Mesh \u6e32\u67d3\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterRenderingMeshObservable<\/td>\n<td>AbstractMesh<\/td>\n<td>Mesh \u6e32\u67d3\u540e<\/td>\n<\/tr>\n<tr>\n<td>onBeforeParticlesRenderingObservable<\/td>\n<td>Scene<\/td>\n<td>\u7c92\u5b50\u6e32\u67d3\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterParticlesRenderingObservable<\/td>\n<td>Scene<\/td>\n<td>\u7c92\u5b50\u6e32\u67d3\u540e<\/td>\n<\/tr>\n<tr>\n<td>onBeforeSpritesRenderingObservable<\/td>\n<td>Scene<\/td>\n<td>Sprite \u6e32\u67d3\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterSpritesRenderingObservable<\/td>\n<td>Scene<\/td>\n<td>Sprite \u6e32\u67d3\u540e<\/td>\n<\/tr>\n<tr>\n<td>onDataLoadedObservable<\/td>\n<td>Scene<\/td>\n<td>Scene \u6570\u636e\u52a0\u8f7d\u5b8c\u6210<\/td>\n<\/tr>\n<tr>\n<td>onNewMeshAddedObservable<\/td>\n<td>AbstractMesh<\/td>\n<td>\u65b0\u589e Mesh<\/td>\n<\/tr>\n<tr>\n<td>onMeshRemovedObservable<\/td>\n<td>AbstractMesh<\/td>\n<td>\u5220\u9664 Mesh<\/td>\n<\/tr>\n<tr>\n<td>onNewTransformNodeAddedObservable<\/td>\n<td>TransformNode<\/td>\n<td>\u65b0\u589e TransformNode<\/td>\n<\/tr>\n<tr>\n<td>onTransformNodeRemovedObservable<\/td>\n<td>TransformNode<\/td>\n<td>\u5220\u9664 TransformNode<\/td>\n<\/tr>\n<tr>\n<td>onNewCameraAddedObservable<\/td>\n<td>Camera<\/td>\n<td>\u65b0\u589e Camera<\/td>\n<\/tr>\n<tr>\n<td>onCameraRemovedObservable<\/td>\n<td>Camera<\/td>\n<td>\u5220\u9664 Camera<\/td>\n<\/tr>\n<tr>\n<td>onNewLightAddedObservable<\/td>\n<td>Light<\/td>\n<td>\u65b0\u589e Light<\/td>\n<\/tr>\n<tr>\n<td>onLightRemovedObservable<\/td>\n<td>Light<\/td>\n<td>\u5220\u9664 Light<\/td>\n<\/tr>\n<tr>\n<td>onNewMaterialAddedObservable<\/td>\n<td>Material<\/td>\n<td>\u65b0\u589e Material<\/td>\n<\/tr>\n<tr>\n<td>onMaterialRemovedObservable<\/td>\n<td>Material<\/td>\n<td>\u5220\u9664 Material<\/td>\n<\/tr>\n<tr>\n<td>onNewTextureAddedObservable<\/td>\n<td>BaseTexture<\/td>\n<td>\u65b0\u589e Texture<\/td>\n<\/tr>\n<tr>\n<td>onTextureRemovedObservable<\/td>\n<td>BaseTexture<\/td>\n<td>\u5220\u9664 Texture<\/td>\n<\/tr>\n<tr>\n<td>onNewGeometryAddedObservable<\/td>\n<td>Geometry<\/td>\n<td>\u65b0\u589e Geometry<\/td>\n<\/tr>\n<tr>\n<td>onGeometryRemovedObservable<\/td>\n<td>Geometry<\/td>\n<td>\u5220\u9664 Geometry<\/td>\n<\/tr>\n<tr>\n<td>onBeforeAnimationsObservable<\/td>\n<td>Scene<\/td>\n<td>\u52a8\u753b\u66f4\u65b0\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterAnimationsObservable<\/td>\n<td>Scene<\/td>\n<td>\u52a8\u753b\u66f4\u65b0\u540e<\/td>\n<\/tr>\n<tr>\n<td>onPointerObservable<\/td>\n<td>PointerInfo<\/td>\n<td>Pointer \u7edf\u4e00\u4e8b\u4ef6\u5165\u53e3<\/td>\n<\/tr>\n<tr>\n<td>onPrePointerObservable<\/td>\n<td>PointerInfoPre<\/td>\n<td>Pointer \u5206\u53d1\u524d<\/td>\n<\/tr>\n<tr>\n<td>onKeyboardObservable<\/td>\n<td>KeyboardInfo<\/td>\n<td>\u952e\u76d8\u4e8b\u4ef6\u7edf\u4e00\u5165\u53e3<\/td>\n<\/tr>\n<tr>\n<td>onDisposeObservable<\/td>\n<td>Scene<\/td>\n<td>Scene \u9500\u6bc1\u65f6\u89e6\u53d1<\/td>\n<\/tr>\n<tr>\n<td>onBeforeRenderTargetsRenderObservable<\/td>\n<td>Scene<\/td>\n<td>RenderTarget\u6e32\u67d3\u524d<\/td>\n<\/tr>\n<tr>\n<td>onAfterRenderTargetsRenderObservable<\/td>\n<td>Scene<\/td>\n<td>RenderTarget\u6e32\u67d3\u540e<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h6 style=\"background-color:transparent\">3. Observable\u7c7b<\/h6>\n<p>Observable \u662f Babylon.js \u63d0\u4f9b\u7684\u7edf\u4e00\u4e8b\u4ef6\u901a\u77e5\u673a\u5236\u3002\u4e0e Callback \u56de\u8c03\u65b9\u5f0f\u4e0d\u540c&#xff0c;Observable \u63d0\u4f9b\u4e86\u66f4\u52a0\u7075\u6d3b\u7684\u4e8b\u4ef6\u6ce8\u518c\u3001\u6ce8\u9500\u3001\u4f18\u5148\u7ea7\u63a7\u5236\u4ee5\u53ca\u4e8b\u4ef6\u5e7f\u64ad\u80fd\u529b\u3002Scene \u4e2d\u6240\u6709\u4ee5 onXXXObservable \u547d\u540d\u7684\u6210\u5458\u5747\u4e3a Observable&lt;T&gt; \u7c7b\u578b&#xff0c;\u56e0\u6b64\u5747\u652f\u6301 add()\u3001addOnce()\u3001remove()\u3001clear() \u7b49\u901a\u7528\u4e8b\u4ef6\u7ba1\u7406\u65b9\u6cd5\u3002<\/p>\n<table>\n<tr>\u5c5e\u6027\/\u65b9\u6cd5\u540d\u79f0\u5c5e\u6027\u503c\/\u8fd4\u56de\u503c\u7c7b\u578b\u8bf4\u660e<\/tr>\n<tbody>\n<tr>\n<td>add(callback?: ((eventData: T, eventState: EventState) &#061;&gt; void) | null, mask?: number, insertFirst?: boolean, scope?: any, unregisterOnFirstCall?: boolean)<\/td>\n<td>Observer&lt;T&gt; | null<\/td>\n<td>\u6ce8\u518c\u76d1\u542c\u5668<\/td>\n<\/tr>\n<tr>\n<td>addOnce(callback?: ((eventData: T, eventState: EventState) &#061;&gt; void) | null)<\/td>\n<td>Observer&lt;T&gt; |null<\/td>\n<td>\u6ce8\u518c\u4e00\u6b21\u6027\u76d1\u542c\u5668<\/td>\n<\/tr>\n<tr>\n<td>remove(observer: Nullable&lt;Observer&lt;T&gt;&gt;)<\/td>\n<td>boolean<\/td>\n<td>\u5220\u9664 Observer<\/td>\n<\/tr>\n<tr>\n<td>removeCallback(callback: (eventData: T, eventState: EventState) &#061;&gt; void, scope?: any)<\/td>\n<td>boolean<\/td>\n<td>\u5220\u9664\u6307\u5b9a\u56de\u8c03<\/td>\n<\/tr>\n<tr>\n<td>makeObserverTopPriority(observer: Observer&lt;T&gt;)<\/td>\n<td>void<\/td>\n<td>\u63d0\u5347\u4f18\u5148\u7ea7<\/td>\n<\/tr>\n<tr>\n<td>makeObserverBottomPriority(observer: Observer&lt;T&gt;)<\/td>\n<td>void<\/td>\n<td>\u964d\u4f4e\u4f18\u5148\u7ea7<\/td>\n<\/tr>\n<tr>\n<td>notifyObservers(eventData: T, mask?: number, target?: any, currentTarget?: any, userInfo?: any)<\/td>\n<td>boolean<\/td>\n<td>\u901a\u77e5\u6240\u6709 Observer<\/td>\n<\/tr>\n<tr>\n<td>notifyObserver(observer: Observer&lt;T&gt;, eventData: T, mask?: number)<\/td>\n<td>void<\/td>\n<td>\u901a\u77e5\u6307\u5b9a Observer<\/td>\n<\/tr>\n<tr>\n<td>hasObservers()<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5b58\u5728 Observer<\/td>\n<\/tr>\n<tr>\n<td>clear()<\/td>\n<td>void<\/td>\n<td>\u6e05\u7a7a\u6240\u6709 Observer<\/td>\n<\/tr>\n<tr>\n<td>cleanLastNotifiedState()<\/td>\n<td>void<\/td>\n<td>\u6e05\u9664 Observable \u5185\u90e8\u4fdd\u5b58\u7684\u6700\u8fd1\u4e00\u6b21\u901a\u77e5\u72b6\u6001<\/td>\n<\/tr>\n<tr>\n<td>clone()<\/td>\n<td>Observable&lt;T&gt;<\/td>\n<td>\u514b\u9686 Observable<\/td>\n<\/tr>\n<tr>\n<td>hasSpecificMask(mask?: number)<\/td>\n<td>boolean<\/td>\n<td>\u662f\u5426\u5b58\u5728\u6307\u5b9a Mask<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h4>\u603b\u7ed3<\/h4>\n<p>Scene \u662f Babylon.js 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