{"id":122163,"date":"2026-11-04T09:24:52","date_gmt":"2026-11-04T01:24:52","guid":{"rendered":"https:\/\/www.wsisp.com\/helps\/122163.html"},"modified":"2026-11-04T09:24:52","modified_gmt":"2026-11-04T01:24:52","slug":"tengine-%e9%9b%86%e6%88%90%e6%8c%87%e5%8d%97%ef%bc%9a%e5%9c%a8-unity-%e7%8b%ac%e7%ab%8b%e5%b9%b3%e5%8f%b0%e5%bc%80%e5%8f%91%e6%9e%84%e5%bb%ba%e4%b8%ad%e5%90%af%e7%94%a8-com-unity-pipeline-%e8%bf%90","status":"publish","type":"post","link":"https:\/\/www.wsisp.com\/helps\/122163.html","title":{"rendered":"TEngine \u96c6\u6210\u6307\u5357\uff1a\u5728 Unity \u72ec\u7acb\u5e73\u53f0\u5f00\u53d1\u6784\u5efa\u4e2d\u542f\u7528 com.unity.pipeline \u8fd0\u884c\u65f6\u670d\u52a1\u5668\uff08RuntimePipelineManager\uff09"},"content":{"rendered":"<ul class=\"gcb-tag-list\">\n<li><span class=\"gcb-tag\">\u6e38\u620f\u5f00\u53d1<\/span><\/li>\n<\/ul>\n<h3 class=\"gcb-project-title\">\u3010\u514d\u8d39\u4e0b\u8f7d\u94fe\u63a5\u3011TEngine<\/h3>\n<p class=\"gcb-project-desc\">Unity \u5546\u7528\u7ea7\u522b\u5f00\u53d1\u6846\u67b6&#xff0c;\u539f\u751f\u5185\u7f6e AI \u5de5\u4f5c\u6d41\u652f\u6301&#xff0c;\u96c6\u6210 HybridCLR \u9ad8\u6027\u80fd\u70ed\u66f4\u3001Obfuz \u4ee3\u7801\u6df7\u6dc6\u52a0\u56fa\u3001YooAssets \u4f01\u4e1a\u7ea7\u8d44\u6e90\u7ba1\u7406\u65b9\u6848&#xff0c;\u6784\u5efa\u9ad8\u6548\u3001\u5b89\u5168\u3001\u53ef\u6269\u5c55\u7684\u5de5\u4e1a\u5316\u5f00\u53d1\u5e95\u5ea7\u3002<\/p>\n<p>    <span class=\"gcb-project-addr-label\">\u9879\u76ee\u5730\u5740&#xff1a;<\/span><br \/>\n    <span class=\"gcb-project-addr-link\">https:\/\/gitcode.com\/gh_mirrors\/teng\/TEngine<\/span> <\/p>\n<p>  <span class=\"gcb-project-btn\"> <span class=\"gcb-project-btn-main\">\u70b9\u51fb\u67e5\u770b<\/span> <span class=\"gcb-project-btn-sub\">\u514d\u8d39\u4e0b\u8f7d<\/span> <\/span> <\/p>\n<p>\u672c\u6307\u5357\u9762\u5411 TEngine \u4ed3\u5e93\u5185\u96c6\u6210\u7684 com.unity.pipeline \u5305&#xff08;\u6e90\u7801\u4f4d\u4e8e UnityProject\/Packages\/com.unity.pipeline&#xff09;\u3002\u5b83\u8bb2\u89e3\u5982\u4f55\u8ba9\u540c\u4e00\u5957\u57fa\u4e8e HTTP \u7684\u547d\u4ee4\u9a71\u52a8\u673a\u5236\u4ece Unity \u7f16\u8f91\u5668\u5e73\u6ed1\u5ef6\u4f38\u5230\u6253\u5305\u540e\u7684 Player&#xff1a;\u901a\u8fc7 RuntimePipelineManager \u7ec4\u4ef6\u5728\u5f00\u53d1\u6784\u5efa\u4e2d\u542f\u52a8\u4e00\u4e2a\u4ec5\u9650\u672c\u673a\u56de\u73af\u8bbf\u95ee\u7684 Pipeline \u670d\u52a1\u5668&#xff0c;\u4f7f CLI\u3001CI \u6216 Agent \u53ef\u4ee5\u50cf\u9a71\u52a8\u7f16\u8f91\u5668\u4e00\u6837\u9a71\u52a8\u6b63\u5728\u8fd0\u884c\u7684\u6e38\u620f\u8fdb\u7a0b&#xff08;\u67e5\u8be2\u8fd0\u884c\u72b6\u6001\u3001\u8bfb\u63a7\u5236\u53f0\u3001\u6267\u884c eval \u4ee3\u7801\u6c42\u503c\u3001\u751a\u81f3\u505a\u70ed\u91cd\u8f7d&#xff09;\u3002\u8bfb\u5b8c\u672c\u6587&#xff0c;\u4f60\u5c06\u638c\u63e1\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u7684\u7ec4\u4ef6\u914d\u7f6e\u3001Inspector \u53c2\u6570\u542b\u4e49\u3001Development Build \u53cc\u6761\u4ef6\u95e8\u63a7\u3001\u6784\u5efa\u671f\u6821\u9a8c\u4e0e\u70ed\u66f4\u6839\u76ee\u5f55\u70d8\u7119\u539f\u7406\u3001\u7aef\u53e3\u53d1\u73b0\u6587\u4ef6\u4e0e\u4ee4\u724c\u9274\u6743\u673a\u5236&#xff0c;\u5e76\u80fd\u72ec\u7acb\u5b8c\u6210&#034;\u6784\u5efa\u4e00\u4e2a\u53ef\u88ab\u8fdc\u7a0b\u9a71\u52a8\u7684\u5f00\u53d1\u7248 Player&#034;\u7684\u5168\u6d41\u7a0b\u3002<\/p>\n<p>\u672c\u6587\u6838\u5fc3\u4e8b\u5b9e\u4f9d\u636e\u4e3a\u5305\u5185\u6587\u6863 runtime-setup.md&#xff08;\u672c\u6307\u5357\u4e3b\u4f53&#xff09;\u3001connectivity.md\u3001hot-reload.md \u4ee5\u53ca\u5bf9\u5e94\u6e90\u7801\u5b9e\u73b0\u3002<\/p>\n<h3>\u4e00\u3001\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u7684\u5b9a\u4f4d\u4e0e\u6838\u5fc3\u601d\u8def<\/h3>\n<p>\u5728\u7f16\u8f91\u5668\u4e2d&#xff0c;Pipeline \u670d\u52a1\u5668\u7531\u7f16\u8f91\u5668\u4fa7\u7684 [InitializeOnLoad] \u751f\u547d\u5468\u671f\u9a71\u52a8&#xff0c;\u5ba2\u6237\u7aef&#xff08;unity CLI \u7b49&#xff09;\u901a\u8fc7\u672c\u5730 HTTP API \u6267\u884c\u6ce8\u518c\u7684\u547d\u4ee4\u3002\u4f46\u6253\u5305\u540e\u7684 Player \u5e76\u6ca1\u6709 EditorApplication.update \u8fd9\u7c7b\u7f16\u8f91\u5668\u5fc3\u8df3&#xff0c;\u4e5f\u6ca1\u6709\u7f16\u8f91\u5668\u7a97\u53e3\u4e0e\u8fdb\u7a0b\u5185\u53cd\u5c04\u73af\u5883&#xff0c;\u56e0\u6b64\u8981\u8ba9\u5ba2\u6237\u7aef&#034;\u50cf\u9a71\u52a8\u7f16\u8f91\u5668\u4e00\u6837\u9a71\u52a8\u4e00\u4e2a\u6b63\u5728\u8fd0\u884c\u7684\u6e38\u620f&#034;&#xff0c;\u9700\u8981\u6ee1\u8db3\u4e24\u4e2a\u6761\u4ef6&#xff1a;<\/p>\n<li>\u6709\u4e00\u4e2a\u5e38\u9a7b\u7684 HTTP \u670d\u52a1\u5668\u6302\u5728 Player \u8fdb\u7a0b\u5185&#xff1b;<\/li>\n<li>\u6709\u4e00\u4e2a\u80fd\u9a71\u52a8\u8be5\u670d\u52a1\u5668\u5206\u53d1\u5668&#xff08;dispatcher&#xff09;\u7684&#034;\u5fc3\u8df3\u6cf5&#034;&#xff0c;\u8ba9\u547d\u4ee4\u80fd\u56de\u4e3b\u7ebf\u7a0b\u6267\u884c\u3002<\/li>\n<p>\u8fd0\u884c\u65f6\u4fa7\u628a\u8fd9\u4e24\u4ef6\u4e8b\u7edf\u4e00\u6536\u655b\u5230\u4e00\u4e2a MonoBehaviour \u4e0a&#xff1a;RuntimePipelineManager&#xff08;\u6e90\u7801\u89c1 RuntimePipelineManager.cs&#xff09;\u3002\u5b83\u540c\u65f6\u627f\u62c5\u670d\u52a1\u5668\u521b\u5efa\u3001\u6bcf\u5e27\u6cf5\u9001\u5206\u53d1\u5668\u3001\u9a71\u52a8\u76d1\u542c watchdog\u3001\u4ee5\u53ca\u70ed\u91cd\u8f7d\u65b9\u6cd5\u81ea\u52a8\u53d1\u73b0\u4e0e\u6ce8\u518c\u7684\u804c\u8d23&#xff0c;\u53d6\u4ee3\u4e86\u65e9\u671f\u8bbe\u8ba1\u4e2d\u7684 RuntimePipelineConfig \u4e0e RuntimePipelineProcessor \u4e24\u4e2a\u72ec\u7acb\u7ec4\u4ef6\u3002<\/p>\n<p>\u91cd\u8981\u524d\u63d0&#xff1a;\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u53ea\u5b58\u5728\u4e8e\u5f00\u53d1\u6784\u5efa&#xff08;Development Build&#xff09;\u4e2d\u3002\u975e\u5f00\u53d1\u6784\u5efa\u4f1a\u901a\u8fc7\u7f16\u8bd1\u671f\u6761\u4ef6\u7f16\u8bd1\u628a\u4ee3\u7801\u6c42\u503c\u3001\u70ed\u91cd\u8f7d\u76f8\u5173\u4ee3\u7801\u6574\u4f53\u5254\u9664&#xff0c;\u5373\u4f7f\u7ec4\u4ef6\u4e0a\u52fe\u9009\u4e86 enableInBuilds \u4e5f\u65e0\u6cd5\u8fd0\u884c\u3002\u56e0\u6b64&#034;\u6b63\u786e\u6784\u5efa&#034;\u662f\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u914d\u7f6e\u4e2d\u6700\u91cd\u8981\u7684\u90e8\u5206\u3002<\/p>\n<h3>\u4e8c\u3001RuntimePipelineManager \u7ec4\u4ef6&#xff1a;\u6dfb\u52a0\u65b9\u5f0f\u4e0e\u751f\u547d\u5468\u671f<\/h3>\n<h4>2.1 \u6dfb\u52a0\u7ec4\u4ef6<\/h4>\n<p>\u5728\u4efb\u610f\u573a\u666f\u7684 GameObject \u4e0a\u901a\u8fc7\u7ec4\u4ef6\u83dc\u5355\u6dfb\u52a0&#xff1a;<\/p>\n<p>Add Component \u2192 Pipeline \u2192 Runtime Pipeline Manager<\/p>\n<p>\u5bf9\u5e94\u6e90\u7801\u4e2d\u7684 [AddComponentMenu(&#034;Pipeline\/Runtime Pipeline Manager&#034;)]\u3002\u8be5\u7ec4\u4ef6\u5177\u5907\u4ee5\u4e0b\u751f\u547d\u5468\u671f\u7279\u6027&#xff08;\u6e90\u7801\u5728 Awake() \u4e2d\u5b9e\u73b0&#xff09;&#xff1a;<\/p>\n<ul>\n<li>[DisallowMultipleComponent]&#xff1a;\u540c\u4e00\u5bf9\u8c61\u7981\u6b62\u6302\u591a\u4e2a\u5b9e\u4f8b&#xff1b;<\/li>\n<li>\u5355\u4f8b\u7ea6\u675f&#xff1a;Awake() \u4e2d\u4f1a\u626b\u63cf\u5f53\u524d\u8fdb\u7a0b\u4e2d\u6240\u6709 RuntimePipelineManager&#xff0c;\u53d1\u73b0\u591a\u4e8e\u4e00\u4e2a\u65f6\u9500\u6bc1\u91cd\u590d\u5b9e\u4f8b\u5e76\u8f93\u51fa\u8b66\u544a\u65e5\u5fd7&#xff1b;<\/li>\n<li>\u8de8\u573a\u666f\u5e38\u9a7b&#xff1a;Awake() \u4e2d\u8c03\u7528 DontDestroyOnLoad(gameObject)&#xff0c;\u56e0\u6b64\u573a\u666f\u5207\u6362\u4e0d\u4f1a\u9500\u6bc1\u5b83&#xff1b;<\/li>\n<li>Update() \u4e09\u804c\u8d23&#xff1a;\u6bcf\u5e27\u7528 Time.unscaledDeltaTime \u5582\u5e27\u7387\u91c7\u6837\u5668 FrameStatsSampler&#xff08;\u771f\u5b9e\u5e27\u95f4\u9694&#xff0c;\u4e0d\u53d7 Time.timeScale \u5f71\u54cd&#xff09;\u3001\u8c03\u7528 m_Server?.Dispatcher.ProcessWorkQueue(maxWorkItemsPerFrame) \u6cf5\u9001\u4e3b\u7ebf\u7a0b\u5206\u53d1\u961f\u5217\u3001\u8c03\u7528 m_Server?.WatchdogTick() \u9a71\u52a8\u76d1\u542c watchdog\u2014\u2014\u8fd9\u4e09\u4ef6\u4e8b\u5728\u7f16\u8f91\u5668\u4e2d\u539f\u672c\u7531 EditorApplication.update \u5b8c\u6210&#xff0c;Player \u4e2d\u5168\u90e8\u6539\u7531\u8be5\u7ec4\u4ef6\u7684 Update \u9a71\u52a8&#xff1b;<\/li>\n<li>\u9000\u51fa\u6e05\u7406&#xff1a;OnApplicationQuit() \u81ea\u52a8\u8c03\u7528 StopServer()&#xff0c;OnDestroy() \u91ca\u653e\u5e27\u7387\u91c7\u6837\u5668&#xff08;\u4ec5\u5f53\u8be5\u5b9e\u4f8b\u771f\u6b63\u5b89\u88c5\u4e86\u91c7\u6837\u5668\u65f6&#xff0c;\u88ab\u62d2\u7edd\u7684\u91cd\u590d\u5b9e\u4f8b\u4e0d\u4f1a\u8bef\u62c6&#xff09;\u3002<\/li>\n<\/ul>\n<h4>2.2 Inspector \u5b57\u6bb5\u4e00\u89c8<\/h4>\n<table>\n<tr>\u5b57\u6bb5\u9ed8\u8ba4\u503c\u542b\u4e49<\/tr>\n<tbody>\n<tr>\n<td>enableInBuilds<\/td>\n<td>false<\/td>\n<td>\u603b\u5f00\u5173\u3002\u670d\u52a1\u5668\u4ec5\u5728\u52fe\u9009\u540e\u624d\u4f1a\u542f\u52a8\u3002\u51fa\u4e8e\u5b89\u5168\u8003\u8651\u9ed8\u8ba4\u5173\u95ed\u3002<\/td>\n<\/tr>\n<tr>\n<td>autoStart<\/td>\n<td>true<\/td>\n<td>\u662f\u5426\u5728 Start() \u4e2d\u81ea\u52a8\u542f\u52a8\u670d\u52a1\u5668&#xff08;\u4f9d\u8d56 enableInBuilds&#xff09;\u3002<\/td>\n<\/tr>\n<tr>\n<td>port<\/td>\n<td>0<\/td>\n<td>\u76d1\u542c\u7aef\u53e3\u30020 \u8868\u793a\u4ece 7900\u20137949 \u6bb5\u81ea\u52a8\u5206\u914d\u9996\u4e2a\u7a7a\u95f2\u7aef\u53e3\u3002<\/td>\n<\/tr>\n<tr>\n<td>requestTimeoutMs<\/td>\n<td>30000<\/td>\n<td>\u5355\u8bf7\u6c42\u8d85\u65f6&#xff08;\u6beb\u79d2&#xff09;&#xff0c;Inspector \u4e0a\u7ea6\u675f\u8303\u56f4\u4e3a [1000, 60000]\u3002<\/td>\n<\/tr>\n<tr>\n<td>enableAuditLogging<\/td>\n<td>true<\/td>\n<td>\u662f\u5426\u8bb0\u5f55\u8fdc\u7a0b\u8bf7\u6c42\u65e5\u5fd7\u7528\u4e8e\u5b89\u5168\u5ba1\u8ba1\u3002<\/td>\n<\/tr>\n<tr>\n<td>maxWorkItemsPerFrame<\/td>\n<td>10<\/td>\n<td>\u5206\u53d1\u5668\u6bcf\u5e27\u5904\u7406\u7684\u6700\u5927\u5de5\u4f5c\u9879\u6570&#xff0c;Inspector \u4e0a\u7ea6\u675f\u8303\u56f4\u4e3a [1, 50]\u3002<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u4ece\u6e90\u7801\u53ef\u89c1&#xff0c;port \u7684 Inspector \u7ea6\u675f\u4e3a [Range(0, 65535)]&#xff1b;\u914d\u7f6e\u6821\u9a8c&#xff08;RuntimePipelineConfig.cs \u7684 Validate()&#xff09;\u4f1a\u989d\u5916\u68c0\u67e5&#xff1a;\u82e5 port !&#061; 0 \u4e14\u4e0d\u5728 7900\u20137999 \u5185&#xff0c;\u4f1a\u7ed9\u51fa warning\u2014\u2014&#034;\u7aef\u53e3\u8d85\u51fa\u63a8\u8350\u8fd0\u884c\u65f6\u6bb5&#xff0c;\u53ef\u80fd\u4e0e\u7f16\u8f91\u5668\u5b9e\u4f8b\u51b2\u7a81&#034;\u3002<\/p>\n<p>autoStart \u5173\u95ed\u65f6&#xff0c;\u53ef\u901a\u8fc7\u811a\u672c\u624b\u52a8\u63a7\u5236\u751f\u547d\u5468\u671f&#xff1a;<\/p>\n<p>\/\/ \u624b\u52a8\u542f\u52a8&#xff08;\u9700\u8981 enableInBuilds &#061; true&#xff09;<br \/>\nGetComponent&lt;RuntimePipelineManager&gt;().StartServer();<\/p>\n<p>\/\/ \u624b\u52a8\u505c\u6b62<br \/>\nGetComponent&lt;RuntimePipelineManager&gt;().StopServer();<\/p>\n<p>RuntimePipelineManager \u8fd8\u516c\u5f00\u4e86\u4e09\u4e2a\u6709\u7528\u7684\u8fd0\u884c\u65f6\u53ea\u8bfb\u5c5e\u6027&#xff1a;Server&#xff08;\u5f53\u524d RuntimePipelineServer \u5b9e\u4f8b&#xff09;\u3001IsServerRunning&#xff08;\u670d\u52a1\u5668\u662f\u5426\u5728\u76d1\u542c&#xff09;\u3001ActualPort&#xff08;\u5b9e\u9645\u5360\u7528\u7aef\u53e3&#xff0c;\u672a\u542f\u52a8\u65f6\u4e3a 0&#xff09;\u3002StartServer() \u5185\u90e8\u4f1a\u4ece\u7ec4\u4ef6\u5b57\u6bb5\u6784\u5efa RuntimePipelineConfig\u3001\u6267\u884c Validate() \u6821\u9a8c\u3001\u521b\u5efa RuntimePipelineServer \u5e76\u542f\u52a8\u2014\u2014\u542f\u52a8\u6210\u529f\u540e\u8fd8\u4f1a\u628a\u70ed\u91cd\u8f7d\u6ce8\u518c\u8868\u7684 dispatcher \u4e0e&#034;\u6784\u5efa\u671f\u70d8\u7119\u7684\u5141\u8bb8\u70ed\u91cd\u8f7d\u6839\u76ee\u5f55&#034;\u6ce8\u5165\u5168\u5c40\u6ce8\u518c\u8868&#xff08;\u8be6\u89c1\u7b2c\u4e94\u8282&#xff09;\u3002<\/p>\n<h3>\u4e09\u3001Development Build \u95e8\u63a7&#xff1a;\u7406\u89e3\u53cc\u6761\u4ef6\u7f16\u8bd1<\/h3>\n<h4>3.1 \u7f16\u8bd1\u671f\u5b88\u536b<\/h4>\n<p>\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u3001\u4ee3\u7801\u6c42\u503c&#xff08;eval&#xff09;\u3001\u70ed\u91cd\u8f7d\u4e09\u8005\u7684\u4ee3\u7801\u5b9e\u73b0\u7edf\u4e00\u88ab\u4e00\u6bb5\u7f16\u8bd1\u671f\u5b88\u536b\u5305\u4f4f&#xff08;\u89c1 runtime-setup.md \u4ee5\u53ca EvalCodeCompiler.cs\u3001HotReloadCompiler.cs\u3001RoslynCompilationService.cs \u9876\u90e8&#xff09;&#xff1a;<\/p>\n<p>#if UNITY_EDITOR || (UNITY_STANDALONE &amp;&amp; DEBUG)<\/p>\n<p>\u542b\u4e49\u62c6\u89e3&#xff1a;<\/p>\n<ul>\n<li>UNITY_EDITOR&#xff1a;\u7f16\u8f91\u5668\u5185\u6052\u6210\u7acb&#xff0c;\u56e0\u6b64 Play Mode \u4e0b\u70ed\u91cd\u8f7d\u4e0e eval \u7167\u5e38\u53ef\u7528&#xff1b;<\/li>\n<li>UNITY_STANDALONE &amp;&amp; DEBUG&#xff1a;\u4ec5\u5f53\u76ee\u6807\u662f\u72ec\u7acb\u5e73\u53f0&#xff08;Windows\/macOS\/Linux&#xff09;\u4e14\u4e3a Development Build \u65f6&#xff0c;DEBUG \u7b26\u53f7\u624d\u88ab\u5b9a\u4e49\u3002DEBUG \u53ea\u5728\u72ec\u7acb\u5e73\u53f0 Development Build \u4e2d\u5b58\u5728\u3002<\/li>\n<\/ul>\n<h4>3.2 \u7ed3\u8bba&#xff1a;\u4e24\u4e2a\u6761\u4ef6\u7f3a\u4e00\u4e0d\u53ef<\/h4>\n<p>\u8981\u5728 Player \u4e2d\u4f7f\u7528\u8fd0\u884c\u65f6\u670d\u52a1\u5668&#xff0c;\u5fc5\u987b\u540c\u65f6\u6ee1\u8db3&#xff1a;<\/p>\n<li>Development Build&#xff08;\u5b9a\u4e49 DEBUG \u7b26\u53f7&#xff09;&#xff0c;\u4e14\u6784\u5efa\u76ee\u6807\u4e3a\u72ec\u7acb\u5e73\u53f0&#xff08;Windows\/macOS\/Linux&#xff09;&#xff1b;<\/li>\n<li>\u573a\u666f\u4e2d\u7684 RuntimePipelineManager \u52fe\u9009\u4e86 enableInBuilds &#061; true\u3002<\/li>\n<p>\u975e\u5f00\u53d1\u6784\u5efa&#xff08;Release&#xff09;\u4e2d&#xff0c;\u7f16\u8bd1\/\u6c42\u503c\/\u70ed\u91cd\u8f7d\u4ee3\u7801\u88ab\u6574\u4f53\u7f16\u8bd1\u5254\u9664&#xff0c;\u5373\u4f7f enableInBuilds \u4e3a true \u4e5f\u65e0\u6cd5\u8fd0\u884c\u2014\u2014\u8fd9\u4e0d\u662f\u914d\u7f6e\u95ee\u9898&#xff0c;\u800c\u662f\u4e8c\u8fdb\u5236\u5c42\u9762\u6839\u672c\u6ca1\u6709\u8fd9\u4e9b\u4ee3\u7801\u3002\u4ece\u5305\u5185\u6d4b\u8bd5 RuntimePipelineBuildTests.cs \u53ef\u4ee5\u770b\u5230\u6784\u5efa\u6d4b\u8bd5\u4f7f\u7528 BuildOptions.Development \u6765\u4fdd\u8bc1\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u53ef\u7528\u3002<\/p>\n<h3>\u56db\u3001\u9010\u6b65\u5b9e\u64cd&#xff1a;\u5728\u5f00\u53d1\u6784\u5efa\u4e2d\u542f\u7528\u8fd0\u884c\u65f6\u670d\u52a1\u5668<\/h3>\n<p>\u6309\u4ee5\u4e0b\u6b65\u9aa4\u64cd\u4f5c\u5373\u53ef\u8ba9\u5ba2\u6237\u7aef\u901a\u8fc7 HTTP \u9a71\u52a8\u4e00\u4e2a\u6253\u5305\u540e\u7684 Player&#xff1a;<\/p>\n<li>\u6302\u7ec4\u4ef6&#xff1a;\u5728\u4f60\u7684\u542f\u52a8\u573a\u666f&#xff08;startup scene&#xff09;\u7684 GameObject \u4e0a\u6dfb\u52a0 Runtime Pipeline Manager&#xff08;\u7ec4\u4ef6\u83dc\u5355 Pipeline \u2192 Runtime Pipeline Manager&#xff09;\u3002<\/li>\n<li>\u52fe\u9009\u5f00\u5173&#xff1a;\u5728\u8be5\u7ec4\u4ef6\u4e0a\u52fe\u9009 enableInBuilds\u3002\u4fdd\u6301 autoStart \u4e3a\u5f00\u542f\u3001port \u4e3a 0&#xff08;\u81ea\u52a8\u5206\u914d&#xff09;\u3002<\/li>\n<li>\u914d\u7f6e\u6784\u5efa&#xff1a;\u6253\u5f00 File \u2192 Build Settings&#xff0c;\u4e3a Standalone \u5e73\u53f0\u542f\u7528 Development Build\u3002<\/li>\n<li>\u6784\u5efa\u5e76\u8fd0\u884c&#xff1a;Build \u5e76\u542f\u52a8 Player\u3002<\/li>\n<li>\u89c2\u5bdf\u542f\u52a8\u65e5\u5fd7&#xff1a;\u542f\u52a8\u65f6\u7ba1\u7406\u5668\u4f1a\u521b\u5efa RuntimePipelineServer&#xff0c;\u7ed1\u5b9a 7900\u20137949 \u6bb5\u5185\u7b2c\u4e00\u4e2a\u7a7a\u95f2\u7aef\u53e3&#xff0c;\u5e76\u5728 Player \u65c1\u5199\u5165\u8fd0\u884c\u65f6\u63cf\u8ff0\u7b26\u6587\u4ef6 .unity-pipeline-runtime-port&#xff08;\u5185\u542b port \u4e0e evalToken&#xff09;\u3002\u65e5\u5fd7\u4e2d\u4f1a\u51fa\u73b0 Pipeline: Runtime server started successfully on port 7901\u3001Pipeline: Runtime descriptor written to &#8230; \u7b49 Pipeline \u524d\u7f00\u884c&#xff08;\u89c1 connectivity.md&#xff09;\u3002<\/li>\n<li>\u8fde\u63a5\u5ba2\u6237\u7aef&#xff1a;\u4f7f\u7528\u63cf\u8ff0\u7b26\u6587\u4ef6\u4e2d\u7684\u7aef\u53e3\u4e0e\u4ee4\u724c\u8fde\u63a5&#xff0c;\u5373\u53ef\u5bf9\u8fd0\u884c\u4e2d\u7684\u6e38\u620f\u4e0b\u53d1\u547d\u4ee4\u3002<\/li>\n<h4>4.1 \u5ba2\u6237\u7aef\u8fde\u63a5\u65b9\u5f0f<\/h4>\n<p>\u901a\u8fc7 unity CLI \u7684 &#8211;runtime&#xff08;\u6309\u8fdb\u7a0b\u540d&#xff09;\u6216 &#8211;runtime-path&#xff08;\u6309\u63cf\u8ff0\u7b26\u6587\u4ef6\u6240\u5728\u76ee\u5f55&#xff09;\u6307\u5b9a\u76ee\u6807\u4e3a\u8fd0\u884c\u4e2d\u7684 Player&#xff0c;\u9009\u9879\u4f4d\u4e8e command \u4e4b\u540e\u3001\u5177\u4f53\u547d\u4ee4\u540d\u4e4b\u524d&#xff1a;<\/p>\n<p># \u6309 Player \u8fdb\u7a0b\/\u53ef\u6267\u884c\u6587\u4ef6\u540d\u5b9a\u4f4d<br \/>\nunity command &#8211;runtime MyGame.exe runtime_status<\/p>\n<p># \u6309\u63cf\u8ff0\u7b26\u6587\u4ef6\u6240\u5728\u76ee\u5f55\u5b9a\u4f4d<br \/>\nunity command &#8211;runtime-path &#034;C:\\\\Builds\\\\MyGame&#034; runtime_status             # Windows&#xff1a;\u4e0e .exe \u540c\u7ea7<br \/>\nunity command &#8211;runtime-path &#034;\/Users\/me\/Builds\/MyGame.app&#034; runtime_status  # macOS&#xff1a;\u6307\u5411 .app \u5305<\/p>\n<p>\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u53ef\u6267\u884c\u7684\u547d\u4ee4\u6db5\u76d6&#xff1a;runtime_status&#xff08;\u8fd0\u884c\u72b6\u6001&#xff09;\u3001quit&#xff08;\u9000\u51fa\u5e94\u7528&#xff09;\u3001set_target_framerate \/ set_timescale&#xff08;\u5e27\u7387\u4e0e\u65f6\u95f4\u7f29\u653e&#xff09;\u3001simulate_key \/ simulate_pointer&#xff08;Input System \u8f93\u5165\u6a21\u62df&#xff09;\u3001log \/ console&#xff08;\u65e5\u5fd7\u5199\u5165\u4e0e\u8bfb\u53d6&#xff09;\u3001eval \/ eval_file&#xff08;Roslyn \u4ee3\u7801\u6c42\u503c&#xff09;\u3001reload_file \/ reload_file_override&#xff08;\u4e24\u79cd\u70ed\u91cd\u8f7d&#xff09;\u7b49\u3002\u5b8c\u6574\u53c2\u6570\u8868\u89c1 commands\/runtime.md\u3002<\/p>\n<h3>\u4e94\u3001\u6784\u5efa\u671f\u6821\u9a8c\u4e0e\u70ed\u91cd\u8f7d\u6839\u76ee\u5f55\u70d8\u7119<\/h3>\n<p>\u4e00\u4e2a\u8fd0\u884c\u4e2d\u7684 Player \u65e0\u6cd5\u50cf\u7f16\u8f91\u5668\u90a3\u6837\u89e3\u6790\u9879\u76ee\u5e03\u5c40&#xff08;Assets \u8def\u5f84\u3001\u5305\u76ee\u5f55\u7b49&#xff09;&#xff0c;\u56e0\u6b64&#034;\u5141\u8bb8\u70ed\u91cd\u8f7d\u54ea\u4e9b\u6e90\u6587\u4ef6&#034;\u5fc5\u987b\u5728\u6784\u5efa\u671f\u56fa\u5316\u8fdb\u6784\u5efa\u4ea7\u7269\u3002\u8fd9\u4e00\u804c\u8d23\u7531\u6784\u5efa\u5904\u7406\u5668\u627f\u62c5&#xff08;\u6e90\u7801\u89c1 PipelineRuntimeBuildProcessor.cs&#xff0c;\u5b9e\u73b0 IPreprocessBuildWithReport \/ IProcessSceneWithReport&#xff09;&#xff1a;<\/p>\n<ul>\n<li>\u6784\u5efa\u524d\u6821\u9a8c&#xff08;OnPreprocessBuild&#xff09;&#xff1a;\n<ul>\n<li>\u626b\u63cf\u6784\u5efa\u573a\u666f\u4e2d\u7684\u6240\u6709 RuntimePipelineManager&#xff1b;\u4e00\u4e2a\u90fd\u6ca1\u6709\u6216\u5168\u90e8\u672a\u52fe\u9009 enableInBuilds \u65f6\u4ec5\u8f93\u51fa\u8b66\u544a&#xff08;\u6784\u5efa\u4ecd\u53ef\u7ee7\u7eed&#xff0c;\u4f46\u8fd0\u884c\u65f6 Pipeline \u5728 Player \u4e2d\u4e0d\u53ef\u7528&#xff09;&#xff1b;<\/li>\n<li>\u82e5\u6709\u591a\u4e2a\u52fe\u9009\u7684\u5b9e\u4f8b&#xff0c;\u53ea\u91c7\u7528\u7b2c\u4e00\u4e2a\u5e76\u8b66\u544a&#xff1b;<\/li>\n<li>\u5bf9\u91c7\u7528\u7684\u5b9e\u4f8b\u6267\u884c ValidateConfiguration()&#xff0c;\u6821\u9a8c\u5931\u8d25&#xff08;IsValid &#061;&#061; false&#xff09;\u65f6\u76f4\u63a5\u629b\u51fa BuildFailedException \u4e2d\u6b62\u6784\u5efa&#xff1b;<\/li>\n<li>\u989d\u5916\u6267\u884c Roslyn DLL \u5b8c\u6574\u6027\u6821\u9a8c&#xff1a;\u6bd4\u5bf9 Runtime\/Plugins\/CodeAnalysis \u76ee\u5f55\u4e0b DLL \u4e0e CHECKSUMS \u6e05\u5355\u7684 SHA-256&#xff0c;\u4efb\u4f55\u7f3a\u5931\u3001\u54c8\u5e0c\u4e0d\u5339\u914d\u6216\u51fa\u73b0\u672a\u767b\u8bb0 DLL \u90fd\u4f1a\u4e2d\u6b62\u6784\u5efa&#xff0c;\u9632\u6b62\u88ab\u66ff\u6362\/\u6ce8\u5165\u7684\u7f16\u8bd1 DLL \u88ab\u6253\u8fdb Player&#xff1b;<\/li>\n<\/ul>\n<\/li>\n<li>\u573a\u666f\u5904\u7406&#xff08;OnProcessScene&#xff09;&#xff1a;\u628a CollectProjectRoots() \u6536\u96c6\u5230\u7684\u7edd\u5bf9\u6839\u76ee\u5f55&#xff08;\u9879\u76ee Assets \u6587\u4ef6\u5939 &#043; \u6240\u6709\u5df2\u52a0\u8f7d\u5305\u7684\u5b9e\u9645\u78c1\u76d8\u4f4d\u7f6e&#xff09;\u901a\u8fc7 SetAllowedReloadRoots \u70d8\u7119\u8fdb\u6bcf\u4e2a\u6784\u5efa\u573a\u666f\u526f\u672c\u4e2d\u7684 RuntimePipelineManager&#xff0c;\u7528\u6237\u4fdd\u5b58\u7684\u573a\u666f\u672c\u8eab\u4e0d\u88ab\u6539\u52a8\u3002\u670d\u52a1\u5668\u542f\u52a8\u540e&#xff0c;\u70ed\u91cd\u8f7d\u547d\u4ee4\u636e\u6b64\u6821\u9a8c\u4f20\u5165\u7684\u6e90\u6587\u4ef6\u662f\u5426\u4f4d\u4e8e\u5141\u8bb8\u8303\u56f4\u5185\u3002<\/li>\n<\/ul>\n<p>\u8fd9\u5c31\u662f RuntimePipelineManager \u4e0a\u90a3\u4e2a HideInInspector \u7684 m_AllowedReloadRoots \u5b57\u6bb5\u7684\u6765\u6e90\u2014\u2014\u5b83\u662f\u6784\u5efa\u671f\u6ce8\u5165\u7684&#xff0c;\u4e0d\u662f\u7528\u6237\u5728 Inspector \u91cc\u7f16\u8f91\u7684\u3002<\/p>\n<h3>\u516d\u3001\u7aef\u53e3\u3001\u53d1\u73b0\u6587\u4ef6\u4e0e\u9274\u6743&#xff08;\u8fd0\u884c\u65f6\u4fa7\u5b89\u5168\u6a21\u578b&#xff09;<\/h3>\n<p>\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u4e0e\u7f16\u8f91\u5668\u670d\u52a1\u5668\u5171\u7528\u540c\u4e00\u5957\u5b89\u5168\u4e0e\u53d1\u73b0\u673a\u5236&#xff0c;\u7ec6\u8282\u89c1 connectivity.md&#xff0c;\u6b64\u5904\u5f52\u7eb3\u4e0e Player \u76f8\u5173\u7684\u8981\u70b9\u3002<\/p>\n<h4>6.1 \u7aef\u53e3\u6bb5<\/h4>\n<table>\n<tr>\u670d\u52a1\u5668\u7c7b\u578b\u751f\u4ea7\u6bb5\u6d4b\u8bd5\u6bb5<\/tr>\n<tbody>\n<tr>\n<td>Editor<\/td>\n<td>7800\u20137849<\/td>\n<td>7850\u20137899<\/td>\n<\/tr>\n<tr>\n<td>Runtime&#xff08;Player&#xff09;<\/td>\n<td>7900\u20137949<\/td>\n<td>7950\u20137999<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u7684\u7aef\u53e3\u6bb5\u5728 RuntimePipelineServer.cs \u7684 GetPortRange() \u4e2d\u786c\u7f16\u7801\u4e3a (7900, 7949)&#xff0c;\u6ce8\u91ca\u6ce8\u660e 7950\u20137999 \u9884\u7559\u7ed9\u6d4b\u8bd5\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u3002\u82e5\u6bb5\u5185\u65e0\u7a7a\u95f2\u7aef\u53e3&#xff0c;\u542f\u52a8\u4f1a\u629b\u51fa No available ports in range \u2026\u3002<\/p>\n<h4>6.2 \u63cf\u8ff0\u7b26\u6587\u4ef6 .unity-pipeline-runtime-port<\/h4>\n<p>\u8fd0\u884c\u65f6\u63cf\u8ff0\u7b26&#xff08;RuntimeInstanceDescriptor.cs&#xff09;\u5728\u670d\u52a1\u5668\u542f\u52a8\u65f6\u5199\u5165 Player \u53ef\u6267\u884c\u6587\u4ef6\u65c1\u8fb9&#xff08;{Application.dataPath}\/..&#xff09;&#xff1a;<\/p>\n<ul>\n<li>Windows \/ Linux&#xff1a;\u4e0e\u53ef\u6267\u884c\u6587\u4ef6\u540c\u7ea7&#xff0c;\u5982 C:\\\\Builds\\\\MyGame\\\\.unity-pipeline-runtime-port&#xff1b;<\/li>\n<li>macOS&#xff1a;Application.dataPath \u4e3a &lt;Game&gt;.app\/Contents&#xff0c;\u56e0\u6b64\u63cf\u8ff0\u7b26\u843d\u5728 .app \u5305\u6839\u76ee\u5f55&#xff1a;MyGame.app\/.unity-pipeline-runtime-port\u2014\u2014\u8fd9\u4e5f\u662f macOS \u4e0a unity command &#8211;runtime-path \u5fc5\u987b\u4f20 .app \u5305\u8def\u5f84\u7684\u539f\u56e0\u3002<\/li>\n<\/ul>\n<p>JSON \u5b57\u6bb5&#xff08;\u8fd0\u884c\u65f6\u7248\u672c\u4e0e\u7f16\u8f91\u5668\u7248\u672c\u7565\u6709\u5dee\u5f02&#xff09;&#xff1a;<\/p>\n<table>\n<tr>\u5b57\u6bb5\u542b\u4e49<\/tr>\n<tbody>\n<tr>\n<td>pid<\/td>\n<td>Player \u8fdb\u7a0b ID<\/td>\n<\/tr>\n<tr>\n<td>port<\/td>\n<td>\u76d1\u542c\u7aef\u53e3&#xff08;7900\u20137999&#xff09;<\/td>\n<\/tr>\n<tr>\n<td>platform<\/td>\n<td>Unity \u8fd0\u884c\u65f6\u5e73\u53f0&#xff08;\u5982 WindowsPlayer&#xff09;<\/td>\n<\/tr>\n<tr>\n<td>unityVersion<\/td>\n<td>Player \u7684 Unity \u7248\u672c\u5b57\u7b26\u4e32<\/td>\n<\/tr>\n<tr>\n<td>buildGuid<\/td>\n<td>\u552f\u4e00\u6784\u5efa\u6807\u8bc6&#xff08;Application.buildGUID&#xff09;<\/td>\n<\/tr>\n<tr>\n<td>workingDirectory<\/td>\n<td>Player \u8fd0\u884c\u7684\u5de5\u4f5c\u76ee\u5f55<\/td>\n<\/tr>\n<tr>\n<td>startedAt \/ lastHeartbeat<\/td>\n<td>\u542f\u52a8\u65f6\u95f4\u4e0e\u6700\u8fd1\u5fc3\u8df3&#xff08;UTC&#xff0c;\u72b6\u6001\u67e5\u8be2\u65f6\u5237\u65b0&#xff09;<\/td>\n<\/tr>\n<tr>\n<td>evalToken<\/td>\n<td>\u8bf7\u6c42\u9274\u6743\u7528 Bearer \u4ee4\u724c<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>\u63cf\u8ff0\u7b26\u662f\u552f\u4e00\u7684\u53d1\u73b0\u901a\u9053\u2014\u2014\u6ca1\u6709\u5e7f\u64ad\u6216\u6ce8\u518c\u4e2d\u5fc3\u3002\u6587\u4ef6\u521b\u5efa\u65f6\u5373\u901a\u8fc7 FilePermissions.RestrictToCurrentUser \u9650\u5236\u4e3a\u4ec5\u5f53\u524d\u7528\u6237\u53ef\u8bfb&#xff08;\u56e0\u4e3a\u643a\u5e26\u4ee4\u724c&#xff09;&#xff0c;\u670d\u52a1\u5668\u6bcf\u6b21\u5fc3\u8df3\u90fd\u4f1a\u91cd\u5199\u4ee5\u5237\u65b0 lastHeartbeat&#xff0c;\u5173\u95ed\u65f6\u5220\u9664\u3002\u6d4b\u8bd5\u670d\u52a1\u5668\u4e0d\u5199\u63cf\u8ff0\u7b26&#xff08;\u907f\u514d\u8986\u76d6\u7ebf\u4e0a\u670d\u52a1\u5668\u7684\u6587\u4ef6&#xff09;\u3002<\/p>\n<h4>6.3 \u9274\u6743\u4e0e\u8bbf\u95ee\u63a7\u5236<\/h4>\n<p>\u6bcf\u6b21\u8bf7\u6c42\u90fd\u5fc5\u987b\u643a\u5e26 Bearer \u4ee4\u724c&#xff1a;<\/p>\n<p>Authorization: Bearer &lt;evalToken&gt;<\/p>\n<ul>\n<li>\u4ee4\u724c\u7531 SecurityTokenManager \u5728\u542f\u52a8\u65f6\u751f\u6210&#xff08;256 \u4f4d CSPRNG \u8f93\u51fa\u3001base64 \u7f16\u7801\u3001\u8fdb\u7a0b\u5185\u6301\u6709&#xff0c;\u57df\u91cd\u8f7d\u540e\u91cd\u65b0\u751f\u6210&#xff09;&#xff1b;<\/li>\n<li>\u670d\u52a1\u5668\u5728\u8def\u7531\u524d\u5bf9\u6bcf\u4e2a\u8bf7\u6c42\u505a\u5e38\u91cf\u65f6\u95f4\u6bd4\u8f83\u6821\u9a8c&#xff0c;\u7f3a\u5931\u6216\u9519\u8bef\u4ee4\u724c\u8fd4\u56de 401 Unauthorized&#xff1b;<\/li>\n<li>\u670d\u52a1\u5668\u4ec5\u7ed1\u5b9aIPv4 \u56de\u73af&#xff08;127.0.0.1&#xff0c;\u53e6\u52a0 localhost \u4e3b\u673a\u540d\u517c\u5bb9&#xff09;&#xff0c;\u4ec5\u672c\u673a\u53ef\u8fbe&#xff0c;\u7edd\u4e0d\u66b4\u9732\u5230\u53ef\u8def\u7531\u7f51\u5361\u3002\u5ba2\u6237\u7aef\u5e94\u663e\u5f0f\u8fde\u63a5 127.0.0.1\u2014\u2014\u56e0\u4e3a localhost \u53ef\u80fd\u89e3\u6790\u4e3a IPv6 \u56de\u73af ::1&#xff0c;\u800c Unity \u7684 Mono HttpListener \u65e0\u6cd5\u670d\u52a1 IPv6 \u56de\u73af&#xff08;\u4f1a\u56e0\u9519\u8bef\u89e3\u6790 [::1] \u4e3b\u673a\u8fd4\u56de 400&#xff09;&#xff1b;<\/li>\n<li>\u670d\u52a1\u5668\u62d2\u7edd\u643a\u5e26 Origin \u5934\u7684\u8bf7\u6c42&#xff08;\u6b63\u89c4 CLI\/CI \u5ba2\u6237\u7aef\u4e0d\u4f1a\u53d1\u9001&#xff09;&#xff0c;\u4ece\u800c\u963b\u65ad\u6d4f\u89c8\u5668\u9875\u9762\u8bbf\u95ee\u672c\u5730\u670d\u52a1\u5668\u5e76\u77ed\u8def CORS \u9884\u68c0&#xff1b;<\/li>\n<li>\u6e90\u7801\u4e2d&#xff08;BasePipelineServer.cs \u7684 ProcessRequest&#xff09;\u8fd8\u6709\u4e00\u5c42\u56de\u73af\u5730\u5740\u663e\u5f0f\u6821\u9a8c&#xff1a;\u975e\u56de\u73af\u6765\u6e90\u7684\u8fde\u63a5\u76f4\u63a5\u8fd4\u56de 403 Forbidden\u3002<\/li>\n<\/ul>\n<p>\u7531\u4e8e\u670d\u52a1\u5668\u66b4\u9732\u4ee3\u7801\u6c42\u503c\u4e0e\u70ed\u91cd\u8f7d\u80fd\u529b&#xff0c;\u53ea\u5e94\u5728\u5f00\u53d1\/QA \u6784\u5efa\u4e2d\u542f\u7528&#xff0c;\u5207\u52ff\u5728\u65e0\u989d\u5916\u9632\u62a4\u7684\u751f\u4ea7\u6784\u5efa\u4e2d\u5f00\u542f\u3002<\/p>\n<h3>\u4e03\u3001\u8fd0\u884c\u65f6\u670d\u52a1\u5668\u5185\u90e8\u7ed3\u6784\u901f\u89c8<\/h3>\n<p>\u4ece\u6e90\u7801\u7ed3\u6784\u770b&#xff0c;\u8fd0\u884c\u65f6\u4fa7\u7684\u5173\u952e\u7c7b\u5206\u5de5\u5982\u4e0b&#xff1a;<\/p>\n<ul>\n<li>RuntimePipelineManager.cs&#xff1a;MonoBehaviour \u5916\u58f3&#xff0c;\u751f\u547d\u5468\u671f\u3001\u914d\u7f6e\u5165\u53e3\u3001\u70ed\u91cd\u8f7d\u65b9\u6cd5\u81ea\u52a8\u53d1\u73b0&#xff08;\u626b\u63cf\u52a0\u8f7d\u7684\u7a0b\u5e8f\u96c6\u4e2d\u5e26 [HotReload] \/ [HotReloadWithOverrides] \u7684\u65b9\u6cd5\u5e76\u6ce8\u518c\u5230 HotReloadRegistry&#xff0c;\u8df3\u8fc7 System\u3001UnityEngine \u7b49\u5f15\u64ce\/\u6846\u67b6\u7a0b\u5e8f\u96c6&#xff09;&#xff1b;<\/li>\n<li>RuntimePipelineServer.cs&#xff1a;\u7ee7\u627f\u62bd\u8c61\u57fa\u7c7b BasePipelineServer&#xff0c;\u53ea\u5b9e\u73b0\u7aef\u53e3\u6bb5\u3001\u63cf\u8ff0\u7b26\u521b\u5efa\/\u5220\u9664\/\u5fc3\u8df3\u3001\u72b6\u6001\u4e0e\u4ee4\u724c\u83b7\u53d6\u56db\u4e2a\u62bd\u8c61\u6210\u5458\u2014\u2014HTTP \u76d1\u542c\u3001\u9274\u6743\u3001\u8def\u7531\u3001\u8bf7\u6c42\u4f53\u4e0a\u9650&#xff08;1 MiB&#xff0c;\u8d85\u9650 413&#xff09;\u3001watchdog \u81ea\u6108\u7b49\u5168\u90e8\u590d\u7528\u57fa\u7c7b\u5b9e\u73b0&#xff1b;<\/li>\n<li>BasePipelineServer.cs&#xff1a;\u5171\u4eab HTTP \u670d\u52a1\u5668\u5b9e\u73b0&#xff0c;\u6bcf\u4e2a\u670d\u52a1\u5668\u5b9e\u4f8b\u6301\u6709\u81ea\u5df1\u7684 dispatcher&#xff08;\u65e0\u5168\u5c40\u5355\u4f8b&#xff09;&#xff0c;\u5728 Player \u4e2d\u7531 RuntimePipelineManager.Update \u6cf5\u9001&#xff0c;\u4e3b\u7ebf\u7a0b\u547d\u4ee4\u7ecf dispatcher \u6392\u961f\u6267\u884c&#xff1b;<\/li>\n<li>FrameStatsSampler.cs&#xff1a;\u8fdb\u7a0b\u7ea7\u5e27\u7387\u91c7\u6837\u5668&#xff0c;Player \u65e0 Profiler \u7a97\u53e3&#xff0c;\u7531\u7ba1\u7406\u5668\u4ece Update \u5582\u6570\u636e&#xff0c;runtime_status \u9065\u6d4b\u547d\u4ee4\u8bfb\u53d6\u5b83\u2014\u2014\u6ce8\u610f\u5b83\u662f\u5728 Awake \u4e2d\u521b\u5efa\u7684&#xff0c;\u56e0\u6b64 Agent \u8fde\u63a5\u65f6 fps \u5386\u53f2\u5df2\u7ecf&#034;\u6696\u673a&#034;\u3002<\/li>\n<\/ul>\n<p>\u5305\u5185\u6d4b\u8bd5\u4e5f\u9a8c\u8bc1\u4e86\u7ec4\u4ef6\u9ed8\u8ba4\u503c&#xff08;\u89c1 RuntimePipelineManagerTests.cs&#xff09;&#xff1a;enableInBuilds \u9ed8\u8ba4 false&#xff08;\u5b89\u5168\u9ed8\u8ba4&#xff09;\u3001port \u9ed8\u8ba4 0&#xff08;\u81ea\u52a8\u5206\u914d&#xff09;\u3001autoStart \u9ed8\u8ba4 true&#xff1b;\u8fd0\u884c\u65f6\u7aef\u53e3\u6bb5\u4e0e\u7f16\u8f91\u5668\u7aef\u53e3\u7684\u9694\u79bb\u7531 RuntimePipelineServerTests \u8986\u76d6\u3002<\/p>\n<h3>\u516b\u3001\u5e38\u89c1\u95ee\u9898\u4e0e\u6392\u67e5<\/h3>\n<ul>\n<li>Release \u6784\u5efa\u4e2d\u65e0\u6cd5\u8fde\u63a5&#xff1a;\u5c5e\u9884\u671f\u884c\u4e3a\u3002DEBUG \u7b26\u53f7\u4ec5\u5728\u72ec\u7acb\u5e73\u53f0 Development Build \u4e2d\u5b9a\u4e49&#xff0c;\u6c42\u503c\/\u70ed\u91cd\u8f7d\u4ee3\u7801\u5728 Release \u4e2d\u6839\u672c\u4e0d\u5b58\u5728\u3002\u8bf7\u68c0\u67e5 Build Settings \u662f\u5426\u52fe\u9009 Development Build\u3002<\/li>\n<li>\u7aef\u53e3\u6bb5\u8017\u5c3d&#xff1a;7900\u20137949 \u5168\u90e8\u88ab\u5360\u7528\u65f6\u542f\u52a8\u5931\u8d25\u5e76\u629b No available ports in range \u2026\u3002\u53ef\u663e\u5f0f\u6307\u5b9a port&#xff0c;\u4f46\u6ce8\u610f\u914d\u7f6e\u6821\u9a8c\u4f1a\u5bf9 7900\u20137999 \u4e4b\u5916&#xff08;\u975e 0&#xff09;\u7684\u7aef\u53e3\u7ed9\u51fa\u8b66\u544a\u3002<\/li>\n<li>\u627e\u4e0d\u5230\u63cf\u8ff0\u7b26\u6587\u4ef6&#xff1a;\u5148\u770b Player \u65e5\u5fd7\u4e2d Pipeline: Runtime descriptor written to &#8230; \u4e00\u884c&#xff0c;\u786e\u8ba4\u5b9e\u9645\u5199\u5165\u4f4d\u7f6e&#xff1b;macOS \u8bb0\u5f97\u63cf\u8ff0\u7b26\u5728 .app \u5305\u6839\u76ee\u5f55\u5185&#xff0c;&#8211;runtime-path \u4f20 .app \u8def\u5f84\u3002<\/li>\n<li>localhost \u8fde\u63a5\u5076\u53d1\u5931\u8d25&#xff1a;\u8bf7\u6539\u7528 127.0.0.1&#xff0c;\u89c4\u907f Mono HttpListener \u5bf9 IPv6 \u56de\u73af ::1 \u7684 400 \u8bef\u5224\u3002<\/li>\n<li>\u8de8\u573a\u666f\u4e22\u5931\u670d\u52a1\u5668&#xff1a;RuntimePipelineManager \u81ea\u5e26 DontDestroyOnLoad&#xff0c;\u8bf7\u786e\u8ba4\u91cd\u590d\u5b9e\u4f8b\u88ab\u6b63\u786e\u6e05\u7406&#xff08;\u91cd\u590d\u8005\u4f1a\u6253\u8b66\u544a\u5e76\u81ea\u6bc1&#xff09;\u3002<\/li>\n<\/ul>\n<h3>\u5ef6\u4f38\u9605\u8bfb<\/h3>\n<ul>\n<li>connectivity.md&#xff1a;\u7aef\u53e3\u3001\u63cf\u8ff0\u7b26\u6587\u4ef6\u3001\u9274\u6743\u4e0e\u53d1\u73b0\u673a\u5236\u7684\u5b8c\u6574\u8bf4\u660e&#xff1b;<\/li>\n<li>hot-reload.md&#xff1a;\u4e24\u79cd\u70ed\u91cd\u8f7d\u53e3\u5473&#xff08;in-place \u4e0e override&#xff09;\u7684\u7528\u6cd5\u4e0e Roslyn\/\u5185\u5b58\u7a0b\u5e8f\u96c6\u67b6\u6784&#xff1b;<\/li>\n<li>commands\/runtime.md&#xff1a;\u8fd0\u884c\u65f6\u547d\u4ee4\u7684\u5b8c\u6574\u53c2\u6570\u4e0e\u8fd4\u56de\u503c\u53c2\u8003&#xff1b;<\/li>\n<li>PipelineRuntimeBuildProcessor.cs&#xff1a;\u6784\u5efa\u671f\u6821\u9a8c\u4e0e\u70ed\u91cd\u8f7d\u6839\u76ee\u5f55\u70d8\u7119\u7684\u5b9e\u73b0&#xff1b;<\/li>\n<li>\u76f8\u5173\u6d4b\u8bd5&#xff1a;RuntimePipelineManagerTests.cs\u3001RuntimePipelineBuildTests.cs\u3002<\/li>\n<\/ul>\n<p>  <img loading=\"lazy\" decoding=\"async\" class=\"gcb-icon-like\" src=\"https:\/\/www.wsisp.com\/helps\/wp-content\/uploads\/2026\/11\/20261104012451-6aea8963a1ddf.svg\" alt=\"\" width=\"16\" height=\"16\" \/> <span class=\"gcb-like-text\">\u8d5e<\/span>  <\/p>\n<p>   <span class=\"gcb-share-text\">\u5206\u4eab<\/span>  <\/p>\n<ul class=\"gcb-tag-list\">\n<li><span class=\"gcb-tag\">\u6e38\u620f\u5f00\u53d1<\/span><\/li>\n<\/ul>\n<h3 class=\"gcb-project-title\">\u3010\u514d\u8d39\u4e0b\u8f7d\u94fe\u63a5\u3011TEngine<\/h3>\n<p class=\"gcb-project-desc\">Unity \u5546\u7528\u7ea7\u522b\u5f00\u53d1\u6846\u67b6&#xff0c;\u539f\u751f\u5185\u7f6e AI \u5de5\u4f5c\u6d41\u652f\u6301&#xff0c;\u96c6\u6210 HybridCLR \u9ad8\u6027\u80fd\u70ed\u66f4\u3001Obfuz \u4ee3\u7801\u6df7\u6dc6\u52a0\u56fa\u3001YooAssets \u4f01\u4e1a\u7ea7\u8d44\u6e90\u7ba1\u7406\u65b9\u6848&#xff0c;\u6784\u5efa\u9ad8\u6548\u3001\u5b89\u5168\u3001\u53ef\u6269\u5c55\u7684\u5de5\u4e1a\u5316\u5f00\u53d1\u5e95\u5ea7\u3002<\/p>\n<p>    <span class=\"gcb-project-addr-label\">\u9879\u76ee\u5730\u5740&#xff1a;<\/span><br \/>\n    <span class=\"gcb-project-addr-link\">https:\/\/gitcode.com\/gh_mirrors\/teng\/TEngine<\/span> <\/p>\n<p>  <span class=\"gcb-project-btn\"> <span class=\"gcb-project-btn-main\">\u70b9\u51fb\u67e5\u770b<\/span> <span class=\"gcb-project-btn-sub\">\u514d\u8d39\u4e0b\u8f7d<\/span> <\/span> <\/p>\n<h4 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