{"id":121048,"date":"2026-11-02T01:09:43","date_gmt":"2026-11-01T17:09:43","guid":{"rendered":"https:\/\/www.wsisp.com\/helps\/121048.html"},"modified":"2026-11-02T01:09:43","modified_gmt":"2026-11-01T17:09:43","slug":"08-10-%e4%bc%98%e5%8c%96-%e5%b8%a7%e7%ba%a7%e9%a2%84%e7%ae%97%e4%b8%8egc%e7%94%9f%e5%91%bd%e5%91%a8%e6%9c%9f%e7%ad%96%e7%95%a5","status":"publish","type":"post","link":"https:\/\/www.wsisp.com\/helps\/121048.html","title":{"rendered":"08-10-\u4f18\u5316-\u5e27\u7ea7\u9884\u7b97\u4e0eGC\u751f\u547d\u5468\u671f\u7b56\u7565"},"content":{"rendered":"<h2 id=\"\u5e27\u7ea7\u9884\u7b97\u4e0e-gc-\u751f\u547d\u5468\u671f\u7b56\u7565\">\u5e27\u7ea7\u9884\u7b97\u4e0e GC \u751f\u547d\u5468\u671f\u7b56\u7565<\/h2>\n<p>\u7bc7\u7ae0&#xff1a;08-\u6838\u5fc3\u6280\u672f-\u6027\u80fd\u4f18\u5316\u7bc7 |\u00a0\u9605\u8bfb\u65f6\u95f4&#xff1a;\u7ea6 45 \u5206\u949f<\/p>\n<hr \/>\n<h3 id=\"\u4e00-\u5f15\u8a00\">\u4e00\u3001\u5f15\u8a00<\/h3>\n<p>\u5728\u524d\u9762\u7684\u7ae0\u8282\u4e2d&#xff0c;\u6211\u4eec\u9010\u4e00\u5206\u6790\u4e86\u5404\u79cd GC \u5206\u914d\u6e90\u548c\u96f6\u5206\u914d\u6280\u672f\u3002\u4f46\u5728\u5b9e\u9645\u9879\u76ee\u4e2d&#xff0c;\u8ffd\u6c42\u7edd\u5bf9\u96f6\u5206\u914d\u65e2\u4e0d\u73b0\u5b9e\u4e5f\u4e0d\u7ecf\u6d4e\u3002\u672c\u7ae0\u5c06\u4ece\u5b8f\u89c2\u89d2\u5ea6\u5efa\u7acb GC \u7ba1\u7406\u7684\u5de5\u7a0b\u6846\u67b6&#xff1a;\u5e27\u7ea7 GC \u9884\u7b97\u6a21\u578b\u3001\u5bf9\u8c61\u6c60\u5316\u7b56\u7565\u3001\u5206\u4ee3\u56de\u6536\u914d\u5408\u3001\u573a\u666f\u52a0\u8f7d\u65f6\u7684 GC \u63a7\u5236&#xff0c;\u4ee5\u53ca\u5b8c\u6574\u7684 GC \u751f\u547d\u5468\u671f\u7ba1\u7406\u7b56\u7565\u3002\u8fd9\u662f\u6027\u80fd\u4f18\u5316\u7684&#034;\u9876\u5c42\u8bbe\u8ba1&#034;\u7ae0\u8282\u3002<\/p>\n<p>\u5e27\u7ea7 GC \u9884\u7b97\u7684\u6838\u5fc3\u7406\u5ff5\u662f&#xff1a;\u4e0d\u8ffd\u6c42\u96f6\u5206\u914d&#xff0c;\u800c\u662f\u8ffd\u6c42\u53ef\u63a7\u5206\u914d\u3002\u901a\u8fc7\u5c06 GC \u5206\u914d\u9650\u5236\u5728\u6bcf\u5e27\u7684\u9884\u7b97\u5185&#xff0c;\u8ba9 Gen 0 GC \u9ad8\u6548\u56de\u6536\u77ed\u547d\u5bf9\u8c61&#xff0c;\u907f\u514d\u4e0d\u53ef\u63a7\u7684 GC \u89e6\u53d1\u5bfc\u81f4\u5e27\u7387\u6296\u52a8\u3002<\/p>\n<p>\u5728\u5c55\u5f00\u4e4b\u524d\u5148\u628a\u672c\u7ae0\u7684\u5b9a\u4f4d\u8bf4\u6e05\u695a\u300208-01 \u5230 08-09 \u5206\u6790\u4e86\u5404\u79cd\u5177\u4f53\u7684 GC \u5206\u914d\u6e90\u548c\u4f18\u5316\u6280\u672f&#xff0c;\u672c\u7ae0\u5c06\u5b83\u4eec\u6574\u5408\u4e3a\u4e00\u4e2a\u5b8c\u6574\u7684\u5de5\u7a0b\u6846\u67b6\u300208-05 \u503c\u7c7b\u578b\u7bc7\u7684 struct \u4f18\u5316\u300108-07 Span \u7bc7\u7684\u96f6\u5206\u914d\u6280\u672f\u300108-08 Unity API \u7bc7\u7684\u9677\u9631\u6e05\u5355&#xff0c;\u90fd\u662f\u672c\u7ae0\u9884\u7b97\u6a21\u578b\u7684\u5e95\u5c42\u5b9e\u73b0\u624b\u6bb5\u3002<\/p>\n<hr \/>\n<h3 id=\"\u4e8c-\u5e27\u7ea7-gc-\u9884\u7b97\u6a21\u578b\">\u4e8c\u3001\u5e27\u7ea7 GC \u9884\u7b97\u6a21\u578b<\/h3>\n<h4 id=\"21-gc-\u9884\u7b97\u7684\u7406\u8bba\u57fa\u7840\">2.1 GC \u9884\u7b97\u7684\u7406\u8bba\u57fa\u7840<\/h4>\n<p>\u5728\u6df1\u5165\u9884\u7b97\u6a21\u578b\u4e4b\u524d&#xff0c;\u5148\u7406\u89e3\u4e3a\u4ec0\u4e48 GC \u9884\u7b97\u80fd\u591f\u5de5\u4f5c\u3002\u8fd9\u9700\u8981\u4ece .NET \u7684\u5206\u4ee3 GC \u673a\u5236\u8bf4\u8d77\u3002<\/p>\n<p>.NET \u7684 GC \u5c06\u5806\u5206\u4e3a\u4e09\u4ee3&#xff1a;Gen 0&#xff08;\u77ed\u547d&#xff09;\u3001Gen 1&#xff08;\u4e2d\u7b49\u5bff\u547d&#xff09;\u3001Gen 2&#xff08;\u957f\u547d&#xff09;\u3002Gen 0 GC \u662f\u6700\u5feb\u7684\u56de\u6536\u64cd\u4f5c&#xff0c;\u901a\u5e38\u8017\u65f6 1-5 \u6beb\u79d2\u3002\u5f53\u6bcf\u5e27\u7684 GC \u5206\u914d\u91cf\u63a7\u5236\u5728\u5408\u7406\u8303\u56f4\u5185\u65f6&#xff0c;Gen 0 GC \u53ef\u4ee5\u5728\u4e00\u5e27\u5185\u5b8c\u6210\u56de\u6536&#xff0c;\u4e0d\u4f1a\u8de8\u8d8a\u5230\u4e0b\u4e00\u5e27\u3002<\/p>\n<p>\u5e27\u7ea7 GC \u9884\u7b97\u7684\u6838\u5fc3\u601d\u60f3\u662f&#xff1a;\u5c06 GC \u5206\u914d\u9650\u5236\u5728\u6bcf\u5e27\u7684\u9884\u7b97\u5185&#xff0c;\u8ba9 Gen 0 GC \u5728\u6bcf\u5e27\u7ed3\u675f\u65f6\u81ea\u7136\u89e6\u53d1&#xff0c;\u800c\u4e0d\u662f\u5728\u5e27\u4e2d\u95f4\u610f\u5916\u89e6\u53d1\u3002<\/p>\n<p>\u8fd9\u79cd\u7b56\u7565\u7684\u4f18\u52bf&#xff1a;<\/p>\n<li>\u53ef\u9884\u6d4b\u7684\u5e27\u65f6\u95f4&#xff1a;GC \u5728\u6bcf\u5e27\u7ed3\u675f\u65f6\u89e6\u53d1&#xff0c;\u5e27\u65f6\u95f4\u7a33\u5b9a\u3002<\/li>\n<li>\u5c0f\u6279\u91cf\u56de\u6536&#xff1a;\u6bcf\u6b21 Gen 0 GC \u56de\u6536\u7684\u5bf9\u8c61\u5c11&#xff0c;\u8017\u65f6\u77ed\u3002<\/li>\n<li>\u907f\u514d Gen 1\/Gen 2 \u664b\u5347&#xff1a;\u77ed\u547d\u5bf9\u8c61\u5728 Gen 0 \u88ab\u56de\u6536&#xff0c;\u4e0d\u4f1a\u664b\u5347\u5230\u66f4\u4ee3\u3002<\/li>\n<h4 id=\"22-\u4e3a\u4ec0\u4e48\u9700\u8981\u9884\u7b97\">2.2 \u4e3a\u4ec0\u4e48\u9700\u8981\u9884\u7b97<\/h4>\n<p>GC \u672c\u8eab\u4e0d\u662f\u654c\u4eba\u2014\u2014\u5b83\u662f\u81ea\u52a8\u5185\u5b58\u7ba1\u7406\u7684\u5fc5\u8981\u673a\u5236\u3002\u95ee\u9898\u662f\u4e0d\u53ef\u63a7\u7684 GC \u89e6\u53d1\u65f6\u673a\u5bfc\u81f4\u5e27\u7387\u6296\u52a8\u3002\u901a\u8fc7\u5efa\u7acb\u5e27\u7ea7 GC \u9884\u7b97&#xff0c;\u6211\u4eec\u5c06&#034;\u4e0d\u53ef\u63a7\u7684 GC&#034;\u8f6c\u5316\u4e3a&#034;\u53ef\u63a7\u7684 GC&#034;\u3002<\/p>\n<p>\u4e0d\u53ef\u63a7 GC \u7684\u95ee\u9898&#xff1a;<br \/>\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n\u2502 \u5e27\u65f6\u95f4\u7ebf&#xff08;60 FPS &#061; 16.67ms\/\u5e27&#xff09;                  \u2502<br \/>\n\u2502                                                  \u2502<br \/>\n\u2502 \u5e27 1: [\u903b\u8f91 10ms][GC 5ms][\u903b\u8f91 1.67ms] \u2190 GC \u5bfc\u81f4\u6389\u5e27 \u2502<br \/>\n\u2502 \u5e27 2: [\u903b\u8f91 10ms][\u903b\u8f91 6.67ms]                       \u2502<br \/>\n\u2502 \u5e27 3: [\u903b\u8f91 10ms][GC 8ms][\u903b\u8f91 0ms]   \u2190 GC \u5bfc\u81f4\u4e25\u91cd\u6389\u5e27 \u2502<br \/>\n\u2502                                                  \u2502<br \/>\n\u2502 \u95ee\u9898&#xff1a;GC \u89e6\u53d1\u65f6\u673a\u4e0d\u53ef\u63a7&#xff0c;\u53ef\u80fd\u51fa\u73b0\u5728\u4efb\u4f55\u5e27            \u2502<br \/>\n\u2502 \u7ed3\u679c&#xff1a;\u5e27\u65f6\u95f4\u4ece 16.67ms \u98d9\u5347\u5230 25ms&#043;&#xff0c;\u5e27\u7387\u4e0b\u964d       \u2502<br \/>\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<\/p>\n<p>\u53ef\u63a7 GC \u7684\u9884\u7b97\u6a21\u578b&#xff1a;<br \/>\n\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n\u2502 \u5e27\u65f6\u95f4\u7ebf&#xff08;60 FPS &#061; 16.67ms\/\u5e27&#xff0c;\u9884\u7b97 4KB\/\u5e27&#xff09;       \u2502<br \/>\n\u2502                                                  \u2502<br \/>\n\u2502 \u5e27 1: [\u903b\u8f91 10ms][\u903b\u8f91 6.67ms]  \u2190 \u9884\u7b97\u5185&#xff0c;\u65e0 GC    \u2502<br \/>\n\u2502 \u5e27 2: [\u903b\u8f91 10ms][GC 1ms][\u903b\u8f91 5.67ms] \u2190 \u9884\u7b97\u5185 GC \u2502<br \/>\n\u2502 \u5e27 3: [\u903b\u8f91 10ms][\u903b\u8f91 6.67ms]  \u2190 \u9884\u7b97\u5185&#xff0c;\u65e0 GC    \u2502<br \/>\n\u2502                                                  \u2502<br \/>\n\u2502 \u4f18\u52bf&#xff1a;GC \u5728\u53ef\u63a7\u65f6\u673a\u89e6\u53d1&#xff0c;\u5e27\u65f6\u95f4\u7a33\u5b9a\u5728 11-12ms       \u2502<br \/>\n\u2502 \u7ed3\u679c&#xff1a;\u5e27\u7387\u7a33\u5b9a\u5728 83-90 FPS&#xff0c;\u65e0\u6389\u5e27                  \u2502<br \/>\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<\/p>\n<h4 id=\"22-\u9884\u7b97\u503c\u7684\u8bbe\u5b9a\">2.2 \u9884\u7b97\u503c\u7684\u8bbe\u5b9a<\/h4>\n<p>\u4e0d\u540c\u6e38\u620f\u7c7b\u578b\u6709\u4e0d\u540c\u7684 GC \u9884\u7b97\u9700\u6c42&#xff1a;<\/p>\n<p>\/\/ \u5178\u578b\u9884\u7b97\u503c&#xff08;60 FPS &#061; 16.67ms\/\u5e27&#xff09;&#xff1a;<br \/>\n\/\/ &#8211; \u9ad8\u6027\u80fd\u6e38\u620f&#xff08;\u7ade\u6280\u7c7b&#xff09;&#xff1a;  \u2264 1KB\/\u5e27  \u2192 60KB\/\u79d2<br \/>\n\/\/ &#8211; \u4e2d\u7b49\u6027\u80fd\u6e38\u620f&#xff08;RPG&#xff09;&#xff1a;   \u2264 4KB\/\u5e27  \u2192 240KB\/\u79d2<br \/>\n\/\/ &#8211; \u4f11\u95f2\u6e38\u620f&#xff1a;              \u2264 16KB\/\u5e27 \u2192 960KB\/\u79d2<br \/>\n\/\/ &#8211; \u52a0\u8f7d\/\u8fc7\u573a\u573a\u666f&#xff1a;         \u2264 1MB\/\u5e27  \u2192 \u4e00\u6b21\u6027<\/p>\n<p>\/\/ 30 FPS \u573a\u666f&#xff08;33.33ms\/\u5e27&#xff09;&#xff1a;<br \/>\n\/\/ &#8211; \u9ad8\u6027\u80fd\u6e38\u620f&#xff1a;  \u2264 2KB\/\u5e27  \u2192 60KB\/\u79d2<br \/>\n\/\/ &#8211; \u4e2d\u7b49\u6027\u80fd\u6e38\u620f&#xff1a;\u2264 8KB\/\u5e27  \u2192 240KB\/\u79d2<\/p>\n<p>\/\/ 120 FPS \u573a\u666f&#xff08;8.33ms\/\u5e27&#xff09;&#xff1a;<br \/>\n\/\/ &#8211; \u9ad8\u6027\u80fd\u6e38\u620f&#xff1a;  \u2264 0.5KB\/\u5e27 \u2192 60KB\/\u79d2<br \/>\n\/\/ &#8211; \u4e2d\u7b49\u6027\u80fd\u6e38\u620f&#xff1a;\u2264 2KB\/\u5e27   \u2192 240KB\/\u79d2<\/p>\n<p>\u9884\u7b97\u8bbe\u5b9a\u7684\u539f\u5219&#xff1a;<\/p>\n<li>\u8d8a\u4f4e\u8d8a\u7a33\u5b9a&#xff1a;\u9884\u7b97\u8d8a\u4f4e&#xff0c;GC \u9891\u7387\u8d8a\u9ad8&#xff0c;\u4f46\u6bcf\u6b21 GC \u7684\u4ee3\u4ef7\u8d8a\u5c0f\u3002<\/li>\n<li>\u8d8a\u9ad8\u8d8a\u9ad8\u6548&#xff1a;\u9884\u7b97\u8d8a\u9ad8&#xff0c;GC \u9891\u7387\u8d8a\u4f4e&#xff0c;\u4f46\u6bcf\u6b21 GC \u7684\u4ee3\u4ef7\u8d8a\u5927\u3002<\/li>\n<li>\u627e\u5230\u5e73\u8861\u70b9&#xff1a;\u901a\u8fc7 Profiler \u5b9e\u6d4b&#xff0c;\u627e\u5230\u5e27\u65f6\u95f4\u7a33\u5b9a\u7684\u6700\u5927\u9884\u7b97\u503c\u3002<\/li>\n<h4 id=\"23-gc-\u9884\u7b97\u76d1\u63a7\u5668\">2.3 GC \u9884\u7b97\u76d1\u63a7\u5668<\/h4>\n<p>public class GCBudgetMonitor : MonoBehaviour<br \/>\n{<br \/>\n    [Header(&#034;Budget Settings&#034;)]<br \/>\n    [SerializeField] private float _budgetKBPerFrame &#061; 4f;  \/\/ 4KB\/\u5e27<br \/>\n    [SerializeField] private bool _logViolations &#061; true;<br \/>\n    [SerializeField] private int _alertThreshold &#061; 3;  \/\/ \u8fde\u7eed 3 \u5e27\u8d85\u6807\u624d\u62a5\u8b66<\/p>\n<p>    private long _lastGCCount;<br \/>\n    private long _lastHeapSize;<br \/>\n    private float _budgetBytes;<br \/>\n    private int _violationCount;<\/p>\n<p>    void Awake()<br \/>\n    {<br \/>\n        _budgetBytes &#061; _budgetKBPerFrame * 1024;<br \/>\n        _lastGCCount &#061; GC.CollectionCount(0);<br \/>\n        _lastHeapSize &#061; GC.GetTotalMemory(false);<br \/>\n    }<\/p>\n<p>    void Update()<br \/>\n    {<br \/>\n        long currentHeap &#061; GC.GetTotalMemory(false);<br \/>\n        long heapDelta &#061; currentHeap &#8211; _lastHeapSize;<\/p>\n<p>        \/\/ \u68c0\u67e5\u662f\u5426\u8d85\u9884\u7b97<br \/>\n        if (heapDelta &gt; _budgetBytes)<br \/>\n        {<br \/>\n            _violationCount&#043;&#043;;<br \/>\n            if (_violationCount &gt;&#061; _alertThreshold &amp;&amp; _logViolations)<br \/>\n            {<br \/>\n                Debug.LogWarning(<br \/>\n                    $&#034;[{Time.frameCount}] GC Budget Violation: &#034; &#043;<br \/>\n                    $&#034;{heapDelta \/ 1024f:F1}KB allocated &#034; &#043;<br \/>\n                    $&#034;(budget: {_budgetKBPerFrame}KB)&#034;);<br \/>\n            }<br \/>\n        }<br \/>\n        else<br \/>\n        {<br \/>\n            _violationCount &#061; 0;<br \/>\n        }<\/p>\n<p>        _lastHeapSize &#061; currentHeap;<br \/>\n        _lastGCCount &#061; GC.CollectionCount(0);<br \/>\n    }<\/p>\n<p>    \/\/ \u624b\u52a8\u89e6\u53d1 GC&#xff08;\u5728\u5b89\u5168\u65f6\u673a&#xff09;<br \/>\n    public void CollectAtSafeTime()<br \/>\n    {<br \/>\n        \/\/ \u5728\u573a\u666f\u52a0\u8f7d\u3001\u8fc7\u573a\u52a8\u753b\u7b49\u5b89\u5168\u65f6\u673a\u624b\u52a8\u89e6\u53d1<br \/>\n        GC.Collect(0, GCCollectionMode.Optimized, false);<br \/>\n    }<br \/>\n}<\/p>\n<h4 id=\"24-unity-profiler-\u9884\u7b97\u9a8c\u8bc1\">2.4 Unity Profiler \u9884\u7b97\u9a8c\u8bc1<\/h4>\n<p>\/\/ \u4f7f\u7528 ProfilerRecorder \u76d1\u63a7 GC \u5206\u914d<br \/>\nusing Unity.Profiling;<\/p>\n<p>public class ProfilerGCTracker : MonoBehaviour<br \/>\n{<br \/>\n    private ProfilerRecorder _gcAllocRecorder;<br \/>\n    private ProfilerRecorder _gcCollectRecorder;<br \/>\n    private float _threshold &#061; 4096f;  \/\/ 4KB<\/p>\n<p>    void OnEnable()<br \/>\n    {<br \/>\n        _gcAllocRecorder &#061; ProfilerRecorder.StartNew(<br \/>\n            ProfilerCategory.Memory, &#034;GC.Alloc&#034;, 1);<br \/>\n        _gcCollectRecorder &#061; ProfilerRecorder.StartNew(<br \/>\n            ProfilerCategory.Memory, &#034;GC.Collect&#034;, 1);<br \/>\n    }<\/p>\n<p>    void OnDisable()<br \/>\n    {<br \/>\n        _gcAllocRecorder?.Dispose();<br \/>\n        _gcCollectRecorder?.Dispose();<br \/>\n    }<\/p>\n<p>    void Update()<br \/>\n    {<br \/>\n        if (_gcAllocRecorder.Valid)<br \/>\n        {<br \/>\n            long allocBytes &#061; _gcAllocRecorder.LastValue;<br \/>\n            if (allocBytes &gt; _threshold)<br \/>\n            {<br \/>\n                Debug.LogWarning(<br \/>\n                    $&#034;Frame {Time.frameCount}: GC Alloc {allocBytes} bytes&#034;);<br \/>\n            }<br \/>\n        }<br \/>\n    }<br \/>\n}<\/p>\n<hr \/>\n<h4 id=\"25-\u9884\u7b97\u8bbe\u5b9a\u7684\u5b9e\u8df5\u539f\u5219\">2.5 \u9884\u7b97\u8bbe\u5b9a\u7684\u5b9e\u8df5\u539f\u5219<\/h4>\n<p>\u5728\u5b9e\u9645\u9879\u76ee\u4e2d&#xff0c;\u9884\u7b97\u503c\u7684\u8bbe\u5b9a\u9700\u8981\u7ed3\u5408\u9879\u76ee\u7279\u70b9\u548c\u6027\u80fd\u76ee\u6807\u3002\u4ee5\u4e0b\u662f\u9884\u7b97\u8bbe\u5b9a\u7684\u5b9e\u8df5\u539f\u5219&#xff1a;<\/p>\n<li>\u4ece\u4f4e\u5230\u9ad8&#xff1a;\u4ece\u8f83\u4f4e\u7684\u9884\u7b97\u503c&#xff08;\u5982 1KB\/\u5e27&#xff09;\u5f00\u59cb&#xff0c;\u9010\u6b65\u589e\u52a0\u76f4\u5230\u627e\u5230\u5e27\u65f6\u95f4\u7a33\u5b9a\u7684\u6700\u5927\u503c\u3002<\/li>\n<li>\u8003\u8651\u76ee\u6807\u5e27\u7387&#xff1a;60 FPS \u6e38\u620f\u7684\u9884\u7b97\u5e94\u4f4e\u4e8e 30 FPS \u6e38\u620f&#xff0c;\u56e0\u4e3a\u6bcf\u5e27\u53ef\u7528\u65f6\u95f4\u66f4\u77ed\u3002<\/li>\n<li>\u533a\u5206\u573a\u666f\u7c7b\u578b&#xff1a;\u52a0\u8f7d\u573a\u666f\u7684\u9884\u7b97\u53ef\u4ee5\u8fdc\u9ad8\u4e8e\u8fd0\u884c\u573a\u666f&#xff0c;\u56e0\u4e3a\u52a0\u8f7d\u671f\u5141\u8bb8\u8f83\u957f\u7684\u5e27\u65f6\u95f4\u3002<\/li>\n<li>\u76d1\u63a7 Gen 0 GC \u9891\u7387&#xff1a;Gen 0 GC \u7684\u9891\u7387\u662f\u9884\u7b97\u662f\u5426\u5408\u7406\u7684\u5173\u952e\u6307\u6807\u3002\u6bcf\u79d2\u8d85\u8fc7 10 \u6b21 Gen 0 GC \u8bf4\u660e\u9884\u7b97\u8fc7\u9ad8\u3002<\/li>\n<h3 id=\"\u4e09-\u5bf9\u8c61\u6c60\u5316\u7b56\u7565\">\u4e09\u3001\u5bf9\u8c61\u6c60\u5316\u7b56\u7565<\/h3>\n<h4 id=\"31-\u901a\u7528\u5bf9\u8c61\u6c60\">3.1 \u901a\u7528\u5bf9\u8c61\u6c60<\/h4>\n<p>public class ObjectPool&lt;T&gt; where T : class, new()<br \/>\n{<br \/>\n    private readonly Stack&lt;T&gt; _pool;<br \/>\n    private readonly Action&lt;T&gt;? _onRent;<br \/>\n    private readonly Action&lt;T&gt;? _onReturn;<br \/>\n    private readonly int _maxSize;<\/p>\n<p>    public ObjectPool(int initialSize, int maxSize &#061; 1024,<br \/>\n        Action&lt;T&gt;? onRent &#061; null, Action&lt;T&gt;? onReturn &#061; null)<br \/>\n    {<br \/>\n        _pool &#061; new Stack&lt;T&gt;(initialSize);<br \/>\n        _maxSize &#061; maxSize;<br \/>\n        _onRent &#061; onRent;<br \/>\n        _onReturn &#061; onReturn;<\/p>\n<p>        \/\/ \u9884\u70ed&#xff1a;\u9884\u521b\u5efa initialSize \u4e2a\u5bf9\u8c61<br \/>\n        for (int i &#061; 0; i &lt; initialSize; i&#043;&#043;)<br \/>\n        {<br \/>\n            var item &#061; new T();<br \/>\n            _onReturn?.Invoke(item);  \/\/ \u521d\u59cb\u5316\u65f6\u8c03\u7528 Return \u56de\u8c03<br \/>\n            _pool.Push(item);<br \/>\n        }<br \/>\n    }<\/p>\n<p>    public T Rent()<br \/>\n    {<br \/>\n        T item &#061; _pool.Count &gt; 0 ? _pool.Pop() : new T();<br \/>\n        _onRent?.Invoke(item);  \/\/ \u79df\u7528\u65f6\u8c03\u7528\u521d\u59cb\u5316\u56de\u8c03<br \/>\n        return item;<br \/>\n    }<\/p>\n<p>    public void Return(T item)<br \/>\n    {<br \/>\n        if (_pool.Count &lt; _maxSize)<br \/>\n        {<br \/>\n            _onReturn?.Invoke(item);  \/\/ \u5f52\u8fd8\u65f6\u8c03\u7528\u6e05\u7406\u56de\u8c03<br \/>\n            _pool.Push(item);<br \/>\n        }<br \/>\n        \/\/ \u8d85\u8fc7\u6700\u5927\u5bb9\u91cf\u5219\u4e22\u5f03&#xff0c;\u8ba9 GC \u56de\u6536<br \/>\n    }<\/p>\n<p>    public int Count &#061;&gt; _pool.Count;<br \/>\n    public int Capacity &#061;&gt; _pool.Count;  \/\/ \u6c60\u4e2d\u5bf9\u8c61\u6570<br \/>\n}<\/p>\n<h4 id=\"32-unity-gameobject-\u6c60\">3.2 Unity GameObject \u6c60<\/h4>\n<p>public class GameObjectPool<br \/>\n{<br \/>\n    private readonly Stack&lt;GameObject&gt; _pool;<br \/>\n    private readonly GameObject _prefab;<br \/>\n    private readonly Transform _parent;<br \/>\n    private readonly int _maxSize;<\/p>\n<p>    public GameObjectPool(GameObject prefab, int initialSize,<br \/>\n        int maxSize &#061; 64, Transform? parent &#061; null)<br \/>\n    {<br \/>\n        _prefab &#061; prefab;<br \/>\n        _parent &#061; parent ?? new GameObject($&#034;Pool_{prefab.name}&#034;).transform;<br \/>\n        _maxSize &#061; maxSize;<br \/>\n        _pool &#061; new Stack&lt;GameObject&gt;(initialSize);<\/p>\n<p>        \/\/ \u9884\u70ed<br \/>\n        for (int i &#061; 0; i &lt; initialSize; i&#043;&#043;)<br \/>\n        {<br \/>\n            var go &#061; Object.Instantiate(prefab, _parent);<br \/>\n            go.SetActive(false);<br \/>\n            _pool.Push(go);<br \/>\n        }<br \/>\n    }<\/p>\n<p>    public GameObject Rent(Vector3 position, Quaternion rotation)<br \/>\n    {<br \/>\n        GameObject go &#061; _pool.Count &gt; 0 ? _pool.Pop()<br \/>\n            : Object.Instantiate(_prefab, _parent);<\/p>\n<p>        go.transform.SetPositionAndRotation(position, rotation);<br \/>\n        go.SetActive(true);<br \/>\n        return go;<br \/>\n    }<\/p>\n<p>    public void Return(GameObject go)<br \/>\n    {<br \/>\n        if (_pool.Count &lt; _maxSize)<br \/>\n        {<br \/>\n            go.SetActive(false);<br \/>\n            go.transform.SetParent(_parent, false);<br \/>\n            _pool.Push(go);<br \/>\n        }<br \/>\n        else<br \/>\n        {<br \/>\n            Object.Destroy(go);  \/\/ \u8d85\u51fa\u5bb9\u91cf&#xff0c;\u9500\u6bc1<br \/>\n        }<br \/>\n    }<\/p>\n<p>    public void Prewarm(int count)<br \/>\n    {<br \/>\n        while (_pool.Count &lt; count)<br \/>\n        {<br \/>\n            var go &#061; Object.Instantiate(_prefab, _parent);<br \/>\n            go.SetActive(false);<br \/>\n            _pool.Push(go);<br \/>\n        }<br \/>\n    }<\/p>\n<p>    public int AvailableCount &#061;&gt; _pool.Count;<br \/>\n    public int ActiveCount &#061;&gt; _parent?.childCount ?? 0;<br \/>\n}<\/p>\n<h4 id=\"33-list-\u6c60\u5316\">3.3 List \u6c60\u5316<\/h4>\n<p>\/\/ \u907f\u514d\u9891\u7e41 new List&lt;T&gt; \u548c\u6269\u5bb9<br \/>\npublic static class ListPool&lt;T&gt;<br \/>\n{<br \/>\n    [ThreadStatic]<br \/>\n    private static Stack&lt;List&lt;T&gt;&gt;? _pool;<\/p>\n<p>    private static Stack&lt;List&lt;T&gt;&gt; Pool &#061;&gt; _pool ??&#061; new Stack&lt;List&lt;T&gt;&gt;();<\/p>\n<p>    public static List&lt;T&gt; Rent()<br \/>\n    {<br \/>\n        return Pool.Count &gt; 0 ? Pool.Pop() : new List&lt;T&gt;(64);<br \/>\n    }<\/p>\n<p>    public static void Return(List&lt;T&gt; list)<br \/>\n    {<br \/>\n        list.Clear();  \/\/ \u6e05\u7a7a\u4f46\u4fdd\u7559\u5185\u90e8\u6570\u7ec4\u5bb9\u91cf<br \/>\n        Pool.Push(list);<br \/>\n    }<\/p>\n<p>    \/\/ \u4fbf\u6377\u65b9\u6cd5&#xff1a;\u79df\u7528\u2192\u64cd\u4f5c\u2192\u5f52\u8fd8\u2192\u8fd4\u56de\u7ed3\u679c<br \/>\n    public static T[] RentProcessAndReturn(Func&lt;List&lt;T&gt;, T[]&gt; process)<br \/>\n    {<br \/>\n        var list &#061; Rent();<br \/>\n        try<br \/>\n        {<br \/>\n            return process(list);<br \/>\n        }<br \/>\n        finally<br \/>\n        {<br \/>\n            Return(list);<br \/>\n        }<br \/>\n    }<br \/>\n}<\/p>\n<p>\/\/ \u4f7f\u7528<br \/>\nvar array &#061; ListPool&lt;Enemy&gt;.RentProcessAndReturn(list &#061;&gt;<br \/>\n{<br \/>\n    for (int i &#061; 0; i &lt; enemies.Count; i&#043;&#043;)<br \/>\n    {<br \/>\n        if (enemies[i].IsAlive)<br \/>\n            list.Add(enemies[i]);<br \/>\n    }<br \/>\n    return list.ToArray();  \/\/ \u4ec5\u4e00\u6b21\u6570\u7ec4\u5206\u914d<br \/>\n});<\/p>\n<h4 id=\"34-\u6c60\u5316\u7b56\u7565\u51b3\u7b56\">3.4 \u6c60\u5316\u7b56\u7565\u51b3\u7b56<\/h4>\n<table>\n<tr>\u5bf9\u8c61\u7c7b\u578b\u662f\u5426\u6c60\u5316\u539f\u56e0<\/tr>\n<tbody>\n<tr>\n<td>\u5b50\u5f39\/\u6295\u5c04\u7269<\/td>\n<td>\u662f<\/td>\n<td>\u9ad8\u9891\u521b\u5efa\/\u9500\u6bc1<\/td>\n<\/tr>\n<tr>\n<td>\u7c92\u5b50\u7279\u6548<\/td>\n<td>\u662f<\/td>\n<td>\u9ad8\u9891\u521b\u5efa\/\u9500\u6bc1<\/td>\n<\/tr>\n<tr>\n<td>\u654c\u4eba\/NPC<\/td>\n<td>\u662f<\/td>\n<td>\u6218\u6597\u573a\u666f\u9ad8\u9891<\/td>\n<\/tr>\n<tr>\n<td>\u62fe\u53d6\u7269<\/td>\n<td>\u662f<\/td>\n<td>\u4e2d\u9891\u521b\u5efa\/\u9500\u6bc1<\/td>\n<\/tr>\n<tr>\n<td>UI \u9762\u677f<\/td>\n<td>\u662f<\/td>\n<td>\u573a\u666f\u5207\u6362\u9891\u7e41<\/td>\n<\/tr>\n<tr>\n<td>\u573a\u666f\u914d\u7f6e\u6570\u636e<\/td>\n<td>\u5426<\/td>\n<td>\u4f4e\u9891\u521b\u5efa&#xff0c;\u751f\u547d\u5468\u671f\u957f<\/td>\n<\/tr>\n<tr>\n<td>\u65e5\u5fd7\/\u8c03\u8bd5\u5bf9\u8c61<\/td>\n<td>\u5426<\/td>\n<td>\u4f4e\u9891&#xff0c;\u8c03\u8bd5\u65f6\u5141\u8bb8\u5206\u914d<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<hr \/>\n<h4 id=\"35-\u6c60\u5316\u7b56\u7565\u7684\u6743\u8861\">3.5 \u6c60\u5316\u7b56\u7565\u7684\u6743\u8861<\/h4>\n<p>\u5bf9\u8c61\u6c60\u5316\u867d\u7136\u80fd\u6709\u6548\u51cf\u5c11 GC \u5206\u914d&#xff0c;\u4f46\u4e5f\u5f15\u5165\u4e86\u989d\u5916\u7684\u590d\u6742\u6027\u3002\u4ee5\u4e0b\u662f\u6c60\u5316\u7b56\u7565\u7684\u6743\u8861\u5206\u6790&#xff1a;<\/p>\n<p>\u6c60\u5316\u7684\u4f18\u52bf&#xff1a;<\/p>\n<li>\u6d88\u9664\u5206\u914d&#xff1a;\u6c60\u5316\u5bf9\u8c61\u5728\u9996\u6b21\u521b\u5efa\u540e\u4e0d\u518d\u5206\u914d&#xff0c;\u540e\u7eed\u79df\u7528\/\u5f52\u8fd8\u4e0d\u4ea7\u751f GC\u3002<\/li>\n<li>\u5185\u5b58\u9884\u5206\u914d&#xff1a;\u6240\u6709\u6c60\u5316\u5bf9\u8c61\u5728\u521d\u59cb\u5316\u65f6\u5206\u914d&#xff0c;\u8fd0\u884c\u65f6\u65e0\u5185\u5b58\u6ce2\u52a8\u3002<\/li>\n<li>\u6027\u80fd\u53ef\u9884\u6d4b&#xff1a;\u79df\u7528\/\u5f52\u8fd8\u64cd\u4f5c\u7684\u65f6\u95f4\u590d\u6742\u5ea6\u4e3a O(1)&#xff0c;\u6027\u80fd\u53ef\u9884\u6d4b\u3002<\/li>\n<p>\u6c60\u5316\u7684\u4ee3\u4ef7&#xff1a;<\/p>\n<li>\u521d\u59cb\u5316\u5f00\u9500&#xff1a;\u9884\u70ed\u6c60\u9700\u8981\u9884\u5148\u521b\u5efa\u5bf9\u8c61&#xff0c;\u589e\u52a0\u521d\u59cb\u5316\u65f6\u95f4\u3002<\/li>\n<li>\u5185\u5b58\u5360\u7528&#xff1a;\u6c60\u5316\u5bf9\u8c61\u59cb\u7ec8\u5360\u7528\u5185\u5b58&#xff0c;\u5373\u4f7f\u6682\u65f6\u4e0d\u9700\u8981\u3002<\/li>\n<li>\u590d\u6742\u5ea6&#xff1a;\u9700\u8981\u7ba1\u7406\u6c60\u7684\u751f\u547d\u5468\u671f\u3001\u5bb9\u91cf\u9650\u5236\u3001\u5f52\u8fd8\u903b\u8f91\u3002<\/li>\n<p>\u6c60\u5316\u51b3\u7b56\u539f\u5219&#xff1a;<\/p>\n<ul>\n<li>\u9ad8\u9891\u521b\u5efa\/\u9500\u6bc1\u7684\u5bf9\u8c61&#xff1a;\u5e94\u8be5\u6c60\u5316&#xff08;\u5982\u5b50\u5f39\u3001\u7279\u6548&#xff09;\u3002<\/li>\n<li>\u4f4e\u9891\u521b\u5efa\u7684\u5bf9\u8c61&#xff1a;\u4e0d\u9700\u8981\u6c60\u5316&#xff08;\u5982\u573a\u666f\u914d\u7f6e&#xff09;\u3002<\/li>\n<li>\u5927\u5bf9\u8c61&#xff1a;\u8c28\u614e\u6c60\u5316&#xff08;\u5360\u7528 Gen2 \u7a7a\u95f4&#xff09;\u3002<\/li>\n<li>\u5c0f\u5bf9\u8c61&#xff1a;\u4e0d\u9700\u8981\u6c60\u5316&#xff08;Gen 0 GC \u56de\u6536\u6210\u672c\u4f4e&#xff09;\u3002<\/li>\n<\/ul>\n<h3 id=\"\u56db-\u5206\u4ee3\u56de\u6536\u914d\u5408\u7b56\u7565\">\u56db\u3001\u5206\u4ee3\u56de\u6536\u914d\u5408\u7b56\u7565<\/h3>\n<h4 id=\"41-\u7406\u89e3\u5206\u4ee3-gc\">4.1 \u7406\u89e3\u5206\u4ee3 GC<\/h4>\n<p>\/\/ CLR \u7684\u5206\u4ee3 GC \u7b56\u7565&#xff1a;<br \/>\n\/\/ Gen0: \u77ed\u547d\u5bf9\u8c61&#xff0c;\u9891\u7e41\u56de\u6536&#xff08;~1ms&#xff09;<br \/>\n\/\/    &#8211; \u6bcf\u5e27\u5206\u914d\u7684\u65b0\u5bf9\u8c61\u9ed8\u8ba4\u8fdb\u5165 Gen0<br \/>\n\/\/    &#8211; GC.Collect(0) \u53ea\u56de\u6536 Gen0<br \/>\n\/\/ Gen1: \u4e2d\u7b49\u5bff\u547d&#xff0c;\u8f83\u5c11\u56de\u6536&#xff08;~5ms&#xff09;<br \/>\n\/\/    &#8211; Gen0 \u5b58\u6d3b\u5bf9\u8c61\u664b\u5347\u5230 Gen1<br \/>\n\/\/    &#8211; \u4f5c\u4e3a Gen0 \u548c Gen2 \u4e4b\u95f4\u7684\u7f13\u51b2\u533a<br \/>\n\/\/ Gen2: \u957f\u547d\u5bf9\u8c61&#xff0c;\u5f88\u5c11\u56de\u6536&#xff08;~50ms&#043;&#xff09;<br \/>\n\/\/    &#8211; Gen1 \u5b58\u6d3b\u5bf9\u8c61\u664b\u5347\u5230 Gen2<br \/>\n\/\/    &#8211; \u5355\u4f8b\u3001\u7f13\u5b58\u3001\u573a\u666f\u914d\u7f6e\u7b49<br \/>\n\/\/ LOH: \u5927\u5bf9\u8c61(\u226585KB)&#xff0c;\u76f4\u63a5\u8fdb\u5165 Gen2<br \/>\n\/\/    &#8211; \u56de\u6536\u4ee3\u4ef7\u6781\u9ad8&#xff0c;\u9700\u8981\u538b\u7f29<\/p>\n<p>\/\/ \u4f18\u5316\u539f\u5219&#xff1a;<br \/>\n\/\/ 1. \u8ba9\u77ed\u547d\u5bf9\u8c61\u5728 Gen0 \u88ab\u56de\u6536 \u2192 \u63a7\u5236\u6bcf\u5e27\u5206\u914d\u91cf<br \/>\n\/\/ 2. \u907f\u514d\u5bf9\u8c61\u664b\u5347\u5230 Gen1\/Gen2 \u2192 \u63a7\u5236\u5f15\u7528\u6301\u6709\u65f6\u95f4<br \/>\n\/\/ 3. \u5927\u5bf9\u8c61\u907f\u514d\u9891\u7e41\u5206\u914d \u2192 LOH \u56de\u6536\u4ee3\u4ef7\u6781\u9ad8<br \/>\n\/\/ 4. \u5728\u5b89\u5168\u65f6\u673a\u624b\u52a8\u89e6\u53d1 Gen0 GC \u2192 \u907f\u514d\u8fd0\u884c\u65f6\u610f\u5916\u89e6\u53d1<\/p>\n<h4 id=\"42-\u5206\u4ee3-gc-\u914d\u5408\u5bf9\u8c61\u6c60\">4.2 \u5206\u4ee3 GC \u914d\u5408\u5bf9\u8c61\u6c60<\/h4>\n<p>\/\/ \u5bf9\u8c61\u6c60\u7684\u76ee\u7684\u662f\u8ba9\u5bf9\u8c61\u4e0d\u8fdb\u5165 GC \u56de\u6536\u5468\u671f<br \/>\n\/\/ \u6c60\u5316\u7684\u5bf9\u8c61\u59cb\u7ec8\u88ab\u5f3a\u5f15\u7528&#xff0c;\u4e0d\u4f1a\u88ab GC \u56de\u6536<br \/>\n\/\/ \u4f46\u9700\u8981\u6ce8\u610f&#xff1a;\u6c60\u5316\u5bf9\u8c61\u4e0d\u80fd\u592a\u5927&#xff0c;\u5426\u5219\u5360\u7528 Gen2\/LOH \u7a7a\u95f4<\/p>\n<p>\/\/ \u6c60\u5316\u5bf9\u8c61\u7684\u4ee3\u9645\u7ba1\u7406&#xff1a;<br \/>\n\/\/ 1. \u5bf9\u8c61\u9996\u6b21\u521b\u5efa \u2192 Gen0<br \/>\n\/\/ 2. \u5f52\u8fd8\u5230\u6c60 \u2192 \u4ecd\u88ab\u6c60\u5f15\u7528&#xff0c;\u505c\u7559\u5728\u5f53\u524d\u4ee3<br \/>\n\/\/ 3. \u6c60\u672c\u8eab\u662f\u957f\u547d\u5bf9\u8c61&#xff08;Gen2&#xff09;\u2192 \u6c60\u5316\u5bf9\u8c61\u6700\u7ec8\u664b\u5347\u5230 Gen2<br \/>\n\/\/ 4. \u6c60\u5316\u5bf9\u8c61\u5728 Gen2 \u4e2d&#xff0c;\u4e0d\u4f1a\u9891\u7e41\u56de\u6536&#xff0c;\u4f46\u4e5f\u65e0\u6cd5\u56de\u6536<\/p>\n<p>\/\/ \u56e0\u6b64&#xff1a;\u6c60\u5316\u9002\u5408\u4e2d\u7b49\u5927\u5c0f\u3001\u9ad8\u9891\u590d\u7528\u7684\u5bf9\u8c61<br \/>\n\/\/ \u4e0d\u9002\u5408\u8d85\u5927\u5bf9\u8c61&#xff08;\u4f1a\u5360\u7528 Gen2 \u7a7a\u95f4&#xff09;<\/p>\n<h4 id=\"43-\u624b\u52a8-gc-\u89e6\u53d1\u65f6\u673a\">4.3 \u624b\u52a8 GC \u89e6\u53d1\u65f6\u673a<\/h4>\n<p>public class GCTrigger : MonoBehaviour<br \/>\n{<br \/>\n    private float _gcTimer &#061; 0;<br \/>\n    private const float GC_INTERVAL &#061; 5f;  \/\/ \u6bcf 5 \u79d2\u68c0\u67e5\u4e00\u6b21<\/p>\n<p>    void Update()<br \/>\n    {<br \/>\n        _gcTimer &#043;&#061; Time.deltaTime;<\/p>\n<p>        \/\/ \u5728 Loading \u5c4f\u5e55\u3001\u8fc7\u573a\u52a8\u753b\u7b49\u5b89\u5168\u65f6\u673a\u89e6\u53d1<br \/>\n        if (_gcTimer &gt;&#061; GC_INTERVAL &amp;&amp; IsSafeTime())<br \/>\n        {<br \/>\n            \/\/ \u4ec5\u89e6\u53d1 Gen0 GC&#xff0c;\u5f00\u9500\u6700\u5c0f<br \/>\n            GC.Collect(0, GCCollectionMode.Optimized, false);<br \/>\n            _gcTimer &#061; 0;<br \/>\n        }<br \/>\n    }<\/p>\n<p>    private bool IsSafeTime()<br \/>\n    {<br \/>\n        \/\/ \u5224\u65ad\u5f53\u524d\u662f\u5426\u662f\u5b89\u5168\u65f6\u673a<br \/>\n        \/\/ 1. \u4e0d\u5728\u6218\u6597\u4e2d<br \/>\n        \/\/ 2. \u4e0d\u5728\u8fc7\u573a\u52a8\u753b<br \/>\n        \/\/ 3. \u5e27\u65f6\u95f4\u5145\u88d5<br \/>\n        return Time.deltaTime &lt; 0.016f * 0.8f;  \/\/ \u5e27\u65f6\u95f4\u4f4e\u4e8e\u9884\u7b97 80%<br \/>\n    }<\/p>\n<p>    \/\/ \u573a\u666f\u5207\u6362\u65f6\u89e6\u53d1\u5b8c\u6574 GC<br \/>\n    public void FullGCOnSceneLoad()<br \/>\n    {<br \/>\n        GC.Collect();<br \/>\n        GC.WaitForPendingFinalizers();<br \/>\n        GC.Collect();<br \/>\n        \/\/ \u6e05\u7406\u6240\u6709\u4ee3&#xff0c;\u91ca\u653e\u672a\u4f7f\u7528\u5185\u5b58<br \/>\n    }<br \/>\n}<\/p>\n<hr \/>\n<h4 id=\"44-\u5206\u4ee3-gc-\u4e0e\u5185\u5b58\u538b\u529b\u7684\u5173\u7cfb\">4.4 \u5206\u4ee3 GC \u4e0e\u5185\u5b58\u538b\u529b\u7684\u5173\u7cfb<\/h4>\n<p>\u5f53\u7cfb\u7edf\u5185\u5b58\u538b\u529b\u589e\u5927\u65f6&#xff08;\u5982 Windows \u901a\u77e5\u5185\u5b58\u4e0d\u8db3&#xff09;&#xff0c;.NET GC \u4f1a\u81ea\u52a8\u8c03\u6574\u884c\u4e3a\u4ee5\u91ca\u653e\u5185\u5b58\u3002\u8fd9\u79cd\u8c03\u6574\u5305\u62ec&#xff1a;<\/p>\n<li>\u964d\u4f4e Gen 0 \u9884\u7b97&#xff1a;\u66f4\u9891\u7e41\u5730\u89e6\u53d1 Gen 0 GC\u3002<\/li>\n<li>\u63d0\u9ad8\u538b\u7f29\u9608\u503c&#xff1a;\u66f4\u65e9\u89e6\u53d1 Gen 2 \u538b\u7f29\u3002<\/li>\n<li>\u56de\u6536 LOH&#xff1a;\u56de\u6536\u5927\u5bf9\u8c61\u5806\u4e2d\u7684\u6b7b\u5bf9\u8c61\u3002<\/li>\n<p>\u7406\u89e3\u8fd9\u79cd\u81ea\u52a8\u8c03\u6574\u673a\u5236\u6709\u52a9\u4e8e\u6b63\u786e\u8bbe\u7f6e GC \u9884\u7b97\u2014\u2014\u5728\u5185\u5b58\u5bcc\u4f59\u65f6\u9884\u7b97\u53ef\u4ee5\u7a0d\u9ad8&#xff0c;\u5728\u5185\u5b58\u7d27\u5f20\u65f6\u9884\u7b97\u5e94\u8be5\u964d\u4f4e\u3002<\/p>\n<h3 id=\"\u4e94-\u573a\u666f\u52a0\u8f7d\u7684-gc-\u63a7\u5236\">\u4e94\u3001\u573a\u666f\u52a0\u8f7d\u7684 GC \u63a7\u5236<\/h3>\n<h4 id=\"51-\u573a\u666f\u52a0\u8f7d\u7684-gc-\u7279\u70b9\">5.1 \u573a\u666f\u52a0\u8f7d\u7684 GC \u7279\u70b9<\/h4>\n<p>\/\/ \u573a\u666f\u52a0\u8f7d\u662f GC \u5206\u914d\u7684\u9ad8\u5cf0\u671f&#xff1a;<br \/>\n\/\/ 1. \u53cd\u5e8f\u5217\u5316 Prefab\/ScriptableObject \u2192 \u5927\u91cf\u5bf9\u8c61\u5206\u914d<br \/>\n\/\/ 2. Instantiate \u2192 GameObject &#043; Component \u5206\u914d<br \/>\n\/\/ 3. \u8d44\u6e90\u52a0\u8f7d \u2192 Texture\/Mesh\/AudioClip \u5206\u914d<br \/>\n\/\/ 4. \u521d\u59cb\u5316\u903b\u8f91 \u2192 \u96c6\u5408\/\u7f13\u5b58\u5206\u914d<\/p>\n<p>\/\/ \u7b56\u7565&#xff1a;\u5c06\u52a0\u8f7d\u671f GC \u4e0e\u8fd0\u884c\u671f GC \u9694\u79bb<br \/>\n\/\/ 1. \u52a0\u8f7d\u671f\u5141\u8bb8\u5927\u91cf GC \u5206\u914d<br \/>\n\/\/ 2. \u52a0\u8f7d\u5b8c\u6210\u540e\u89e6\u53d1\u5b8c\u6574 GC<br \/>\n\/\/ 3. \u8fd0\u884c\u671f\u4e25\u683c\u63a7\u5236 GC \u9884\u7b97<\/p>\n<h4 id=\"52-\u5206\u9636\u6bb5\u52a0\u8f7d\">5.2 \u5206\u9636\u6bb5\u52a0\u8f7d<\/h4>\n<p>public class SceneLoader : MonoBehaviour<br \/>\n{<br \/>\n    public IEnumerator LoadSceneAsync(string sceneName)<br \/>\n    {<br \/>\n        \/\/ \u9636\u6bb5 1&#xff1a;\u5f02\u6b65\u52a0\u8f7d\u573a\u666f<br \/>\n        var op &#061; SceneManager.LoadSceneAsync(sceneName, LoadSceneMode.Additive);<br \/>\n        op.allowSceneActivation &#061; false;<br \/>\n        while (op.progress &lt; 0.9f)<br \/>\n            yield return null;<\/p>\n<p>        \/\/ \u9636\u6bb5 2&#xff1a;\u9884\u52a0\u8f7d\u8d44\u6e90<br \/>\n        yield return PreloadAssets();<\/p>\n<p>        \/\/ \u9636\u6bb5 3&#xff1a;\u6fc0\u6d3b\u573a\u666f<br \/>\n        op.allowSceneActivation &#061; true;<br \/>\n        yield return null;<\/p>\n<p>        \/\/ \u9636\u6bb5 4&#xff1a;\u521d\u59cb\u5316\u573a\u666f\u5bf9\u8c61<br \/>\n        yield return InitializeScene();<\/p>\n<p>        \/\/ \u9636\u6bb5 5&#xff1a;\u89e6\u53d1 GC \u6e05\u7406\u52a0\u8f7d\u5783\u573e<br \/>\n        yield return new WaitForEndOfFrame();<br \/>\n        GC.Collect();<br \/>\n        GC.WaitForPendingFinalizers();<br \/>\n        GC.Collect();<\/p>\n<p>        \/\/ \u9636\u6bb5 6&#xff1a;\u9884\u70ed\u5bf9\u8c61\u6c60<br \/>\n        PrewarmPools();<br \/>\n    }<\/p>\n<p>    private IEnumerator PreloadAssets()<br \/>\n    {<br \/>\n        \/\/ \u9884\u52a0\u8f7d\u5e38\u7528\u8d44\u6e90\u5230\u7f13\u5b58<br \/>\n        var handles &#061; new List&lt;UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle&gt;();<br \/>\n        foreach (var path in _preloadPaths)<br \/>\n        {<br \/>\n            var handle &#061; Addressables.LoadAssetAsync&lt;GameObject&gt;(path);<br \/>\n            handles.Add(handle);<br \/>\n        }<br \/>\n        yield return Addressables.LoadAssetAsync&lt;GameObject&gt;(_preloadPaths[0]);<br \/>\n        foreach (var h in handles)<br \/>\n            _assetCache.Add(h);<br \/>\n    }<\/p>\n<p>    private void PrewarmPools()<br \/>\n    {<br \/>\n        \/\/ \u9884\u70ed\u5bf9\u8c61\u6c60&#xff0c;\u907f\u514d\u8fd0\u884c\u65f6 Instantiate<br \/>\n        foreach (var pool in _pools)<br \/>\n            pool.Prewarm(pool.InitialSize);<br \/>\n    }<br \/>\n}<\/p>\n<h4 id=\"53-\u573a\u666f\u5378\u8f7d\u7684-gc-\u63a7\u5236\">5.3 \u573a\u666f\u5378\u8f7d\u7684 GC \u63a7\u5236<\/h4>\n<p>public IEnumerator UnloadSceneAsync(Scene scene)<br \/>\n{<br \/>\n    \/\/ \u9636\u6bb5 1&#xff1a;\u91ca\u653e\u8d44\u6e90\u5f15\u7528<br \/>\n    ReleaseAssetReferences();<\/p>\n<p>    \/\/ \u9636\u6bb5 2&#xff1a;\u6e05\u7a7a\u5bf9\u8c61\u6c60<br \/>\n    ClearPools();<\/p>\n<p>    \/\/ \u9636\u6bb5 3&#xff1a;\u5f02\u6b65\u5378\u8f7d\u573a\u666f<br \/>\n    var op &#061; SceneManager.UnloadSceneAsync(scene);<br \/>\n    while (!op.isDone)<br \/>\n        yield return null;<\/p>\n<p>    \/\/ \u9636\u6bb5 4&#xff1a;\u89e6\u53d1 GC \u6e05\u7406<br \/>\n    yield return null;<br \/>\n    GC.Collect();<br \/>\n    GC.WaitForPendingFinalizers();<br \/>\n    GC.Collect();<\/p>\n<p>    \/\/ \u9636\u6bb5 5&#xff1a;\u53ef\u9009 &#8211; \u91ca\u653e\u672a\u4f7f\u7528\u7684\u8d44\u6e90<br \/>\n    yield return Resources.UnloadUnusedAssets();<br \/>\n}<\/p>\n<hr \/>\n<h4 id=\"54-\u573a\u666f\u52a0\u8f7d-gc-\u63a7\u5236\u7684\u5de5\u7a0b\u5b9e\u8df5\">5.4 \u573a\u666f\u52a0\u8f7d GC \u63a7\u5236\u7684\u5de5\u7a0b\u5b9e\u8df5<\/h4>\n<p>\u573a\u666f\u52a0\u8f7d\u7684 GC \u63a7\u5236\u5728\u5de5\u7a0b\u5b9e\u8df5\u4e2d\u9700\u8981\u4e0e\u9879\u76ee\u7684\u52a0\u8f7d\u6d41\u7a0b\u7d27\u5bc6\u7ed3\u5408\u3002\u4ee5\u4e0b\u662f\u573a\u666f\u52a0\u8f7d GC \u63a7\u5236\u7684\u5de5\u7a0b\u5b9e\u8df5\u5efa\u8bae&#xff1a;<\/p>\n<li>\u52a0\u8f7d\u524d GC&#xff1a;\u5728\u573a\u666f\u52a0\u8f7d\u524d\u89e6\u53d1\u4e00\u6b21 Gen 0 GC&#xff0c;\u91ca\u653e\u4e0a\u4e00\u573a\u666f\u7684\u6b8b\u7559\u5bf9\u8c61\u3002<\/li>\n<li>\u52a0\u8f7d\u540e Full GC&#xff1a;\u573a\u666f\u52a0\u8f7d\u5b8c\u6210\u540e\u89e6\u53d1 Full GC&#xff0c;\u6e05\u7406\u6240\u6709\u4ee3\u3002<\/li>\n<li>\u5f02\u6b65\u52a0\u8f7d&#xff1a;\u4f7f\u7528 Addressables \u6216 SceneManager \u7684\u5f02\u6b65\u52a0\u8f7d API&#xff0c;\u5c06 GC \u5206\u6563\u5230\u591a\u5e27\u3002<\/li>\n<li>\u5bf9\u8c61\u6c60\u9884\u70ed&#xff1a;\u5728\u573a\u666f\u52a0\u8f7d\u5b8c\u6210\u540e\u9884\u70ed\u65b0\u573a\u666f\u9700\u8981\u7684\u5bf9\u8c61\u6c60&#xff0c;\u907f\u514d\u8fd0\u884c\u65f6 Instantiate\u3002<\/li>\n<h3 id=\"\u516d-gc-\u751f\u547d\u5468\u671f\u7ba1\u7406\u7b56\u7565\">\u516d\u3001GC \u751f\u547d\u5468\u671f\u7ba1\u7406\u7b56\u7565<\/h3>\n<h4 id=\"61-\u5bf9\u8c61\u751f\u547d\u5468\u671f\u5206\u7c7b\">6.1 \u5bf9\u8c61\u751f\u547d\u5468\u671f\u5206\u7c7b<\/h4>\n<p>\/\/ \u6309\u751f\u547d\u5468\u671f\u5c06\u5bf9\u8c61\u5206\u4e3a\u56db\u7c7b&#xff0c;\u5206\u522b\u7ba1\u7406&#xff1a;<\/p>\n<p>\/\/ 1. \u6c38\u4e45\u5bf9\u8c61&#xff08;Permanent&#xff09;<br \/>\n\/\/    &#8211; \u5355\u4f8b\u7ba1\u7406\u5668\u3001\u914d\u7f6e\u6570\u636e\u3001\u6838\u5fc3\u7cfb\u7edf<br \/>\n\/\/    &#8211; \u751f\u547d\u5468\u671f &#061; \u5e94\u7528\u751f\u547d\u5468\u671f<br \/>\n\/\/    &#8211; \u7b56\u7565&#xff1a;\u9759\u6001\u5f15\u7528\u6216 DontDestroyOnLoad<\/p>\n<p>\/\/ 2. \u573a\u666f\u5bf9\u8c61&#xff08;Scene-scoped&#xff09;<br \/>\n\/\/    &#8211; \u573a\u666f\u4e2d\u7684 GameObject\u3001\u573a\u666f\u914d\u7f6e<br \/>\n\/\/    &#8211; \u751f\u547d\u5468\u671f &#061; \u573a\u666f\u751f\u547d\u5468\u671f<br \/>\n\/\/    &#8211; \u7b56\u7565&#xff1a;\u573a\u666f\u52a0\u8f7d\u65f6\u5206\u914d&#xff0c;\u5378\u8f7d\u65f6\u91ca\u653e<\/p>\n<p>\/\/ 3. \u5e27\u5bf9\u8c61&#xff08;Frame-scoped&#xff09;<br \/>\n\/\/    &#8211; \u4e34\u65f6\u8ba1\u7b97\u7ed3\u679c\u3001\u78b0\u649e\u68c0\u6d4b\u7ed3\u679c<br \/>\n\/\/    &#8211; \u751f\u547d\u5468\u671f &#061; \u5355\u5e27<br \/>\n\/\/    &#8211; \u7b56\u7565&#xff1a;\u9884\u5206\u914d\u7f13\u51b2\u533a&#xff0c;\u6808\u4e0a\u5206\u914d<\/p>\n<p>\/\/ 4. \u6c60\u5316\u5bf9\u8c61&#xff08;Pooled&#xff09;<br \/>\n\/\/    &#8211; \u5b50\u5f39\u3001\u7279\u6548\u3001\u654c\u4eba\u7b49\u9891\u7e41\u521b\u5efa\/\u9500\u6bc1\u7684\u5bf9\u8c61<br \/>\n\/\/    &#8211; \u751f\u547d\u5468\u671f &#061; \u53ef\u590d\u7528<br \/>\n\/\/    &#8211; \u7b56\u7565&#xff1a;\u5bf9\u8c61\u6c60\u7ba1\u7406<\/p>\n<h4 id=\"62-\u751f\u547d\u5468\u671f\u7ba1\u7406\u6846\u67b6\">6.2 \u751f\u547d\u5468\u671f\u7ba1\u7406\u6846\u67b6<\/h4>\n<p>public class LifetimeManager : MonoBehaviour<br \/>\n{<br \/>\n    \/\/ \u6c38\u4e45\u5bf9\u8c61\u6ce8\u518c<br \/>\n    private readonly HashSet&lt;object&gt; _permanentObjects &#061; new();<\/p>\n<p>    \/\/ \u573a\u666f\u5bf9\u8c61\u8ddf\u8e2a<br \/>\n    private readonly List&lt;GameObject&gt; _sceneObjects &#061; new(256);<\/p>\n<p>    \/\/ \u5e27\u7f13\u51b2\u533a&#xff08;\u9884\u5206\u914d&#xff09;<br \/>\n    private readonly Collider[] _frameOverlapBuffer &#061; new Collider[64];<br \/>\n    private readonly RaycastHit[] _frameRayBuffer &#061; new RaycastHit[32];<\/p>\n<p>    \/\/ \u5bf9\u8c61\u6c60<br \/>\n    private readonly Dictionary&lt;Type, object&gt; _pools &#061; new();<\/p>\n<p>    public T RentPooled&lt;T&gt;() where T : class, new()<br \/>\n    {<br \/>\n        if (!_pools.TryGetValue(typeof(T), out var pool))<br \/>\n        {<br \/>\n            pool &#061; new ObjectPool&lt;T&gt;(32);<br \/>\n            _pools[typeof(T)] &#061; pool;<br \/>\n        }<br \/>\n        return ((ObjectPool&lt;T&gt;)pool).Rent();<br \/>\n    }<\/p>\n<p>    public void ReturnPooled&lt;T&gt;(T item) where T : class, new()<br \/>\n    {<br \/>\n        if (_pools.TryGetValue(typeof(T), out var pool))<br \/>\n            ((ObjectPool&lt;T&gt;)pool).Return(item);<br \/>\n    }<\/p>\n<p>    public ref Collider[] FrameOverlapBuffer &#061;&gt; ref _frameOverlapBuffer;<br \/>\n    public ref RaycastHit[] FrameRayBuffer &#061;&gt; ref _frameRayBuffer;<\/p>\n<p>    public void OnSceneLoaded()<br \/>\n    {<br \/>\n        _sceneObjects.Clear();<br \/>\n        \/\/ \u6ce8\u518c\u65b0\u573a\u666f\u5bf9\u8c61<br \/>\n    }<\/p>\n<p>    public void OnSceneUnloaded()<br \/>\n    {<br \/>\n        \/\/ \u91ca\u653e\u573a\u666f\u5bf9\u8c61\u5f15\u7528<br \/>\n        _sceneObjects.Clear();<br \/>\n        \/\/ \u6e05\u7a7a\u6c60\u5316\u5bf9\u8c61<br \/>\n        foreach (var pool in _pools.Values)<br \/>\n        {<br \/>\n            \/\/ \u6e05\u7a7a\u6c60&#xff0c;\u8ba9 GC \u56de\u6536<br \/>\n        }<br \/>\n        _pools.Clear();<br \/>\n        \/\/ \u89e6\u53d1 GC<br \/>\n        GC.Collect();<br \/>\n    }<br \/>\n}<\/p>\n<hr \/>\n<h3 id=\"\u4e03-\u5b8c\u6574-gc-\u4f18\u5316\u7b56\u7565\u603b\u7ed3\">\u4e03\u3001\u5b8c\u6574 GC \u4f18\u5316\u7b56\u7565\u603b\u7ed3<\/h3>\n<h4 id=\"71-\u5206\u5c42\u4f18\u5316\u7b56\u7565\">7.1 \u5206\u5c42\u4f18\u5316\u7b56\u7565<\/h4>\n<p>\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510<br \/>\n\u2502  Layer 1: \u96f6\u5206\u914d\u7f16\u7a0b&#xff08;\u70ed\u8def\u5f84&#xff09;                    \u2502<br \/>\n\u2502  &#8211; Span\/stackalloc                              \u2502<br \/>\n\u2502  &#8211; \u9884\u5206\u914d\u7f13\u51b2\u533a                                  \u2502<br \/>\n\u2502  &#8211; \u503c\u7c7b\u578b\u66ff\u4ee3\u5f15\u7528\u7c7b\u578b                             \u2502<br \/>\n\u2502  &#8211; \u9759\u6001\u59d4\u6258\u7f13\u5b58                                  \u2502<br \/>\n\u251c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2524<br \/>\n\u2502  Layer 2: \u5bf9\u8c61\u6c60\u5316&#xff08;\u4e2d\u9891\u8def\u5f84&#xff09;                     \u2502<br \/>\n\u2502  &#8211; GameObject \u6c60                                \u2502<br \/>\n\u2502  &#8211; List\/\u6570\u7ec4\u6c60                                  \u2502<br \/>\n\u2502  &#8211; StringBuilder \u6c60                             \u2502<br \/>\n\u2502  &#8211; \u4e8b\u4ef6\/\u59d4\u6258\u6c60                                   \u2502<br \/>\n\u251c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2524<br \/>\n\u2502  Layer 3: GC \u9884\u7b97\u63a7\u5236&#xff08;\u5168\u5c40&#xff09;                     \u2502<br \/>\n\u2502  &#8211; \u5e27\u7ea7 GC \u9884\u7b97\u76d1\u63a7                              \u2502<br \/>\n\u2502  &#8211; \u5b89\u5168\u65f6\u673a\u624b\u52a8 GC                               \u2502<br \/>\n\u2502  &#8211; \u5206\u4ee3\u56de\u6536\u914d\u5408                                  \u2502<br \/>\n\u251c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2524<br \/>\n\u2502  Layer 4: \u573a\u666f\u7ea7 GC \u7ba1\u7406&#xff08;\u5b8f\u89c2&#xff09;                  \u2502<br \/>\n\u2502  &#8211; \u52a0\u8f7d\/\u5378\u8f7d GC \u9694\u79bb                             \u2502<br \/>\n\u2502  &#8211; \u5206\u9636\u6bb5\u52a0\u8f7d                                    \u2502<br \/>\n\u2502  &#8211; \u8d44\u6e90\u9884\u52a0\u8f7d\u4e0e\u9884\u70ed                              \u2502<br \/>\n\u2514\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2518<\/p>\n<h4 id=\"72-gc-\u4f18\u5316\u68c0\u67e5\u6e05\u5355\">7.2 GC \u4f18\u5316\u68c0\u67e5\u6e05\u5355<\/h4>\n<table>\n<tr>\u5c42\u7ea7\u68c0\u67e5\u9879\u72b6\u6001<\/tr>\n<tbody>\n<tr>\n<td>L1<\/td>\n<td>Update \u4e2d\u65e0\u5b57\u7b26\u4e32\u62fc\u63a5<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L1<\/td>\n<td>Update \u4e2d\u65e0 LINQ<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L1<\/td>\n<td>Update \u4e2d\u65e0\u95ed\u5305\/lambda<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L1<\/td>\n<td>Physics \u4f7f\u7528 NonAlloc<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L1<\/td>\n<td>Mesh \u6570\u636e\u5df2\u7f13\u5b58<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L1<\/td>\n<td>Material \u4f7f\u7528 PropertyBlock<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L1<\/td>\n<td>Animator \u53c2\u6570\u4f7f\u7528 Hash<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L2<\/td>\n<td>\u5b50\u5f39\/\u7279\u6548\u4f7f\u7528\u5bf9\u8c61\u6c60<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L2<\/td>\n<td>List\/\u6570\u7ec4\u590d\u7528<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L2<\/td>\n<td>StringBuilder \u6c60\u5316<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L3<\/td>\n<td>GC \u9884\u7b97\u76d1\u63a7\u5668\u90e8\u7f72<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L3<\/td>\n<td>\u5b89\u5168\u65f6\u673a GC \u89e6\u53d1<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L3<\/td>\n<td>Profiler GC Alloc &lt; 4KB\/\u5e27<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L4<\/td>\n<td>\u573a\u666f\u52a0\u8f7d\u540e Full GC<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L4<\/td>\n<td>\u5bf9\u8c61\u6c60\u9884\u70ed<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<tr>\n<td>L4<\/td>\n<td>\u8d44\u6e90\u9884\u52a0\u8f7d<\/td>\n<td>\u2610<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<hr \/>\n<h3 id=\"\u516b-\u5b9e\u6218\u5b8c\u6574\u7684-gc-\u7ba1\u7406\u7cfb\u7edf\">\u516b\u3001\u5b9e\u6218&#xff1a;\u5b8c\u6574\u7684 GC \u7ba1\u7406\u7cfb\u7edf<\/h3>\n<p>public class GCManager : MonoBehaviour<br \/>\n{<br \/>\n    public static GCManager Instance { get; private set; } &#061; null!;<\/p>\n<p>    [Header(&#034;Budget&#034;)]<br \/>\n    [SerializeField] private float _budgetKBPerFrame &#061; 4f;<br \/>\n    [SerializeField] private bool _enableAutoGC &#061; true;<\/p>\n<p>    \/\/ \u9884\u5206\u914d\u5e27\u7f13\u51b2\u533a<br \/>\n    public readonly Collider[] OverlapBuffer &#061; new Collider[128];<br \/>\n    public readonly RaycastHit[] RayBuffer &#061; new RaycastHit[64];<br \/>\n    public readonly List&lt;Enemy&gt; EnemyBuffer &#061; new(128);<\/p>\n<p>    \/\/ \u5bf9\u8c61\u6c60<br \/>\n    private GameObjectPool? _effectPool;<br \/>\n    private GameObjectPool? _projectilePool;<\/p>\n<p>    \/\/ GC \u76d1\u63a7<br \/>\n    private long _lastHeapSize;<br \/>\n    private float _gcTimer;<\/p>\n<p>    void Awake()<br \/>\n    {<br \/>\n        Instance &#061; this;<br \/>\n        _lastHeapSize &#061; GC.GetTotalMemory(false);<br \/>\n    }<\/p>\n<p>    void Start()<br \/>\n    {<br \/>\n        \/\/ \u9884\u70ed\u5bf9\u8c61\u6c60<br \/>\n        _effectPool &#061; new GameObjectPool(_effectPrefab, 32, 128);<br \/>\n        _projectilePool &#061; new GameObjectPool(_projectilePrefab, 64, 256);<br \/>\n    }<\/p>\n<p>    void Update()<br \/>\n    {<br \/>\n        MonitorGC();<br \/>\n        MaybeTriggerGC();<br \/>\n    }<\/p>\n<p>    private void MonitorGC()<br \/>\n    {<br \/>\n        long currentHeap &#061; GC.GetTotalMemory(false);<br \/>\n        long delta &#061; currentHeap &#8211; _lastHeapSize;<br \/>\n        float deltaKB &#061; delta \/ 1024f;<\/p>\n<p>        if (deltaKB &gt; _budgetKBPerFrame)<br \/>\n        {<br \/>\n            Debug.LogWarning(<br \/>\n                $&#034;[{Time.frameCount}] GC alloc {deltaKB:F1}KB &#034; &#043;<br \/>\n                $&#034;exceeds budget {_budgetKBPerFrame}KB&#034;);<br \/>\n        }<\/p>\n<p>        _lastHeapSize &#061; currentHeap;<br \/>\n    }<\/p>\n<p>    private void MaybeTriggerGC()<br \/>\n    {<br \/>\n        if (!_enableAutoGC) return;<\/p>\n<p>        _gcTimer &#043;&#061; Time.deltaTime;<br \/>\n        if (_gcTimer &gt;&#061; 10f &amp;&amp; Time.deltaTime &lt; 0.012f)<br \/>\n        {<br \/>\n            GC.Collect(0, GCCollectionMode.Optimized, false);<br \/>\n            _gcTimer &#061; 0;<br \/>\n        }<br \/>\n    }<\/p>\n<p>    \/\/ \u573a\u666f\u52a0\u8f7d\u65f6\u8c03\u7528<br \/>\n    public void OnSceneTransition()<br \/>\n    {<br \/>\n        GC.Collect();<br \/>\n        GC.WaitForPendingFinalizers();<br \/>\n        GC.Collect();<\/p>\n<p>        _effectPool?.Prewarm(32);<br \/>\n        _projectilePool?.Prewarm(64);<br \/>\n    }<br \/>\n}<\/p>\n<hr \/>\n<h3 id=\"\u4e5d-\u603b\u7ed3\u4e0e\u5b9e\u8df5\u5efa\u8bae\">\u4e5d\u3001\u603b\u7ed3\u4e0e\u5b9e\u8df5\u5efa\u8bae<\/h3>\n<h4 id=\"91-\u6838\u5fc3\u8981\u70b9\u56de\u987e\">9.1 \u6838\u5fc3\u8981\u70b9\u56de\u987e<\/h4>\n<p>\u5e27\u7ea7\u9884\u7b97\u4e0e GC \u751f\u547d\u5468\u671f\u7b56\u7565\u662f GC \u4f18\u5316\u7684\u9876\u5c42\u8bbe\u8ba1&#xff1a;<\/p>\n<li>\u5efa\u7acb\u5e27\u7ea7 GC \u9884\u7b97&#xff1a;\u6bcf\u5e27\u5206\u914d\u63a7\u5236\u5728 4KB \u4ee5\u5185\u3002<\/li>\n<li>\u90e8\u7f72 GC \u76d1\u63a7\u5668&#xff1a;\u5b9e\u65f6\u68c0\u6d4b\u9884\u7b97\u8fdd\u89c4\u3002<\/li>\n<li>\u5bf9\u8c61\u6c60\u5316\u4e2d\u9891\u5bf9\u8c61&#xff1a;\u5b50\u5f39\/\u7279\u6548\/\u5217\u8868\u590d\u7528\u3002<\/li>\n<li>\u9884\u5206\u914d\u5e27\u7f13\u51b2\u533a&#xff1a;Physics\/\u78b0\u649e\u68c0\u6d4b\u590d\u7528\u3002<\/li>\n<li>\u5b89\u5168\u65f6\u673a\u624b\u52a8 GC&#xff1a;\u907f\u514d\u8fd0\u884c\u65f6\u610f\u5916\u89e6\u53d1\u3002<\/li>\n<li>\u573a\u666f\u52a0\u8f7d GC \u9694\u79bb&#xff1a;\u52a0\u8f7d\u671f\u5141\u8bb8\u5206\u914d&#xff0c;\u5b8c\u6210\u540e Full GC\u3002<\/li>\n<li>\u5206\u9636\u6bb5\u52a0\u8f7d&#xff1a;\u9884\u52a0\u8f7d\u2192\u6fc0\u6d3b\u2192\u521d\u59cb\u5316\u2192GC\u2192\u9884\u70ed\u3002<\/li>\n<li>\u5206\u5c42\u4f18\u5316&#xff1a;L1 \u96f6\u5206\u914d\u2192L2 \u6c60\u5316\u2192L3 \u9884\u7b97\u2192L4 \u573a\u666f\u7ba1\u7406\u3002<\/li>\n<h4 id=\"92-\u5b9e\u8df5\u5efa\u8bae\">9.2 \u5b9e\u8df5\u5efa\u8bae<\/h4>\n<li>\u4ece\u76d1\u63a7\u5f00\u59cb&#xff1a;\u5148\u90e8\u7f72 GC \u9884\u7b97\u76d1\u63a7\u5668&#xff0c;\u4e86\u89e3\u9879\u76ee\u7684 GC \u57fa\u7ebf\u3002<\/li>\n<li>\u9010\u5c42\u4f18\u5316&#xff1a;\u4ece L1 \u96f6\u5206\u914d\u5f00\u59cb&#xff0c;\u9010\u6b65\u5230 L4 \u573a\u666f\u7ba1\u7406\u3002<\/li>\n<li>\u5efa\u7acb\u7f16\u7801\u89c4\u8303&#xff1a;\u5c06\u9ad8\u98ce\u9669 API \u6e05\u5355\u7eb3\u5165\u9879\u76ee\u89c4\u8303\u3002<\/li>\n<li>CI \u96c6\u6210&#xff1a;\u5728 CI \u6d41\u7a0b\u4e2d\u96c6\u6210 GC \u5206\u914d\u68c0\u6d4b\u3002<\/li>\n<li>\u5b9a\u671f\u5ba1\u8ba1&#xff1a;\u6bcf 2-4 \u5468\u8fdb\u884c\u4e00\u6b21 GC \u5206\u914d\u5ba1\u8ba1\u3002<\/li>\n<h4 id=\"93-gc-\u4f18\u5316\u51b3\u7b56\u6811\">9.3 GC \u4f18\u5316\u51b3\u7b56\u6811<\/h4>\n<p>\u9700\u8981\u4f18\u5316 GC&#xff1f;<br \/>\n  \u2502<br \/>\n  \u251c\u2500 \u7b2c\u4e00\u6b65&#xff1a;\u5efa\u7acb\u57fa\u7ebf<br \/>\n  \u2502   \u2514\u2500 \u90e8\u7f72 GC \u9884\u7b97\u76d1\u63a7\u5668<br \/>\n  \u2502   \u2514\u2500 \u8bb0\u5f55\u5f53\u524d GC Alloc \u57fa\u7ebf<br \/>\n  \u2502<br \/>\n  \u251c\u2500 \u7b2c\u4e8c\u6b65&#xff1a;L1 \u96f6\u5206\u914d<br \/>\n  \u2502   \u251c\u2500 \u6d88\u9664 Update \u4e2d\u7684\u5b57\u7b26\u4e32\u64cd\u4f5c<br \/>\n  \u2502   \u251c\u2500 \u6d88\u9664 Update \u4e2d\u7684 LINQ<br \/>\n  \u2502   \u251c\u2500 \u4f7f\u7528 NonAlloc Physics API<br \/>\n  \u2502   \u2514\u2500 \u7f13\u5b58 Mesh\/Material\/Animator<br \/>\n  \u2502<br \/>\n  \u251c\u2500 \u7b2c\u4e09\u6b65&#xff1a;L2 \u6c60\u5316<br \/>\n  \u2502   \u251c\u2500 \u5b50\u5f39\/\u7279\u6548 \u2192 GameObject \u6c60<br \/>\n  \u2502   \u251c\u2500 \u96c6\u5408 \u2192 ListPool<br \/>\n  \u2502   \u2514\u2500 \u4e34\u65f6\u7f13\u51b2\u533a \u2192 ArrayPool<br \/>\n  \u2502<br \/>\n  \u251c\u2500 \u7b2c\u56db\u6b65&#xff1a;L3 \u9884\u7b97<br \/>\n  \u2502   \u251c\u2500 \u8c03\u6574 GC \u9884\u7b97\u503c<br \/>\n  \u2502   \u251c\u2500 \u90e8\u7f72\u5b89\u5168\u65f6\u673a GC<br \/>\n  \u2502   \u2514\u2500 \u914d\u5408\u5206\u4ee3\u56de\u6536<br \/>\n  \u2502<br \/>\n  \u2514\u2500 \u7b2c\u4e94\u6b65&#xff1a;L4 \u573a\u666f<br \/>\n      \u251c\u2500 \u573a\u666f\u52a0\u8f7d Full GC<br \/>\n      \u251c\u2500 \u5206\u9636\u6bb5\u52a0\u8f7d<br \/>\n      \u2514\u2500 \u5bf9\u8c61\u6c60\u9884\u70ed<\/p>\n<p>GC \u4f18\u5316\u4e0d\u662f\u4e00\u6b21\u6027\u5de5\u4f5c&#xff0c;\u800c\u662f\u8d2f\u7a7f\u6574\u4e2a\u9879\u76ee\u751f\u547d\u5468\u671f\u7684\u6301\u7eed\u5de5\u7a0b\u3002\u4ece\u7f16\u7801\u89c4\u8303\u5230 CI \u68c0\u6d4b&#xff0c;\u4ece Profiler \u76d1\u63a7\u5230\u53d1\u5e03\u524d\u5ba1\u8ba1&#xff0c;\u9700\u8981\u5efa\u7acb\u5b8c\u6574\u7684 GC \u7ba1\u7406\u6d41\u7a0b\u3002<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u5e27\u7ea7\u9884\u7b97\u4e0e GC \u751f\u547d\u5468\u671f\u7b56\u7565\u7bc7\u7ae0&#xff1a;08-\u6838\u5fc3\u6280\u672f-\u6027\u80fd\u4f18\u5316\u7bc7 |\u00a0\u9605\u8bfb\u65f6\u95f4&#xff1a;\u7ea6 45 \u5206\u949f\u4e00\u3001\u5f15\u8a00\u5728\u524d\u9762\u7684\u7ae0\u8282\u4e2d&#xff0c;\u6211\u4eec\u9010\u4e00\u5206\u6790\u4e86\u5404\u79cd GC \u5206\u914d\u6e90\u548c\u96f6\u5206\u914d\u6280\u672f\u3002\u4f46\u5728\u5b9e\u9645\u9879\u76ee\u4e2d&#xff0c;\u8ffd\u6c42\u7edd\u5bf9\u96f6\u5206\u914d\u65e2\u4e0d\u73b0\u5b9e\u4e5f\u4e0d\u7ecf\u6d4e\u3002\u672c\u7ae0\u5c06\u4ece\u5b8f\u89c2\u89d2\u5ea6\u5efa\u7acb GC \u7ba1\u7406\u7684\u5de5\u7a0b\u6846\u67b6&#xff1a;\u5e27\u7ea7 GC \u9884\u7b97\u6a21\u578b\u3001\u5bf9\u8c61\u6c60\u5316\u7b56\u7565\u3001\u5206\u4ee3\u56de\u6536\u914d\u5408\u3001\u573a\u666f\u52a0\u8f7d\u65f6\u7684 GC \u63a7\u5236&#xff0c;\u4ee5\u53ca\u5b8c\u6574\u7684 GC \u751f\u547d\u5468\u671f\u7ba1\u7406\u7b56\u7565\u3002\u8fd9\u662f\u6027\u80fd\u4f18\u5316\u7684\\&#8221;\u9876\u5c42\u8bbe\u8ba1\\&#8221;\u7ae0\u8282<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[893,11236,55,183],"topic":[],"class_list":["post-121048","post","type-post","status-publish","format-standard","hentry","category-server","tag-netcore","tag-gc","tag-c","tag-unity"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.3 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>08-10-\u4f18\u5316-\u5e27\u7ea7\u9884\u7b97\u4e0eGC\u751f\u547d\u5468\u671f\u7b56\u7565 - \u7f51\u7855\u4e92\u8054\u5e2e\u52a9\u4e2d\u5fc3<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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